JoJo Siwa: Worldwide Party
Hey, Siwanatorz – You’re invited to JoJo Siwa’s worldwide party! Play through the rhythmic world of JoJo Siwa as she travels around her fantasy lands in this single player amazing popstar adventure runner.
So, lace up your ‘High Top Shoes’ and run through JoJo’s worlds listening along to her biggest hits, including ‘D.R.E.A.M’, ‘Bop’, and ‘Kid in a Candy Store’ Can you match the rhythm at every performance and make the crowd go wild?
Help JoJo make it on stage in time for her Worldwide Party! Run, jump, and ride awesome vehicles including Spaceships, Jet Skis and even a Roller Coaster Cart to get JoJo to the party just in time!
Collect all the items you need for an unforgettable party, including glitter and, of course, bows, to progress through the levels! Find gift boxes on each level to unlock dress up outfits that you’ll recognize from JoJo’s tour and wardrobe.
Explore all this in 10 brand new lands straight from JoJo’s imagination including the sweet Candyland, the pawsome BowBowland with JoJo’s best pup pal, Rainbowland and many more.
Level up in JoJo Siwa’s very own video game to become the ‘#1U’, with ‘Nonstop!’ fun in this single player adventure-runner, where you can take the stage to perform as your favorite popstar icon, to all the hits!
- RHYTHMIC RUNNER – Use your controller like an instrument and perform actions like running, jumping and flying based on the rhythm and beats
- PERFORM ON THE STAGE – Complete sequences to perform special dance routines by playing your way through each rhythmic party
- PLAY AS JOJO SIWA – Step into her iconic dance shoes and dress up JoJo with outfits straight from her wardrobe
Steam User 7
The pop songs are well written and there is no auto-tune, but the rhythm gameplay lacks feedback. The platforming stages are better than the concerts, which is just as well because there are more of them. Get it at a steep discount.
Steam User 0
this game makes me want to jump from my balcony 10/10
and seriously you where to lazy to even add talking so just added ooohh ahhhh
Steam User 0
tried it
it wasnt marvelous
the game is so unoptimized even with the lowest settings
but i am going to get a new game now thanks to this so i guess thats the only marvelous thing that happened here
Steam User 1
JoJo Siwa: Worldwide Party is a colorful, music-driven adventure developed by Cocodrilo Dog and published by Outright Games Ltd. that leans fully into accessibility, upbeat energy, and pop-star spectacle. Designed with a younger audience and families in mind, the game blends rhythm-based timing with light platforming in a format that is immediately approachable. Rather than chasing depth or challenge, it focuses on creating a celebratory experience that mirrors JoJo Siwa’s larger-than-life persona, inviting players into a whirlwind tour of music, color, and movement.
The core gameplay is structured around an auto-running rhythm platformer. JoJo continuously moves forward through side-scrolling stages, while players time simple inputs—jumping, sliding, and smashing obstacles—in sync with the beat of the music. This design lowers the skill barrier significantly, allowing players to focus on rhythm and spectacle rather than precision platforming. The emphasis is on flow and timing rather than punishment, making the experience forgiving and welcoming, especially for newcomers or younger players who may be playing independently.
Each chapter takes place in a distinct, fantasy-themed world, ranging from candy-coated landscapes to superhero-inspired environments. These worlds are visually imaginative and intentionally exaggerated, helping to maintain novelty even as the underlying mechanics remain consistent. Vehicles and special movement sections occasionally change how JoJo navigates the environment, briefly shifting perspective or speed to keep the runner format from becoming completely static. While these moments don’t dramatically alter gameplay, they provide short bursts of variety that help pace longer sessions.
Music is the undeniable centerpiece of the experience. A selection of JoJo Siwa’s songs serves as both soundtrack and gameplay driver, with level layouts and obstacle timing designed around each track’s rhythm. The integration of music and mechanics encourages players to internalize the beat, turning each stage into a light rhythm challenge. For fans of JoJo, the familiarity of the songs adds excitement and emotional connection. At the same time, hearing the same track repeated across multiple stages within a world can feel repetitive for players outside the core fanbase, especially during extended play sessions.
