Disinfection
The nano-machines that have been empowering humanity’s technological progress have started to malfunction, corrupting both machine as flesh.
Now it is up to you and your teammates, hired by the military, to deal with this growing threat to humanity. Good luck, astronaut…
– Each ship you enter is different, with a different kind of infection plaguing it and each mission will have different objectives.
– Be quick on your feet and adapt to unexpectedly changing situations as you identify and destroy the infection.
– Survive, but should you fail you may find your consciousness persisting within the infection itself, giving you a second chance.
– You may be tasked with repairing infected ship systems, either by using tools at your disposal or from beyond the grave.
– Some ships contain important items that need to be recovered, you best get to them before the infection does.
– There may still be survivors on the ship, find and escort them back to safety, lest they become one of the infection’s many abominations.
– You will be watched, you will be hunted. Each monstrosity is vastly different from the last, requiring a different approach to avoiding or escaping them.
– The ship around you is slowly being corrupted, causing malfunctions in ship systems, oxygen deprivation, fire and explosions.
– Your suit protects you against the vacuum of space, but only for so long.
Steam User 0
While the game is still in its early stages, with a number of mechanics not yet present or fully implemented, as a sucker for sci-fi horror I adore this game already.
It follows a similar formula to many of the ghost investigation games where the main objectives involve identifying and, later, destroying a growing infection aboard a spaceship. The growing infections produce a number of hazards as it progresses - not just monsters but also loss of power and oxygen (the ability to repair systems to counter this is not fully implemented yet and currently only available to deceased teammates). There are a number of side objectives that can be available which include accessing the ship computer, rescuing crew members and retrieving certain items.
The learning curve feels steep at the beginning of the game, and the comparison with other similar games I have played left me unprepared for the much quicker pace - I've been dead within 2 mins of starting and rarely has one game lasted more than 10. The steep learning curve, coupled with the need to purchase weapons to destroy the infections (although, again you can do this while dead without the need for weapons) did make the ability to get to the point of having all the items needed seem like a long and difficult road AT FIRST. However, once we got the hang of the gameplay style the initial fear of getting to that stage soon passed. And, since then, there have already been updates which have made the early stages of the game more new player friendly.
The biggest issue I personally find with the game is the clunky feel of using and navigating the PDA, but this does get easier once you get used to it. The manual opening of unpowered doors did use to cause me a few problems too, but this has been improved greatly in the patches earlier this week.
I am definitely excited to see the game as more and more features become implemented and becoming just as useful while alive as I am while dead ;)