Alekhines Gun
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Make Your Move! It is the height of the Cold War, a time of global uncertainty and civil unrest. You are Agent Alekhine, a highly skilled Russian assassin working alongside American CIA agents in a covert operation unsanctioned by the country you have served. With the tension of a nuclear standoff growing with each passing minute, your mission is clear…though how you accomplish it is anything but. Only one thing is certain: Time won’t stop, and it’s too late to go backward. As you unravel the conspiracy unfolding in front of your very eyes, the fate of America, and quite possibly the world, lies within your hands.
Steam User 16
Brought this game only because Inside gaming/Funhaus play through back in the day that's all. otherwise it's a bad game.
Steam User 1
Coming back from death to spy series, this is a good one as well. Really miss the older stealth genre nowadays. The overall story and gameplay was great.
Steam User 0
i tried a bit of the first two games (death to spies), but i liked this the most, Semyon too, a lot. the gameplay was also kind of fun, although sometimes some parts of the game felt like too much walking and big map (similar to how the first two games). the ending could have been better, but was okay.
Steam User 0
Plays like older Hitman games; similar to Contracts and Blood Money but with a WW2 backdrop.
Not bad, albeit quite dated, even when it was newly released; it released at the same time the first WOA game released and the difference is substantial.
Controller support needs to be manually enabled in games settings.
Worth buying on a sale.
Needs cloud saves though
Steam User 0
For those not familiar with the Death to Spies franchise, you're going to have a very mediocre time. If you are, welcome to the third entry. Death to Spies is a copy (and a damn good one) of the original Hitman games. Composed entirely from Hitman 2: Silent Assassin. For all intensive purposes, it is Hitman 2 with World War 2 skin. Where the first D.T.S. game was lackluster in direction and even story, the second game Moment of Truth had far better game play, better A.I., direction and was the better of the two games. Then comes Alekhine's Gun, a game that was thrown into the trash instantly upon release and no one looked at it. It is the third entry, and just an hour and a half in, it's the superior of the three.
With far better controls, and even copying Hitman: Absolution's instinct feature to find items. Much like Hitman 2, the first level of Alekhine's Gun took me nearly an hour to complete being as quiet as I could, and still getting a poor rating. The stealth is tough, and it just gives that much more satisfaction when you are able to pass an area and ghost it. While even by 2016's standards, the graphics are roughly ten years outdated. Looking almost like 2007's Hitman Blood Money. however the D.T.S. games have always been lower in budget.
Introducing a system where you can purchase new weapons with points you get for each mission completion, or you can save them up and go in unarmed. The A.I. is straight out of Hitman 2 only a bit more forgiving. Certain disguises will not work and raise suspicion unless you get an different one higher in rank. Playing on harder difficulties punishes you severely for throat slitting. Playing on Hard the only way you can change an outfit is with strangulation or chloroform, using your combat knife is fun, but now you have blood all over the uniform you wanted to take. Hand to hand combat unlocks a nice cutscene of neck snaps after enough punches.
Cut scenes are not skippable (if they are I haven't been hitting the right button then) and the gameplay is retro back when stealth games were actually so focused on stealth they almost forgot to put fun in them. If this is your first pick up in the Death to Spies franchise, buy the bundle. The first and second game may need widescreen mod fixes, but this works right out of the box. Welcome to the life of Soviet Union spies.
Steam User 2
Alekhine’s Gun, developed by Haggard Games and published by Fulqrum Publishing, is a Cold War-era stealth action game that attempts to revive the spirit of classic stealth titles such as Hitman and Death to Spies. Set during the tense decades following World War II, the game places players in the role of Semyon Strogov, a Soviet agent who becomes embroiled in international espionage, assassination plots, and ideological intrigue. The story unfolds across a range of missions spread throughout Europe, the United States, and Cuba, as Strogov finds himself operating both alongside and against various intelligence agencies. It’s a setup ripe with potential—a morally gray world of secret operations and double-dealing—but while the game succeeds in atmosphere and concept, its execution falters under technical flaws, inconsistent mechanics, and dated design.
The premise carries immediate intrigue. As a Soviet operative working during a politically volatile era, the player must navigate a landscape defined by mistrust and conflicting loyalties. Missions unfold in a semi-linear fashion, with each offering multiple paths and opportunities for stealth, disguise, or direct action. The design encourages a methodical approach, where observation and patience are often more rewarding than brute force. The stealth mechanics borrow heavily from classic stealth formulas: you can don disguises, sneak through restricted areas, hide bodies, and execute silent takedowns. Each mission allows for different methods to complete objectives—whether by sabotaging equipment, orchestrating “accidents,” or quietly eliminating high-value targets. When these systems work together, the game manages to deliver moments of genuine tension and satisfaction reminiscent of early 2000s stealth design.