Presentation is where the game shines most confidently. The visual style is bold, vibrant, and unapologetically playful, filled with bright colors, glittering effects, and exaggerated animations that reflect JoJo Siwa’s brand identity. Collectibles and unlockable outfits provide a simple customization layer, rewarding replay with new looks inspired by JoJo’s stage costumes. While the graphics are not technically advanced, they are cohesive and expressive, clearly tailored to appeal to children and fans of animated pop aesthetics.
Narrative elements are kept intentionally light. The story serves mainly as a framing device to move JoJo from one party destination to another, emphasizing celebration over conflict. Occasional performance segments shift gameplay toward basic rhythm matching, reinforcing the idea that this is as much about performing as it is about reaching the finish line. These moments add thematic flavor, even if they remain mechanically simple.
The game’s greatest strength—its simplicity—is also its main limitation. Controls are minimal, difficulty remains low, and progression does not significantly evolve over time. For its intended audience, this consistency is a feature, providing a stress-free experience that can be enjoyed without frustration. For older players or those seeking challenge and variety, however, the repetition may become noticeable, and the lack of deeper systems limits long-term engagement.
Community response reflects this divide clearly. Families and fans of JoJo Siwa often praise the game’s cheerful tone, accessible design, and music-driven gameplay, finding it well suited for casual sessions or shared play. More experienced players tend to view it as a novelty title, enjoyable in short bursts but unlikely to hold attention beyond its initial charm. These reactions underline how closely the game aligns itself with a specific demographic rather than trying to appeal broadly.
Overall, JoJo Siwa: Worldwide Party succeeds by knowing exactly what it wants to be. It is not a demanding platformer or a complex rhythm game, but a bright, inclusive celebration of music and movement designed for fun first and foremost. Its energetic presentation, recognizable soundtrack, and easy-to-learn mechanics make it a solid choice for young players and fans looking for a joyful, low-pressure gaming experience. While its simplicity may limit its appeal outside that audience, within its niche it delivers a polished and enthusiastic party that stays true to its pop-star roots.
Rating: 6/10
Steam User 4
I don’t know much about Jojo Siwa, what I have seen about her online did not impress me. I’ve gotten Worldwide Party purely because it was cheap for €2, it was getting delisted and I liked the idea of a rhythm platformer. Now that I’ve 100% completed it within 3.2 hours, I can honestly say that I had fun and I’m surprised what this ended up being. You get 10 worlds with each having around 3 levels and one unique level. You constantly unlock costumes (20) and make-up (40), you earn stars and there are collectible bows. There is some story about Jojo Siwa wanting to hold a party and her inviting colourful characters from those 10 worlds.
I’m surprised at how thoughtful this game is in terms of polish, themes and progression system. While it’s still an easy game for casuals and getting everything is not gated behind annoying requirements, the challenge does gradually increase. Making you feel like more is expected of you in each world. The themes of the worlds are well realised, different and a joy to go through. There was some actual thought put behind them. I haven’t experienced a single bug, the gameplay works perfectly and some of the songs are pretty catchy. At first I was annoyed by Jojo Siwa’s voice and energy, but I either got used to it or things got gradually better.
In terms of negatives, the main one is really the price. Even though I got my enjoyed out of my €2 and I can see how each world has many different assets, asking €40 normal price is still way too much for what you’re getting. On a minor note, the costume/make-up menu gets a bit funky when it loads. Nothing game breaking but it was a bit odd and took some time to get used to.
I expected a cash grab, what I ended up getting is a casual fun time. I might like it more than my men peers though. While I’m an adult, my inner young girl awoke for this game. I kept thinking how child me would have loved it. I don’t know if men can set aside the girly vibes and enjoy it for what it is, but I can definitely say to the ones interested that it’s a safe get if you’re looking for a game for children, casual experience and easy achievements on the cheap.
Steam User 0
an enjoyably unpleasant acid trip style of self harm
besides having an almost constant headache while playing my only criticism would be the obnoxious ♥♥♥♥ the ♥♥♥♥♥ says when you do almost anything but overall id say its a fine piece of art
Steam User 0
Nothing spectacular, feels like a mobile game. I can see why it was delisted. 5.5 out of 10