ARC SEED
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Choose your Pilot and Mech! Prepare to build your city defenses and manage your equipment.
Face the incoming alien threat, known as Angels, that traveled interstellar space in their seed pods and arrived on Earth bringing death and destruction.
You will need to upgrade your mech, manage your weapons and equipment. Build the perfect deck combination and survive all the incoming Archangels.
You can also build your city defenses and with appropriate funding create the perfect city fortress.
Just don’t forget to give enough time for the population to evacuate. Once the buildings are empty, you can use them as part of the offensive, to block incoming attacks or even crush the Angels between buildings.
Key Features:
- Equip your Mech: Upgrade your systems, weapons and manage your deck.
- City Fortress: Buy Artillery, Tanks and even other Mechs to face the incoming threat.
- Destruction: Push and pull the buildings, build obstacles, use them as firing cover or even crush the angels between buildings.
- Save the Citizens: Make sure the population is evacuated in time, the governments will reward you.
- Replay: Even if you fail, there are other cities you can still save, no time to rest!
Steam User 8
Okay, so it's Into the Breach meets Evangelion (with serial number off, but, seriously, it's not even hiding)
Pros:
- smol gaem, which looks great in the age of modern 50+ Gb monstrosities
- tonn of fun inside
- ability to GET INTO THE DAMN ROBOT!
Cons:
- balance is not quite optimized (how, for the love of NERV, can we hope to hunt the flying angels with TitanFist mech?..)
- sometimes secondary objectives are literally unachievable
- YMMV, because upgrade drops to your deck weight a TON and not much to compensate it right now
- SHORT.
So hoping there will be more of the content down the line!
Steam User 7
Very fun! Can't wait for the full release, initially got wrecked but as I've played more I've gotten the hang of it and I'm enjoying it so much. Imagine if Gundam had a baby with Slay the Spire but with turn-based, grid combat. Honestly, way more fun then I expected it to be. Missing a little bit of polish but I mean, for an Early Access title that's kinda expected. 10/10 would definitely recommend!
Steam User 5
Deck-building just got Asuka-tastic—prepare for moves that are hotter than Unit-02’s engines!
Steam User 3
Early Access build review from ~12/26/2024:
A love letter to a certain Hideaki Anno anime, and the mecha genre in general, Arc seed wears it's inspirations on it's sleeve.
The core gameplay loop is there, and there's definitely the start of a good game that just needs some UI work and fleshing out of deck options and mechs/bosses. I have no doubt we'll get more variety of cards/mechs/bosses/etc, and if I had only one concern it would be if/when the UI is improved, particularly when it comes to targeting floating enemies.
Steam User 1
So far so good. On 12th Impact run. Lots of fun and the progression curve was great.
would like to see more variety of enemies and movement patterns.
perhaps some way to better manage the view when trying to select where card actions will be implemented.
I think this game would work amazingly on mobile platforms.
Keep up the great work!
Steam User 0
I've played what is available as of 7/5/25 only once but this game is a lot of fun. Looking forward to see what more features come in.
Steam User 0
This game is very fun. but why in the name of god does melee not hit the final boss? I spent like 50 turns slowly chipping away its health with the 2 whole gravitas' in my deck before it died because none of the build that titan fist centralizes around can hit the boss. please just make the final boss take damage from melee, melee builds already have the challenge of getting close enough to the boss to hit it, the damn thing shouldn't be immune to melee damage.