Go-Go Town!
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About the Game
Work your own hours. Be your own boss.
One quick phone call and, Congratulations! You’re the new mayor of Go-Go Town; a rundown tourism destination, well past its prime. Just like its residents…
Build
With some guidance from the elderly residents of Go-Go Town, you’ll soon learn the ‘ins and outs’ of being town Mayor, starting with constructing and repairing buildings. It’s all in the name of encouraging more tourists to visit!
But don’t worry, work will be a breeze with your tools – chainsaws, drills, trimmers, leaf blowers, and other power tools are at your disposal.
And once you’ve repaired the run-down buildings, decorated the town, and constructed a few new shops, it’s time to put your planning hat on.
Manage
You’ll need to make sure everything is running smoothly.
Making decisions about what shops to build, who will run them, how the shops will generate an income, and how to manage the supply chains to the shops, all while making sure your infrastructure is sound to avoid any major catastrophes.
Will you build an arcade with a dance game and neon lights? But then again, wouldn’t it be great to have a burger joint in town? And what goes better with a burger, than somewhere to buy ice cream and milkshakes. And what about souvenirs? Who wouldn’t want a memento from Go-Go Town!
Automate
Running a town will keep you busy, but don’t worry – Your residents are eager to lend a hand!
Expand your industries by hiring miners, fishermen, lumberjacks or farmers; Boost your towns commerce by hiring shopkeepers, artisans, and hotdog sellers; And get those goods flowing to where they need to be with a team of couriers!
With the right combination of tools, strategies, and infrastructure your town will be a well-oiled machine.
Expand
Soon you’ll find that your busy little town needs more room to grow!
Through the tech tree you’ll be able to unlock features like terraforming, which will allow you even more control over how you grow your town. Larger houses, buildings such as art galleries, and a greater variety of objects that allow you to add your own personal touches to each and every block.
Prosper
But all of the hard work you’ve put into Go-Go Town will not go unnoticed!
Word about your deeds will spread, and soon tourists will be flocking to town. With money to spend, they will be looking to Go-Go Town to provide places where they can get food and be entertained, benches where they can rest, and beautiful scenery that they can post on social media.
Some of them may just love it enough that they’ll want to move into town.
Steam User 24
I'm more obsessed with this game than I thought I would be. Everything really comes together once you've got your resource zones and couriers set up. They require so little micromanaging that it allows me to just have fun and play with the town layout.
And if I wanna chill from town planning, I can just play around in the resource zones, work on export missions, or just explore the area and watch the townies go about their business. I can't wait to see what new assets will be added to really jazz up the town!
Also, I appreciate that there's no combat. Just an awesome chill city builder game. :D
Steam User 31
wew approved? YES, YES, and YES! (cuteness overload!)
Go-Go Town is a cozy casual game. I think it can be considered as a management sim? After all, you are the mayor in charge of the town (you may or may not be kidnapped a ha ha).
It’s basically Animal Crossing, BUT with lesser restriction and faster progression. Unfortunately, as a person with quite a low attention span, I was not able to enjoy the AC series to their fullest due to the real-time system (always envied how others have such aesthetic decoration)… But now I have Go-Go Town :D
This game really fulfilled what I’ve always wanted to do in AC (some parts remind me of a certain trash raccoon… haha).
The game is currently in Early Access, but the game as it is currently already offer a lot of gameplay. I’ve been playing for almost 3/4 days straight WITHOUT SLEEP (addiction is real, please avoid at all cost). Personally, I really love decorating the town, I’m really looking forward to what the devs are going to add in the future (hopefully more customisation and automation!).
Overall, I think I really like this game, and am hopeful that it’ll just get better. 8/10 for now as there is still room for improvement!
PS: I’m playing it on the Steam Deck, and I think it works great! I do find that playing it on the PC is more flexible, so hopefully they’ll improve the controls on the SD in the future.
Steam User 27
Want to know if Go-Go Town is as good as or better than Animal Crossing? Straight to the point: This game is not Animal Crossing but is uniquely it’s own.
The Good:
The game has you hit the ground running. After a brief tutorial, you are left to zoom around at your discretion decorating, designing, dismantling, deciphering, or disorganizing the town to your liking. Progression is swift with no excessive time gates preventing you from achieving your design goals in one afternoon.
A boisterous soundtrack keeps you company. The music is so cheerful and upbeat, you might be nodding to the beat subconsciously while tackling the to-do list.
Income is based on a functional tourism industry and there is some consideration to put in the town layout. This adds some welcome complexity beyond just decoration.
Bright, colorful, cheerful, and ultimately silly world design assaults photoreceptors and cones.
Set the pace! Need to take it slow to redecorate the town? Close the gate and staunch the flow of visitors until things look just right. Moving things forward or pausing them to design in peace adds a lot to how relaxing the game is.
Player housing was recently added and the level of customization available and the nuance item placement is amazing and miles beyond Animal Crossing or even The Sims.
Great control scheme on both Steam Deck and PC with ample ability to rebind keys.
The Mediocre:
There are some genuine laughs with the humor in game, but sometimes it falls a little flat.
Town automation overall is welcome and the AI is rather smart at only producing what is needed. However, there is lack of information on when there is too much work for your workers to handle. For example, it is easy to create too much work on the farm for the three workers to handle.