Unfortunately, Alekhine’s Gun struggles to maintain consistency in its execution. The artificial intelligence is one of its weakest links, often behaving erratically and undermining immersion. Guards may ignore obvious suspicious behavior in one moment, only to instantly detect you for minor infractions in the next. The disguise system, which should be the backbone of any stealth experience, is unreliable—sometimes fooling enemies indefinitely, other times triggering alarms for no clear reason. These unpredictable mechanics make stealth feel more like trial and error than strategic mastery. Players are often forced to reload multiple times simply to learn how the game wants them to behave. In a genre that rewards precision and careful planning, such inconsistency quickly becomes frustrating.
Technical shortcomings further weigh down the experience. Visually, Alekhine’s Gun feels stuck in an earlier era of gaming. The environments, though conceptually diverse—from a European hotel to an American military base—lack the detail and liveliness that would bring them to life. Character animations are stiff, facial models are lifeless, and lighting is flat, robbing scenes of the cinematic atmosphere that the story attempts to convey. Even worse, the game suffers from bugs and performance issues, ranging from clipping errors and physics glitches to occasional crashes. These technical blemishes add to the sense that Alekhine’s Gun, while ambitious, was never given the level of polish necessary to meet its potential.
Narratively, the game is equally uneven. The story’s core—Cold War espionage filled with betrayal, ideological conflict, and covert assassinations—should be gripping, yet the writing and presentation dilute much of its intrigue. Dialogue is often wooden, with flat delivery and awkward pacing. Cutscenes rely heavily on static images and voiceovers rather than fully animated sequences, giving the story an underdeveloped and detached feel. While the plot contains some interesting twists, including moral ambiguity in Strogov’s shifting allegiances, the storytelling lacks the finesse needed to make players emotionally invested in his journey. What remains is a promising narrative premise that never quite finds its rhythm or depth.
Level design shows flashes of creativity, particularly in how it tries to accommodate multiple playstyles. Many missions feature open-ended structures that allow players to approach objectives through stealth, sabotage, or direct confrontation. Hidden pathways, alternate entrances, and environmental hazards encourage experimentation. The best missions evoke the classic sandbox feel of early stealth games, where every decision carries risk and reward. However, the game’s lack of mechanical refinement limits the payoff of these designs. The controls feel clunky, movement can be unresponsive, and certain environmental interactions—like climbing or positioning bodies—don’t always work as intended. While the intention is to empower the player with freedom, the roughness of execution often makes even simple actions cumbersome.
The atmosphere, at least, is commendable. The Cold War setting is well-chosen and distinct from the typical modern or futuristic backdrops found in many stealth games. The combination of noir-inspired music, muted color palettes, and grounded historical detail helps establish a sense of paranoia and secrecy. When the game slows down and allows players to soak in the setting, it succeeds in capturing the tone of a dangerous era defined by deception. However, these moments are fleeting, as the immersion is too frequently broken by technical issues or AI oddities.
Alekhine’s Gun stands as an example of ambitious design hindered by limited resources and uneven execution. It has the structure of a compelling stealth experience, with mission variety, multiple completion paths, and an engaging historical premise, but it lacks the refinement needed to bring these ideas together cohesively. Compared to its spiritual predecessors—titles like Hitman: Blood Money or even Haggard Games’ own Death to Spies series—it feels rough around the edges, unfinished, and occasionally frustrating. Yet beneath those flaws lies a genuine passion for the genre, and it’s clear that the developers had a deep appreciation for the tension and creativity that make stealth games compelling.
Ultimately, Alekhine’s Gun is a game that aims high but stumbles under the weight of its ambitions. It offers a nostalgic taste of classic stealth gameplay wrapped in a Cold War cloak of intrigue, but its technical shortcomings, erratic AI, and lack of polish prevent it from fulfilling its potential. For players willing to overlook its flaws, it can offer fleeting moments of clever satisfaction, particularly in its more open missions. However, for most, it serves as a reminder of how fine the balance must be between ambition and execution in stealth game design. It is not without merit, but it remains a shadow of what it could have been—a relic of a bygone era in need of the precision and patience that its own protagonist would demand.
Rating: 6/10
Steam User 1
I don't know why there are so many negative reviews, I really love this game! I love games from the Cold War & Vietnam War era. I feel like there are not enough games out there that realistically portray those times, this game is fun but challenging