Siralim Ultimate
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you’re not up to read it all, though, here’s a quick rundown of some of the main features:
- 1200+ creatures to collect
- Fuse your creatures together – the offspring inherits its parents’ stats, traits, and even the way they look!
- Randomly generated dungeons spanning 30 unique tilesets
- Customize your castle with thousands of different decorations
- Engage in strategic 6v6 battles
- Craft Artifacts and Spell Gems for your creatures
- Choose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle
- Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb – a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.
In Siralim Ultimate, you’ll encounter over 1200 different creatures. Each creature has a unique stat spread, as well as a unique trait. And don’t worry – none of these creatures are re-skins or re-colors!
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.
During a creature’s turn, they can do any of the following:
- Attack: deals damage to the target based on the attacker’s Attack stat.
- Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
- Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
- Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.
At the start of the game, players can choose from one of 40 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:
Animator – As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.
Cabalist – As a Cabalist, you’ll enable your creatures to cast spells that they normally wouldn’t have access to. While other people’s creatures might run out of Spell Gem Charges, you’ll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.
Cleric – As a Cleric, you’ll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.
Defiler – As a Defiler, you’ll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.
Druid – As a Druid, you’ll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.
Evoker – As an Evoker, you’ll empower your creatures’ spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.
Hell Knight – As a Hell Knight, you’ll favor creatures that specialize in attacking. Hell Knights empower their creatures’ attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.
Inquisitor – As an Inquisitor, you’ll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes – for example, when your creatures heal enemies, they instead cause damage to them.
Monk – As a Monk, you’ll boost your creatures’ chance to Dodge attacks and spells. When your creatures Dodge, they’ll unleash a devastating counter-attack on the enemy.
Necromancer – As a Necromancer, you’ll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures – they can cause damage, boost your creatures’ stats, debuff enemies, and much more.
Paladin – As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they’ll also damage their enemies.
Reaver – As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they’ll be able to devastate your enemies.
Sorcerer – As a Sorcerer, you’ll support your creatures by debilitating their enemies from afar. Generally, your enemies won’t be able to act for the first few turns in battle as long as you’re around.
Tribalist – As a Tribalist, you’ll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.
Trickster – As a Trickster, you’ll heavily inconvenience your enemies by preventing them from taking action. You’ll also gain the ability to manipulate the element of luck – for example, if a positive effect has a chance to activate but fails to do so, you can try again.
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.
In order to obtain an Artifact, you must first forge one at the Blacksmith. After that, you can socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can upgrade your Artifacts to unlock new socket slots, and even brand your Artifacts to give them a custom name.
Your creatures can equip Spell Gems which allows them to cast the spell contained within the gem. There are more than 600 different spells for players to find.
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to craft the Spell Gem. You can upgrade your Spell Gems to unlock Enchantment Slots, and then you can use these slots to add properties that affect the way the spell works.
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that’s not an exaggeration) and Siralim Ultimate is even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.
Almost every gameplay system in Siralim Ultimate is meant to last players forever – or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
- Take on randomly generated side quests to obtain unique creatures and items.
- Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
- Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
- Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
- Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
- Work with five different guilds to take on powerful False Gods.
- Collect skins and accessories for your creatures to customize their appearance.
- Collect cards to unlock permanent bonuses for all your creatures. There’s a card for nearly every creature in the game!
- Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
- Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
- Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, but the point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
Steam User 28
As other reviews mentioned, you NEED to like grinding and theorycrafting.
It does those 2 things really really well.
If you're here for story or to explore unique worlds then you won't find anything.
I would probably give it a 1/10 on those. 1 for effort.
Steam User 22
This game is amazing. If you like stuff like building a CCG deck, gearing up your party in rpgs, theorycrafting d&d characters, or just spending time theorycrafting anything really, this game will scratch that itch for hundreds of hours.
There are something like 600+ different creatures, each with a unique trait. There are thousands and thousands of different teams you can make, basically built around these traits. You can fuse 2 creatures together and have both of theirs, and then each creature can equip 1 artifact, which can also have a creature trait. Not to mention a huge variety of spells, and another piece of equipment, relics, that do a variety of effects as well.
That alone would be a massive variety, but the player can also choose from ~20 different classes that all dramatically change your party as well.
Quick example - Cleric
- Some of my cleric perks let my party heal while at full HP
- gain a buff when healed
- boost all heals by 2x
- do more/take less damage for each buff they have,
- If they overheal, the excess turns into a temporary HP barrier
- deal extra damage based on their barrier #
- and a few other things
So I made a party based on those perks. Using creatures that
- Gave everyone a 15% regen buff
- turned that 15% into 50%
- When healed, raise max HP by 5%
- reduce damage even more while they have the buff that's always on lol
- Takes a huge chunk of damage on it's turn to boost it's INT (for spells) by that amount
- Makes the regen trigger when a creature is attacked, as well as the start of their turn
- 2 of my creatures use their health # in addition to their ATK
- revive with a gigantic barrier
So, my team gets stronger and stronger and tougher and tougher as a battle goes on, it snowballs fast. One creature might start at 30k HP and after 5-6 turns is at 1 million, counting barrier. Some people go for insta-wins but I wanted to try out cleric and see how it worked, and it works very well. I'd say from start of theorycrafting to having my team, was probably 3-4 hours. And along the way I found a few tweaks I wanted to make later, but was already pretty far into my hunt for specific creatures (some are bought at shops in one of the 20+ stages).
