Alekhines Gun
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Make Your Move! It is the height of the Cold War, a time of global uncertainty and civil unrest. You are Agent Alekhine, a highly skilled Russian assassin working alongside American CIA agents in a covert operation unsanctioned by the country you have served. With the tension of a nuclear standoff growing with each passing minute, your mission is clear…though how you accomplish it is anything but. Only one thing is certain: Time won’t stop, and it’s too late to go backward. As you unravel the conspiracy unfolding in front of your very eyes, the fate of America, and quite possibly the world, lies within your hands.
Steam User 5
One of the rare true analogues of Hitman series. Yes, it's glitchy, with game just exiting at random and the character occasionally stuck in textures, especially on stairs, but all in all it's a nice game that has all the necessary elements of the genre: variability of approaches to the missions, ability to play stealthily or through combat, some pretty interesting and original levels, and an interesting story to tie them into a narrative. 85 out of 100.
Steam User 3
To be well successful ingame only 3 thinks:
- Changing cloths at the beginner when you kill your first victim
- Buy and use the pistol HI-Standard HDM (already silence included)
- Buy and Use Throwing Knifes
So much fun killing with Throwing Knifes , clean and silenced kills , even when you are near to your enemies they dont know where it come from ahahha.
Good / Mediocre Stealth game.
Steam User 0
Brought this game only because Inside gaming/Funhaus play through back in the day that's all. otherwise it's a bad game.
Steam User 1
Alekhine’s Gun, developed by Haggard Games and published by Fulqrum Publishing, is a Cold War-era stealth action game that attempts to revive the spirit of classic stealth titles such as Hitman and Death to Spies. Set during the tense decades following World War II, the game places players in the role of Semyon Strogov, a Soviet agent who becomes embroiled in international espionage, assassination plots, and ideological intrigue. The story unfolds across a range of missions spread throughout Europe, the United States, and Cuba, as Strogov finds himself operating both alongside and against various intelligence agencies. It’s a setup ripe with potential—a morally gray world of secret operations and double-dealing—but while the game succeeds in atmosphere and concept, its execution falters under technical flaws, inconsistent mechanics, and dated design.
The premise carries immediate intrigue. As a Soviet operative working during a politically volatile era, the player must navigate a landscape defined by mistrust and conflicting loyalties. Missions unfold in a semi-linear fashion, with each offering multiple paths and opportunities for stealth, disguise, or direct action. The design encourages a methodical approach, where observation and patience are often more rewarding than brute force. The stealth mechanics borrow heavily from classic stealth formulas: you can don disguises, sneak through restricted areas, hide bodies, and execute silent takedowns. Each mission allows for different methods to complete objectives—whether by sabotaging equipment, orchestrating “accidents,” or quietly eliminating high-value targets. When these systems work together, the game manages to deliver moments of genuine tension and satisfaction reminiscent of early 2000s stealth design.
Unfortunately, Alekhine’s Gun struggles to maintain consistency in its execution. The artificial intelligence is one of its weakest links, often behaving erratically and undermining immersion. Guards may ignore obvious suspicious behavior in one moment, only to instantly detect you for minor infractions in the next. The disguise system, which should be the backbone of any stealth experience, is unreliable—sometimes fooling enemies indefinitely, other times triggering alarms for no clear reason. These unpredictable mechanics make stealth feel more like trial and error than strategic mastery. Players are often forced to reload multiple times simply to learn how the game wants them to behave. In a genre that rewards precision and careful planning, such inconsistency quickly becomes frustrating.
Technical shortcomings further weigh down the experience. Visually, Alekhine’s Gun feels stuck in an earlier era of gaming. The environments, though conceptually diverse—from a European hotel to an American military base—lack the detail and liveliness that would bring them to life. Character animations are stiff, facial models are lifeless, and lighting is flat, robbing scenes of the cinematic atmosphere that the story attempts to convey. Even worse, the game suffers from bugs and performance issues, ranging from clipping errors and physics glitches to occasional crashes. These technical blemishes add to the sense that Alekhine’s Gun, while ambitious, was never given the level of polish necessary to meet its potential.
Narratively, the game is equally uneven. The story’s core—Cold War espionage filled with betrayal, ideological conflict, and covert assassinations—should be gripping, yet the writing and presentation dilute much of its intrigue. Dialogue is often wooden, with flat delivery and awkward pacing. Cutscenes rely heavily on static images and voiceovers rather than fully animated sequences, giving the story an underdeveloped and detached feel. While the plot contains some interesting twists, including moral ambiguity in Strogov’s shifting allegiances, the storytelling lacks the finesse needed to make players emotionally invested in his journey. What remains is a promising narrative premise that never quite finds its rhythm or depth.
Level design shows flashes of creativity, particularly in how it tries to accommodate multiple playstyles. Many missions feature open-ended structures that allow players to approach objectives through stealth, sabotage, or direct confrontation. Hidden pathways, alternate entrances, and environmental hazards encourage experimentation. The best missions evoke the classic sandbox feel of early stealth games, where every decision carries risk and reward. However, the game’s lack of mechanical refinement limits the payoff of these designs. The controls feel clunky, movement can be unresponsive, and certain environmental interactions—like climbing or positioning bodies—don’t always work as intended. While the intention is to empower the player with freedom, the roughness of execution often makes even simple actions cumbersome.
The atmosphere, at least, is commendable. The Cold War setting is well-chosen and distinct from the typical modern or futuristic backdrops found in many stealth games. The combination of noir-inspired music, muted color palettes, and grounded historical detail helps establish a sense of paranoia and secrecy. When the game slows down and allows players to soak in the setting, it succeeds in capturing the tone of a dangerous era defined by deception. However, these moments are fleeting, as the immersion is too frequently broken by technical issues or AI oddities.
Alekhine’s Gun stands as an example of ambitious design hindered by limited resources and uneven execution. It has the structure of a compelling stealth experience, with mission variety, multiple completion paths, and an engaging historical premise, but it lacks the refinement needed to bring these ideas together cohesively. Compared to its spiritual predecessors—titles like Hitman: Blood Money or even Haggard Games’ own Death to Spies series—it feels rough around the edges, unfinished, and occasionally frustrating. Yet beneath those flaws lies a genuine passion for the genre, and it’s clear that the developers had a deep appreciation for the tension and creativity that make stealth games compelling.
Ultimately, Alekhine’s Gun is a game that aims high but stumbles under the weight of its ambitions. It offers a nostalgic taste of classic stealth gameplay wrapped in a Cold War cloak of intrigue, but its technical shortcomings, erratic AI, and lack of polish prevent it from fulfilling its potential. For players willing to overlook its flaws, it can offer fleeting moments of clever satisfaction, particularly in its more open missions. However, for most, it serves as a reminder of how fine the balance must be between ambition and execution in stealth game design. It is not without merit, but it remains a shadow of what it could have been—a relic of a bygone era in need of the precision and patience that its own protagonist would demand.
Rating: 6/10
Steam User 0
Gotta love killing nazis
Steam User 0
4/10
Steam User 0
W nazi