QANGA
Qanga: Cyborg Odyssey
Dive deep into the QANGA saga, where the vast reaches of space and the pursuit of survival intertwine in a universe unlike anything you’ve experienced. Embody a denizen from one of humanity’s last strongholds: the majestic ICLab Industry complex. Suspended in cryostasis, your character seamlessly integrates with a cyborg—a technological marvel spawned from the visionary labs of ICLab.
Located within the ocean’s deepest trenches, this futuristic citadel, built for the safeguarding of humankind, shelters a luminous tech-centric city—a harbinger of a secure future.
As a neophyte, mastering your new cyborg form is paramount. Familiarize yourself with its abilities and adjust to its nuances. As you hone your skills, the cosmic expanse beckons. Board celestial vessels, setting a course for exotic destinations like ICLISpace station, the Moon, Mars, Venus, Saturn, and beyond.
But Earth’s siren call remains relentless. Your ancestral world teeters on the brink, besieged by the Sanglines. Spawned from Earth in retaliation to climatic upheavals, they rise as polar ice caps recede. Confront these guardians of a scarred Earth and decide your world’s fate amidst this looming adversity.
Game Features :
- Engage in both Single Player and Multiplayer modes.
- Host your own game servers with custom rules.
- Dive into fully explorable planetary environments.
- Command a variety of vehicles – from antigravity to flying and aquatic types.
- Switch between FPS and TPS camera modes. (Your TPS view is realized through a drone, visible and vulnerable to all players.)
- Engage in equipped combat.
- Challenge others in PvP or team up against AI in PvE.
- Loot-based gameplay mechanics.
- Struggle for survival in the intense Survival mode.
- Progress, evolve, and gain experience.
Steam User 28
It feels like they're trying to compete with Star Citizen and I am 100% on-board with that.
Steam User 16
This game is currently under development. It's a bit sparse on content, and the UI has its quirks. But once you learn how to play around the bugs, there's a lot of fun things to do.
It's built on a solar system simulation with nice landscapes and seamless planetary landing. You can enter the atmosphere at hypersonic speeds, you can fly over the geography looking for caves, facilities, ruins, bunkers, or mission objectives, and you can maneuver your ship inside the ruins of a city and use the scanner to look for loot, NPCs, or a refuelling hangar.
Space feels like space, and flying feels like flying. You can fly too slow with your spaceship in the atmosphere and tip over. You can forget to check your speed during descent, and gravity will speed you up until you crash into the HUB building at Mach 4. It's fun.
You can land anywhere and shoot all kinds of alien-looking critters on foot. Most missions end up in shooting some more giant sand crabs and floating jellyfish. The shooter part is simple but fun. It works fine both in first and third person. Once you find the regions with some bigger loot, you can buy stronger weapons and armor.
There's a simple progression system, that's how you can upgrade your jetpack, for example. Once it's upgraded, the on-foot movement becomes this satisfying, fluent 3D navigation. I went back to the capital just to do fetch quests, flying around between the skyscrapers. I made use of the extra money too, I was saving for the big ship. The jetpack works in space too, you can spacewalk into the caves inside asteroids and mine the ore nodes with your multitool.
The regions on Earth are connected by an aerial shuttle network, which you can use to deliver packages for money. I imagine it was created to test or showcase the engine's capabilities. There's something meditative about looking out the window as you fly above the continents or sitting at the station and waiting for the air train with these nice Unreal Engine sceneries around you.
Performance: I have 16 GB of RAM, a GTX-1080 8GB and an i5-11400. The game can 100% my graphics card without a CPU bottleneck, and I get 30-60 FPS on medium settings depending on the location in the world. It's mostly above 50.
Steam User 20
Yes, its early days, but already more to do and a lot less buggy than Star Citizen. Hopefully they won't get into that SC model of sucking people dry for years with minimal improvement.
Steam User 18
I found this game by accident and enjoyed the demo so much I bought the early access version of the game to play with the latest updates. No loading screens, travel between planets with no loading screens! I am following this game development and the development team are been transparent. If they continue to deliver like they have been then this is a break through game. I am enjoying the PVE experience offline and via their official servers but I have not really messed around with the PVP. I will be creating my own server soon and I will update base on my experience after.
If you read this download the demo and try it yourself! Only you will know but this ticks all the boxes for me so far!
Steam User 13
game is barebones atm, but has a stable foundation to build on. My understanding is that its a small dev team, but what they have here, if grown properly, could be an amazing game.
Pros:
- BEST JETPACK OF ANY GAME EVERY. The controls are a bit different for it, but OMG this is my favorite feature of the game currently. I CAN FLY. I can HOVER. I CAN STRAFE MY ENEMIES WITH ROCKETS LIKE A BUDGET AC130 OF DEATH.