That was just a small example, but there is soooo much you can do. If you like making teams like that, this game will give you a zillion hours of fun.
Steam User 27
began my life a humble hellknight, with a simple balanced build of end all combats within the first turn via nuclear crit. discovered a spell gem called "Orbital Strike." Immediately respec to cabalist, now my build just gives infinite Orbital Strikes to all my creatures and casts them as many times as possible.
this is a game for the sick, the ill of mind, those who catch a stray thought on the corner-of-eye and simply must pursue it or die trying. you will pick hellknight, because it is very easy to start with. you will get a bunch of creatures you don't care about, then, you will find something that smells like a synergy, which will beg of you the question: what if? and you will try to sleep but you can't because what if man, what if? in a fervent frenzy you will begin research on other classes, you will read the discussions, you will respec into other builds, you will summon until you are drained of all your essence and you will cheat on your loving, devoted, walks the dog and does the dishes bespectacled beauty hellknight build, with the chains and whips of a radical defensemaxxing goth paladin.
then finally, when you have come to write your very own positive review, you will look up some relevant information about the next build you're looking at, and you will suddenly be faced with the true depths of your despair, for what you had thought to be the toe-touched depth of the pool was merely a trick of the light, only so potent because you wanted it to be real despite knowing better. indeed there may not be a floor, there may not be an end, all the world you thought you knew cascading everdeeper several times over. like a confused dog caught between two mirrors you will whimper and cower and cry, but eventually, you will stumble to your feet, you will approach, and when you approach the mirror you will try to lick it's asshole what why stop it why are you no bad dog. don't you know that in a mirror you can only kiss yourself on the lips stop ityou sick fuck anyways marry holiday play this game to 10 ppl or 1 million curses upon your bloodline
Steam User 13
It's the best turn based monster-team game, hands down. You can break the game a million ways, play however you like, and never care about how other people play. Customize your castle. Pick from classes that work any way you could want. Pursue achievements or just enjoy the loop. It's all good in Siralim Ultimate.
Steam User 7
Dragon Warrior Monster meets Diablo. If you are into deeply customizable creature collecting, this game is second to none. It is truly on another level. Thanks to the dev for creating this. My playtime doesn't reflect over 100 hours also played on mobile.
Steam User 8
This game is the best game of all time for a very particular style of play that I usually associate with ARPGs: basically, theorycrafting an insane build and then grinding to put the build together. There is so much stuff in this game, hundreds of spells, over a thousand creatures, dozens of specializations, that there's an almost infinite number of ways to break the game. And the game is constantly encouraging you to find more. The deeper you go into the game the more ways there are to customize your build, it's hard to even remember them all sometimes:
* Specializations that add a dozen perks that form the foundation of your build
* Creatures (including fusions) giving you 12 game-breaking traits to synergize
* Spells which synergize with your traits that can be additionally customized using gems to give them double-cast, auto-cast, share the spell with your other creatures, etc.
* Artifact equipment which can be additionally customized to auto-cast spells, add additional traits (making it 18) including a lot of traits that can ONLY be put on artifacts.
* Relic equipment that has unique perks for leveling the equipment
* God creatures- you can only have one god creature in your team at a time and they all have one super-powerful trait which changes the game
* Anointments that allow you to pull in perks from other specializations
* Every level in the game has its own god with its own rep grind that gives you access to unique creatures and spells
* There are 5 guilds in the end game with their own rep grind that give you access to unique creatures and spells
* Collectable cards that give you permanent bonuses when you collect enough of the cards for a single race of creatures
* Creature mastery that make enemy creatures of a particular race weaker & your creatures of that race stronger
You have to really like grinding, though. The combat is turn-based and you usually want to configure your creatures' behavior in macros, turn on turbo-mode, and let them do their thing in order to grind as efficiently as possible.
There's a new patch going into beta in the next month or two which is going to increase the speed of turbo mode a lot (along with adding new creatures, spells, game modes, and more), and that'll make it easier to grind faster, but the point is that if you're looking for a game with thrilling gameplay, this isn't it. This is a game where you stare at spreadsheets for 3 hours, come up with your perfect team, and then watch them blender their way through 30 depth levels while you walk around picking stuff off the floor for fetch quests.
I love it so much.
Steam User 10
Hundreds, if not thousands of hours of content. If theorycrafting was a game, it'd be this. So many options. Plus constant upgrades and new things to unlock. It's like diablo meets Shin Megami Tensei meets Dragon Quest Monsters. Plus cross saves between the steam version and the android version.