Wildfrost
Feature List
- Build your perfect deck unique to you!
- Recruit cute card companions, elemental items and equip powerful charms to aid in your fight against the Wildfrost
- Choose your Leader from a variety of tribes, each with different playstyles and stats
- Master a dynamic ‘counter’ system to put your strategic skills to the test
- Expand and develop the hub town of Snowdwell between runs
- Unlock new cards, events, customisation options and more!
- Endless replayability with daily runs and challenges!
About the Game
The sun has frozen over…
The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter… Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!
Steam User 24
80% of the time, I like it. You get a lot of options to build with and you can more or less steer your run towards victory every time...
Then there's the 20% of the time when the game has decided through random chance that since you didn't build a snow and ink deck, you have now lost because the randomly extremely overtuned boss encounter destroys you. This undermines the value of nearly all strategies in this game because snow and ink are extremely powerful, and they're the only things that can effectively combat the absurd encounters the game throws at you at higher difficulties. Oh, you wanted to build a poison deck and chip bosses down in a war of attrition? Well, too bad. This boss has 90 HP and they hit your whole team for six damage and they have smackback and they heal on kill. Oh, and all the extra enemies snow you and they have a two turn cooldown. Good luck!
Overall I'd say the game is more fun than unfun, but dear lord do I wish there was an option to mulligan encounters and reroll boss stats. Even just being able to do it once per run would do a lot to foster a more varied playstyle, one that isn't just snow and ink.
Steam User 21
Over-hated and underrated, an absolute banger that is harder then it looks
Steam User 20
Very fun game! I was having a bad day today and this game improved my mood a lot!
Here you don't have a countdown timer for your turn, so take your time and make sure about what will happen after you decide your play, otherwise you can lose an entire run because of silly mistakes. The game is fair but unforgiving.
Right now I managed to win 2 runs, be prepared... your first victorious leader, together with his team, will become the boss for your next run!!
If you like deck building games and roguelikes, you should definitely try this!
Steam User 15
Wildfrost is insanely streamlined and is punching way above it's apparent weight in depth.
Very few game-play elements combine in interesting ways that are easy to understand.
If you're having problems, slow down. You can't play this one on auto-pilot. There's no fluff here, all puzzle, so pick your moves carefully. That's something to celebrate.
The mountain may look unscalable, but it's not. There are many paths to success each run, even on the hardest difficulty. It'll take time to understand that. Cards that seem useless aren't, you just don't see their potential yet.
Stay humble, clever, and creative and you'll blow through this game and have a blast.
Steam User 10
This game is very fun and challenging. I've beaten the game multiple times and I'm still having fun playing it. I feel like I can usually get a build that I am happy with and when I lose it feels like I wasn't paying attention rather than feeling like I didn't get the right card or didn't have the right build.
Steam User 17
I always wondered if it's legit to give a game a negative review because you're bad at it. Pretty sure the answer is No. People calling themselves "veterans of hard deckbuilder roguelites" and then saying "the game is only enjoyable if you like solving card games as puzzles" is incredibly ironic: Every hard decklite is constantly a puzzle if you play it at the highest level, and a very deep and difficult one at that.
It's fine not liking brain-wracking video games. But then don't blame lack of skill/intelligence by claiming the game is pure RNG (AND give it a negative review).
Take it from an A20H-only player of Slay the Spire: Wildfrost is the next best decklite. Everything else pales in comparison. The game that's always named in the same breath as StS (Monster Train) is mind-numbingly easy. I've heard of people not being able to beat even Ascension 5 in StS but getting multiple-game win streaks on C25 Monster Train. Balatro maybe comes close, but I'm not good enough at that game to tell (or audacious enough to claim it's bad without having playing it at its best).
The problem about the Dunning Kruger effect is that one doesn't realize when one suffers from it. People have winstreaks in Wildfrost with all bells activated. That alone is telling. I don't think this game is flawless, and it may not have the extraordinary balance of Slay the Spire - but if you're itching for a game that's (about) as satisfying as A20H StS, then Wildfrost is the only one that comes close imo.
Steam User 17
I played for 70 hours and I enjoyed it, and I have beaten this game on its hardest difficulty level. So I think I can write a short review.
This is a roguelike cardgame. Slay the Spire is the most famous of this type of game.
This game is probably something like 2nd place for roguelike cardgames, and that is pretty high praise.
That's the TLDR, here are some misc details you may find intersting:
* This game puts pressure on you from the first fight. It's not a game where there are a bunch of easy fights, and then a hard boss. Every fight can kill you.
* At the beginning of each run, you draft a leader, one of three from huge pool that you never have complete access to. Most of these leaders are not really very viable though. Choose carfully!
* There are 3 different teams to play as. One is the sort of "generic" team, but it can specialize in ice, poison, or healing, among a few other minor things. One is the "summoner" team and summoning is very strong because, you can tank with the summed characters. One is the "gnome" team which uses gadgets and ink. The ink is very strong because it cancels the enemy's special ability.