-Vehicles are fairly straight forward, though there needs to be more feedback when your air vehicles are in VTOL (parking) mode vs fighter (travel) mode. You have about 7(?) ground vehicles currently, 3 flying. The 3rd and most expensive has some glitches, will cover below.
-Guns: Gunplay is... decent? Which is more than can be said for many games at this same stage. Recoil and spread are a thing, though bullet drop doesnt currently seem to be. Weapons are not customizable yet, and the UI/HUD elements for anything that isnt a NASH weapon (default manufacturer i guess). That being said so far there are 2 pistols, 2 smgs, 3 shotguns, 6(?) assault rifles, 1 MG, 1 grenade launcher, 2 sniper rifles (though as far as i can tell they are identical?) and a rocket launcher. Also like 9 or 10 melee weapons i have found so far. Weapon damage seems solid, especially when upgraded.
-Phase Points: A simple talent/unlock system that buffs general stats for your character and weapon manufacturers (Right now, NASH is all Nash weapons, and the others are set as individuals from what i can see.) Though, supposedly this is already being reworked.
-BIG ASS MAP. Like freakin massive. From the starting tower to get to Yellowwall took WAY longer than expected, even warping. Its kinda nice, will be better with more POIs, scenery and life on the world. I havent even left earths general orbit to try seeing what other planets are like.
-Ship Design (so far) is pretty good, the 3 flying vehicles are the Velkara Passenger (free from mission) which has 1 nose mount for either a machinegun, recycler/multitool or a mega-spotlight as well as a passenger seat (not needed so far). The Velkara Explorer has the same nose mount options, as well as bomb/rocket option for wings, as well as an inventory rack that replaces the passenger seat. The last ship is glitchy, but she is pretty. Its a large ship used for carrying things, either vehicles or people. Im hoping we can get luggage/storage upgrade for it eventually. HOWEVER this big beauty comes with a hidden danger (or at least for me). When parked, it seems to fail to register the ground properly and starts sliding and shaking. For me this made it so it slowly ground its health down by slamming itself into things and lowering my general FPS from 40-70 to 3-11...
Survival system is barebones, currently your only 'survival need' is Material, which can be gotten by picking up certain drops/loot (instant consume, fills material) or recycling items in the inventory. You can overfill the material, but it falls WAY faster while overfilled til you hit your normal max, then the depletion slows down.
Cons:
-Currently, very empty feeling. There are random enemy spawns and ore nodes (which dont have a use currently except selling to vendors for cash). All the relay towers are the same, unless Infected, damaged or pirate. The enemies so far come in very few varietys. I have seen 3 flyers, infested humans (of 4 colors for each difficulty), the standard sangline, the super sangline, mechs/robots, drones and auto-turrets.
-Loot: Not an important aspect for this early, but the loot is kinda meh, and sells for too much. Between the easy, very repeatable missions (every 20 minutes in fact), the package delivery routes and general loot only being sold for 5% less than what it could be bought for, the current economy is non existant. But so is the player base, so it balances out for testing purposes i guess. Later this will be a problem if not addressed. Potential is there though, and even the crappiest, tiniest value item is useful as it can be broken down for Materials (your Cyborgs' version of food). So even a crappy soup can is worth grabbing until you find something more valuable to take its inventory slots. By the way, most things do NOT stack except monster body parts, ore and ammo. Weapons, vendor trash, valuables etc etc do not.
-Merchants: Every merchant in towers is the same. If youve seen one gun shop at a tower, youve seen them all. POI vendors have some slightly different things, but generally its the weapon vendor you see that at, and some of the weapons are either duplicate assets not removed, or incomplete assets added but not fleshed out yet.
TLDR: Game has potential, and personally i already enjoy it for a relaxing "hey lets go get this" But at 9 hours in, i own every vehicle, a copy of every weapon and have 100k in the bank already. Gonna try PVP next and see what thats like. Not going to recomend buying it NOW for most people, as most gamers have no concept of patience with a EA title, but im not going to leave a bad review for a game that is honestly really promising, assuming devs stick with it.
Steam User 19
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☑ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☐ Minor bugs
☑ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☑ 6
☐ 7
☐ 8
☐ 9
☐ 10
Needs gameplay tied together more. More things to do. More exploration, otherwise fantastic game.
---{ Author }---
☑
Steam User 7
The latest update is absolutely game changing... i grabbed this a while back and just let it sit after playing it once. now its so much better. Love the work guys and gals yall keep it coming. I am a long time Star Citizen player since kickstarter. And i am super impressed with how well everything works! you guys are amazing.