Keizudo
Summary
Keizudo is a command based visual novel that uses pre-rendered low polygon graphics. It has a sci-fi romance story with cyberpunk aesthetics reminiscent of 90s video games and anime.
Content
- Over 350 pre-rendered 3D CGs
- Over 50 original background music tracks
- English, French, and Japanese versions
- 27000 words (English version)
- Explorable city
- 4 mecha
- 6 characters
- Hand drawn portraits
Story
Four people have been granted by a mysterious corporation the power to use giant robots powerful enough to take over the world. Those robots are called Keizudo. The four chosen ones all have completely different views of what would be an ideal world. Therefore, they must fight each other to determine who’s the worthiest of ruling the world.
Mecha
A Keizudo is a machine infused with the soul of a demon allowing it to use demonic power powerful enough to defeat any army in the world. Its appearance is the manifestation of the mind and body of the person who has the ability to control it.
Characters
Zakumi
The main protagonist of this story. He has been granted the ability to control a Keizudo. However, he doesn’t have any desire to rule the world. He just wants to protect the ones he loves.
Zarius
Zakumi’s younger brother. He sees his brother as a rival and wants to become stronger than him. He worked on the creation of the Keizudo. He wants to use the power of Keizudo to destroy the world.
Akemi
Zakumi’s girlfriend and childhood friend. She works at her father’s lawyer agency. She’s also studying to become a lawyer. Her relationship with Zakumi doesn’t seem to be going that well.
Yayoi
Zakumi’s ex-girlfriend. She’s a journalist currently investigating some mysterious organization. Like Akemi, she knows Zakumi since childhood. She seems to still have feelings for him.
Zagan
Zagan’s past is unknown. He wants to use the power of his Keizudo to rule the world with strict laws and control. His ultimate goal is to make everybody equal.
Zackt
Zackt is the opposite of Zagan. He believes in survival of the fittest, that the most powerful should be on top. He wants to bring chaos and anarchy to the world. There seems to be not much humanity left in him.
Steam User 6
First of all I have to preface this review by saying that I love trash. As long as the trash has heart and soul to it.
Lovingly crafted trash can, and often is, better than stale corporatised schlock. (I should also add that I'm proud of having many trash waifus - my profile picture NOT included).
I must say that on the whole this game falls into the category of trash I enjoyed, and that is by no means an insult.
I get the feeling that English isn't the first language of the creator, some of the translation(s) were almost there but just off.
"Congratulation", comes to mind as a frequent offender.
There is virtually no game play to this. It is full on visual novel, and you'll have to take cues from the dialog from where to go next.
The advancement of the first hour of the game is slightly tedious, as you'll have to go through several options repeatedly until you get repetition in dialogue. Thankfully once you've been introduced to the characters, this effect is greatly diminished.
I also believe that the artist had very little experience in what they were doing. It went for a certain style, and I can appreciate that, but the amount of times the "roof" of a building was used as a set piece with various in game excuses used is comical. There are several times where a scene that could have been in an apartment or gym for example was deliberately skipped over to advance to the roof. It would have been nice for a bit more variation there. I don't want to pull down the character models too much, the low poly thing was a stylistic choice, but a bit of variation in even just height and hairstyle for the 4 guys would have been nice. They are pretty much palette swaps. The mechs have SLIGHTLY more variation to them. JUST. The girls at least have a different style of clothes, and a height difference.
There are 6 characters in this (not counting the mechs). The main character is fairly well developed, I guess. He has some motivation at least, and he doesn't come across as a jerk. The three villains all have similar motives, and are won over in laughable fashion.
The two girls are opposites of each other. The current girlfriend is apparently a bit mean to the main character (although this is told rather than shown).
The ex girlfriend still harbours feelings for the MC (I must say she's the cuter of the two girls) but she doesn't have much of a personality other than apparently being a bad cook and a journalist.
Also again, without offending the creators I feel like the writer probably had never experienced a real relationship before writing this, and the sincerity in the villains when they have no experience of love seems to reflect the writers own position, rather than how the protagonist acts.
Let's just say... thing change rapidly and for very little reason.
The music is also something else. Some of it is bordering on being genuinely good and sounding like passable music for an RPG, for example. However, the "City Yayoi" music are a few tracks that are very reminiscent of what can only be described as Rugrats sound effects, specifically like a laugh. REPEATEDLY.
I don't want to spoil the main plot too much, but let's just say the main character very much has main character in a Shōnen anime vibe to him. Especially with the plot armour and advantages that come with being a main character.
A lot of assumptions are also made by the main character without any real explanation of the mechs been given, and then his assumptions are proven instantly right.
Steam User 0
I haven't played much and I'm not sure if I intend to play much more but I think I can recommend this game all the same from what I've experienced so far. The writing is competent which is important because this Is a visual novel. That said, it is not necessarily presented in a way which is comfortable or easily digested (a majority of the time, you have to click through action menus consisting of "thinking", "investigation", and "move" to determine your next action within a linear set of actions that all must be taken to progress the game. This can fluctuate from frustrating to engaging depending on the scene and how much dialogue there is. I can't help but think this system needs to be refined a bit. That said, for me, this game's visuals where a treat. I adore the pre-rendered low poly look and their dedication to that style even in the character art. In an era of graphic obsessed pc gaming, this a bold and unique move which came to me as a fresh change of pace. I absolutely recommend this game to anyone seeking a new type of visual novel with a bold approach to its presentation.
Steam User 0
lets go to the roof
(don't actually play this tho)