Conquest: Medieval Kingdoms
Conquest: Medieval Kingdoms is a turn-based 4X grand strategy game, played on a procedurally generated world.
You may start as the ruler of a vast empire, or perhaps a tiny fledgling kingdom.
Raise armies, conquer territory and forge an empire that stretches across the entire globe to claim victory!
Battles are real-time and tactical. Run straight at the enemy if you want, but don’t be surprised if they’ve laid a trap.
Cavalry, swordsmen, spearmen and archers need to be placed strategically on the field or they will be wiped out before you know it.
Running wildly at the enemy is a recipe for destruction.
And don’t think you can just steamroll the map. Religious and ethnic differences mean rebellions are always in the air.
Spend your time to convert assimilate your subjects or expect a dagger in your back.
Every world-map and battlefield is entirely procedurally generated, so this game will always have something to throw at you.
Steam User 16
"Conquest: Medieval Kingdoms" is a turn-based 4X grand strategy game, played on a procedurally-generated strategic world map and you get to decide at the start of your game if it is made of a one large continent, few continents, large, islands, or small islands. Tactical battles are fought on tactical battlefields and are real-time, like Total War. Every world-map and battlefield is generated, so entirely unique, so this game will always have something new to throw at you.
I am extremely impressed by this game, especially since it is a one-man dev team. The dev uses Unity. I am playing on easy ( with only a few religions to start off with) to get a feel for the game. I restarted a few times in the first few minutes to get a reasonable starting position (with my back to an ocean and mountains), I am playing on the strategic map and I haven't even bothered to dive down into the tactical battles YET as you can auto-resolve them (larger armies don't always beat smaller ones on auto-resolve, even on Easy)! The game is a sandbox where you can do pretty much what you want to expand your kingdom into an empire. It has a principality, vassal, kingdom, empire and allies system. It has an economy of power, gold, food, wood and iron, as well as controlling trade routes. There are monthly turns, 12 months to a year, as well as seasons and weather (snow ground cover causes attrition). It is like a simplified version of Crusader Kings. If you like Medieval type games, you will like this. It literally just came out today, so there are a few bugs, but it is surprisingly bug free.
Steam User 7
I don't want to give this game a thumbs down because I really think everything for a great game is there it just needs to be flushed out a bit more. Tooltips, diplomacy, diplomacy, diplomacy! the economy aspect takes a few tries to understand but is easy enough. Maybe a few hot keys for the real-time battles which are great! I play lots of grand strategies and this could be a fun and rewarding experience (when completely finished, I don't know the planned development). If the dev keeps updating, pick it up for sure!
Steam User 3
Took a while to get used to the game and battle system, but if you read the tutorial properly and get used to it, it is a great exciting game. one of those games you can easily lose track of.
Do love how you have to try make sure parts you take over to assymulate or they will come back to bite you
If you love stratagy games you will love this
Steam User 0
Revising my review. Still a thumbs up.
BUT if the game starts you in a corner of the map and you are surrounded by kingdoms who have a few allies, you won't have much to do unless you're willing to declare war on a neighbor and risk a brutal ganking.
Steam User 1
A very nice concept, wish there were more updates.
Steam User 0
Better than total war!!!!!