Go-Go Town!
Playtest Coming November – Sign Up Now!
Join the Go-Go Town! Community on Discord
About the Game
Work your own hours. Be your own boss.
One quick phone call and, Congratulations! You’re the new mayor of Go-Go Town; a rundown tourism destination, well past its prime. Just like its residents…
Build
With some guidance from the elderly residents of Go-Go Town, you’ll soon learn the ‘ins and outs’ of being town Mayor, starting with constructing and repairing buildings. It’s all in the name of encouraging more tourists to visit!
But don’t worry, work will be a breeze with your tools – chainsaws, drills, trimmers, leaf blowers, and other power tools are at your disposal.
And once you’ve repaired the run-down buildings, decorated the town, and constructed a few new shops, it’s time to put your planning hat on.
Manage
You’ll need to make sure everything is running smoothly.
Making decisions about what shops to build, who will run them, how the shops will generate an income, and how to manage the supply chains to the shops, all while making sure your infrastructure is sound to avoid any major catastrophes.
Will you build an arcade with a dance game and neon lights? But then again, wouldn’t it be great to have a burger joint in town? And what goes better with a burger, than somewhere to buy ice cream and milkshakes. And what about souvenirs? Who wouldn’t want a memento from Go-Go Town!
Automate
Running a town will keep you busy, but don’t worry – Your residents are eager to lend a hand!
Expand your industries by hiring miners, fishermen, lumberjacks or farmers; Boost your towns commerce by hiring shopkeepers, artisans, and hotdog sellers; And get those goods flowing to where they need to be with a team of couriers!
With the right combination of tools, strategies, and infrastructure your town will be a well-oiled machine.
Expand
Soon you’ll find that your busy little town needs more room to grow!
Through the tech tree you’ll be able to unlock features like terraforming, which will allow you even more control over how you grow your town. Larger houses, buildings such as art galleries, and a greater variety of objects that allow you to add your own personal touches to each and every block.
Prosper
But all of the hard work you’ve put into Go-Go Town will not go unnoticed!
Word about your deeds will spread, and soon tourists will be flocking to town. With money to spend, they will be looking to Go-Go Town to provide places where they can get food and be entertained, benches where they can rest, and beautiful scenery that they can post on social media.
Some of them may just love it enough that they’ll want to move into town.
Steam User 161
Great game for parent-kid gaming!
Kids do the mining, fishing, foraging, decorating, and manning of shops.
Adults can focus on town planning, automation, and long-term goals.
This is an absolute delight to play.
EDIT: Finished the game at 17.9 hrs, BUT note that was 3 players playing local coop working and planning together. A solo player might need maybe 45hrs.
It has been the best gaming experience my family has had. My wife, kid, and I could not put it down. Thanks to the Devs!!!
Steam User 217
I dont ever leave reviews. I loved many games in this lifetime and never leave reviews because I feel that its too subjective to put into words. But this game is one of the very few I will be leaving a review for. My daughters are 6 and 7 years old. 5 and 6 when they first started this. It is to date their favourite game. If you want a massive story and AAA stuff you have other options (CP77 looking at ya)
but if you want a very entertaining coop experience with friends or kids, this is the one. It isnt as intense as overcooked. It is relaxing and cute and it makes you want to improve your town. There is much freedom to build and the split screen gives everyone freedom to do whatever they prefer to focus on.
during our play, I will say I NEED PAPER SO I NEED WOOD
one daughter will leave the fishery to go chop wood
and another will leave her restocking of stones to bring the wood to the paper maker thingy.
I am in charge of most major planning like where to place things. they will bring the resources required to build.
There is literally a role for everyone but highly recommend a adult around to strategise the placements and do the more complex stuff. Had a blast. Will come back to this during school holidays again.
I have alot of kids games involving ducks and goose etc but this is the best.
Steam User 93
Once you build the town hall, PAUSE. Turn your train station off. There is no rush. The game comes at you quick, and you want to do everything, all at once, until your town is a scattered mess of chaos. Terraform and move your town hall and train station somewhere you want it. Pave roads and fill holes. The game will feel less overwhelming and you'll be happier with your town right out the gate instead of dreading re-arranging the chaos.
Great game!
Steam User 31
I heavily recommend this game. I played roughly a 100+ hours in Early Access, and felt like the Developers were super communicative of save files in Early Access not being compatible with 1.0's release because of all the new features they were adding. And they did - they added a TON of new features and made the game so much better. It was definitely worth starting over because of this. I just wanted to address this early on because I've noticed a surge of 1 star reviews addressing the Save File issue, and even with the Developer posting a resolution, it absolutely tanked their scores when unfortunately that's the risk of playing an Early Access game.
With that out of the way, I want to actually provide a review on the actual game. This game isn't Animal Crossing, HOWEVER, if Animal Crossing: New Horizons left you feeling a certain type of way due to the lack of depth and content, this will scratch your itch. As a long time cozy gamer, I definitely have felt overwhelmed with the Cozy Slop rush of devs wanting to make a quick buck on the genre. That being said, this game is not one of those. It's fun, it's and seeing the amount of content the Devs have added to this game makes me so excited to play it. You're basically running a town, and while they have added more ways to be apart of the town, like adding in a home or letting you work the stalls and businesses, it's definitely not that type of simulator game. It's more of a building-type game with goals and objectives. You have to work to unlock different things to build your town up, which adds to the addictiveness/pacing of the game.
When Devs add features in, I rarely run into bugs. It overall feels more refined.
Anyways, here's to a hundred more hours!
Steam User 40
My town is disgusting and a cluttered mess, but I'm having a great time. This game is a little Two Point, a little Cult of the Lamb, and a little Animal Crossing. It's cozy and cute and has just enough grind to lock in and easily lose track of a few hours. The game also includes exploration and manual resource gathering, which is a nice change from other management games I've played. Oh, and so many vehicle options! My front yard is cluttered with them and I'm not ashamed.
Anyway, I've been playing exclusively with my Steam Controller (witness me!) and I haven't had any issues, even though the game says it only has partial controller support. Since EA saves won't be playable after 1.0 comes out later this month, I think I'll stop where I am right now so I can build an actual nice town once the game is officially released. FUPAVILLE WILL FLOURISH.
Steam User 17
played for 3 days straight with every free moment i had 10/10 scratched an itch i didnt know i had
reminds me of the ads i get on my phone that are never actually the game they say they are but this one is actually like that!
Steam User 20
I'm a little confused as to why people are comparing this game to Animal Crossing or Stardew Valley - aside from some surface-level aesthetic and minor gameplay overlap (farming, catching bugs, fishing are all technically in here), this game plays more like Waterpark Simulator in the sense that there is a constant barrage of tourists visiting your town, who all want to buy things from shops and visit various attractions in order to earn points to unlock new tech and buildings.
You'll spend the first 4/5 hours running around trying to do everything yourself - mine resources, craft them into materials, send those to shops to earn money, clean up after tourists, build more stuff etc. It's a hectic cycle, but one that never really has any negative consequences for ignoring your duties - an unhappy tourist just... doesn't earn you points.
After that, you'll unlock automation for almost everything - auto-cleaning, auto-delivery, auto-resource generation. Then you can calm down and start to sculpt your ideal town. However, other than completing goals for the sake of completing goals, none of the individual components really have the same draw as other games. Yes. there is fishing and bug catching, but it's a single button press - no calm, enjoyable mini-game. Yes, there is money to earn and tech to progress, but it's so trivial that it might as well earn it by itself.
I've seen a lot of comments talk about this being great for parent/child co-op, and I can definitely how that would be the case, but for a solo adult player the whole experience is enjoyable but underwhelming.