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5.00
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Fort is tycoon. The aim of the game is to properly manage the available resources and characters. There are many parameters that can affect the outcome of the game.
Captain! We are shipwrecked on an unknown land! Several members of the crew are dead. The ship was driven onto land. The sailors managed to take it apart and put up a camp. We are very far from our homeland… I’m afraid we are stuck here for long. We haven’t got much food. We should send someone to check out the surroundings and gather some food.
The crew is counting on you! Our fate depends on your decisions!
Steam User 18
Several pros: interesting little story, reminiscent of "Lost"; some pleasant surprises every few days; a comprehensive Beginner's Guide that pretty much lets you know everything about the stat pools, along with a little too much information about things like food foraging rates, for example. It would have been nice to find that out yourself. The "action" takes place on 1 screen, with two things to do: talk to your second-in-command about doling out the day's work and the front door which advances the day. Its SNES Harvest Moon appearance is adequate. If you buy a farm, it shows up in the camp. I wasn't able to fend off attacks long enough to risk foraging for iron again...but that's another story.
Several cons: the reward system for being adept at tasks is all-or-nothing: 1-14 ranks in a skill are the same, only 15 changes results somewhat. This could easily be remedied by tiering rewards. Otherwise, it makes things a little difficult.
Likewise the healing factor: it's also all or nothing. There doesn't seem to be enough recovery time between encounters. There also seems to be little logic in how military operations succeed: I've sent the farm against the third encounter and got repelled, despite having some good warriors in the bunch. I've also sent 3 in and cleaned house. There's also very little that seems to propel morale upwards compared to how fast it crashes. There are many unbalanced things like this.
I make no qualms about difficulty, perhaps the difficulty is as intended and you're just hoping to survive 30+ days with no hope of reaching an end. The first time I played, I was able to make it to day 3 and the second time to day 34 before I was strung up in a mutiny.
I will give Fort a tentative thumbs-up. It isn't truly a tycoon game, more of a survival experience similar to Banished but the depth ends there. I see a lot of opportunity with this game, should more work be put into it to balance gains and frequency of deficits. A scaling difficulty meter wouldn't hurt, but with proper balancing it may not be required.
The Beard
Steam User 5
Pretty good game. You can spend a couple of hours on this title.