Town logistics requires some thought when finally getting access to the couriers. It is not readily apparent at first, but poor design pathways for couriers can significantly slow down replenishing shops.
NPCs that move into town are fun and silly but offer little in terms of personality or interaction living in town once hired. They do not feel very alive, but they ultimately are a means to an end (automation and running shops).
There is so much to do, it can be simply overwhelming at times.
Exploring can be irritating without being able to carry any tools while using a vehicle. However, nothing time limited is beyond player control. This is only a minor irritation.
A few resource harvesters need to be moved manually when they rarely run out of materials. There are no notifications delivered to the player when there should be.
The fishing zone seems to be the bottleneck with resource production being the slowest of all zones.
The Bad:
Specific audio is unbalanced and either too loud or too quiet. Unfortunately, the audio options do not allow fine tuning. These options should be expanded more (ambient sound effects, footsteps, etc.).
The mayor (player character) customization should precede the intro/tutorial. To be clear, there are no restrictions customizing the mayor after the brief tutorial. This is more a design/flow choice. Personally, it makes more sense to customize the player character before the tutorial if that character is the player.
Several UI elements lack information. This is especially noticeable when browsing wares from a visiting trader. It is confusing trying to figure out if this item has already been purchased before. It would be helpful to have that information (how many items are in my inventory) or an easy way to tell if I already have collected it (previously purchased/unlocked).
The exports app only lists three options and has three reservation slots. It would be better if there were more options to pick from at a time.
Collision with objects is not uniform and getting trapped behind collision happens a little more frequently than preferable (vehicles especially).
The most egregious issue is redesigning/moving large amounts of placed objects. Objects can only be moved one at a time. Often, it is easier to delete large swaths and rebuild. However, cash runs out during these redesigns making moving some objects tediously necessary. This could be alleviated if there were "temporary money" for what was deleted to ease this process for players - For example, deleted objects added money to a temporary pool that only went away when closing the build interface.
THE FOLLOW ARE EARLY ACCESS ISSUES (and hopefully get corrected):
Town Maintenance workers bug out and all of them hyper focus on cleaning the same spot all at once. All garbage collection comes to a screeching halt while all of them do the same task instead of splitting the workload.
Farm seeds sit on the ground until the player collects them. NPC farmers will not collect them. Visiting farm fields every now and then becomes necessary or you run out of seeds.
Rice is currently not getting harvested by the AI.
I have absolutely enjoyed my time with Go-Go Town and look forward to the upcoming full release. Time spent on this game has been relaxing and self-paced with giant amounts of fun customizing the town. The asking price is well worth it. I also rest easy knowing Prideful Sloth will finish their game as they have finished their previous ones.
Steam User 14
Listen. Just get it. Get this game.
I know you've been looking for a farming sim, maybe with some city building elements, but is this really what you're looking for? And the matter of the fact is, this game is not what you're looking for, simply because you didn't know all of this goodness existed in a game.
Get your very own Hugh Mahn (who is definitely just a regular human) to water your spuds, high five a chicken, find some very curious "vehicles" to ride around your town, maybe you'll even play some chess. And in the meantime, you will build and expand your town and various farming zones supported by amazing quality of life implementations and great ways to create the town YOU want. Terraforming is so easy and decorating feels aesthetically pleasing and rewarding, and I haven't even mentioned how stunning the game looks!
Currently, the game is still in development and there are multiple ways to quickly and easily provide feedback if you want to get involved! I was hooked after 10 minutes of playing the demo and within a few days after getting the game I already managed to get 40+ hours in. Go-Go Town doesn't take itself too seriously and the silliness is a much needed breath of fresh air for a farming and automation game.
Now while you finish up getting the game, I'll be drifting through my town on a tooting unicorn. Yeeeeehaw!
Steam User 18
I love devs who have lost their minds.
Prideful Sloth punted theirs years ago and, as a result, have made the most insane town builder ever. I love Go-Go Town. The visual design feels like a callback to Animal Crossing but the mechanics are anything but.
Other game developers, please take note. There's a lot of great ideas in Go-Go Town you could steal for your own games and boost your project to the next level. Prideful Sloth has done the work for you and their so out of their minds they likely wouldn't mind you did it.
Steam User 15
This game is absolutely perfect if you want to stop thinking about literally anything else. It is very well designed, completely consumes your attention, and is easy to put down and pick up. Love it on my steam deck.
Steam User 14
I'm going to say yes, I recommend... if you can get it at a pretty heavy discount. In it's current state the game is adorable as heck but there is far too little content that is far too easy to reach the end of. Progress after the first couple of level ups becomes dull and not particularly rewarding. The AI is borked and your people just forget what the heck they are meant to be doing.
Even if you just want something laid back, there is still too little challenge at all and if you think you are going to be opening and using the whole map, be ready to be building the same things over and over and over and over.
The game is fun. Please don't get me wrong! I enjoyed my time in game and I REALLY hope we get a LOT more content so I can do so again... for a little longer next time.
It has potential, but so do a lot of early access games that never go anywhere. I'm gonna keep my fingers crossed cos I really wanna spend more time in this!