Sword Reverie
Key Features
Fight With Style
♦ Launch unique abilities by moving your body.
♦ Use physics based combat to defeat a variety of enemies.
Go On An Adventure
♦ Get summoned to save a different world as an anime protagonist.
♦ Explore a large fantasy environment with Stella as your companion.
Become A Master
♦ Unlock new abilities and craft powerful weapons.
♦ Change your strategy to overcome new unique challenges.
Story
After thousands of years of peace, tensions between Humans and Elementals continue to escalate. Catastrophic war with the Elemental lords is imminent. When the previous Guardian died by the hands of the Elementals, Magnus vowed to carry on the role of the Guardian and put a stop to the threat of the Elementals once and for all. The Guardian Magnus summons you, a “Hero”, from a far away land to save his people.
Joining you on your adventure is Stella, the daughter of the last Guardian. Her father, the last Guardian was murdered by one of the Elemental Lords under mysterious circumstances and her mother perished alongside him. Adopted and raised by Magnus, Stella has spent her life training with a bow and arrow to avenge her parents’ deaths and to make sure no other child needs to suffer her fate.
As the Hero, will you rise up to the challenge and free the world from the tyranny of the Elementals?
Steam User 0
Sword Reverie approaches the VR action RPG genre with a straightforward but attractive fantasy: instead of controlling an anime hero from a distance, you become that hero yourself. Developed and published by Isekai Entertainment, the game combines first-person sword fighting, elemental magic, character progression, crafting, and exploration inside a colorful fantasy setting. Its greatest strength is how naturally its anime-inspired premise fits virtual reality, especially when combat requires actual physical movements rather than simple button presses.
The adventure casts the player as a Hero summoned into another world by Magnus, a guardian attempting to protect humanity after the long-standing peace between humans and powerful Elementals begins to collapse. Stella, an archer with a personal connection to the conflict, accompanies the player throughout the journey. Her parents were killed under mysterious circumstances involving the Elemental Lords, giving her a reason to pursue the truth beyond the larger struggle for humanity's survival. The storyline uses familiar isekai conventions, but VR makes the setup more immersive because the player physically occupies the protagonist's role instead of merely controlling a predefined character.
Combat provides the game's strongest moments. Sword fighting is designed around physical VR interaction, encouraging players to swing their weapons while combining conventional attacks with elemental abilities. Magic adds much-needed variety to encounters, turning fights into something more energetic than repeatedly striking enemies at close range. Twelve abilities can be unlocked, gradually expanding the player's combat options and creating a satisfying sense of increasing power. The gesture-oriented nature of the system also helps sell the fantasy of personally casting supernatural attacks rather than simply selecting skills from a traditional RPG menu.
Progression gives the campaign additional structure. Weapons can be crafted and improved, while new abilities provide incentives to continue fighting and developing the protagonist. Enemies encourage players to make use of different attacks instead of depending entirely on basic sword swings. The systems are not as deep as those found in larger conventional RPGs, but they work well enough within the scope of a VR adventure. Exploring alongside Stella also gives the journey more personality and prevents the experience from feeling like a disconnected collection of combat arenas.
The presentation strongly embraces an anime aesthetic. Bright environments, stylized characters, fantasy creatures, magical effects, and exaggerated combat abilities create an appealing visual identity without attempting photorealism. Full English and Japanese voice acting further supports the feeling of participating in an interactive anime series. The Japanese voice option is particularly fitting for the overall style, while the voiced interactions help Stella feel more like an actual companion than a simple gameplay accessory.
The biggest weakness is the limited amount of content and the uncertain state of its Early Access development. The available campaign is comparatively short for an RPG, with roughly four to five hours of polished content, twelve levels, and a boss encounter forming the core experience. That amount can still provide an entertaining VR adventure, but players expecting a sprawling role-playing game with dozens of hours of progression will find the scope considerably smaller. Earlier ambitions for expanded content, additional improvements, and other features make the existing foundation interesting, but the game should primarily be judged by what is currently playable rather than what might eventually be added.
Sword Reverie is also fundamentally designed around VR hardware. Standing or room-scale play complements its physical sword combat, and having enough space to move comfortably makes battles considerably more enjoyable. Because swinging weapons and performing combat motions are central to the experience, this is not a game designed around relaxed traditional controller play. Players comfortable with active VR movement will get significantly more from its mechanics than those looking for a seated RPG.
Steam Deck compatibility is effectively unsupported for normal handheld play because Sword Reverie requires VR. The Steam Deck by itself cannot provide the intended experience, and its controls and built-in display are not substitutes for the required VR headset and motion-controller setup. Anyone purchasing specifically for portable Steam Deck gaming should therefore consider it unsuitable, regardless of whether the software itself can theoretically be installed or launched through SteamOS.
Overall, Sword Reverie succeeds most clearly as a compact VR power fantasy. Physically swinging a sword while unleashing elemental abilities delivers the kind of direct interaction that distinguishes VR from conventional action RPGs. Its anime presentation, companion character, crafting, progression, and magical combat give the experience enough personality to remain memorable. However, the short campaign, modest RPG depth, VR-only design, and uncertain Early Access future prevent the promising concept from reaching its full potential.
Sword Reverie offers enjoyable physical combat and a convincing anime-inspired VR atmosphere, but its relatively small amount of content makes it easier to recommend as a focused VR action adventure than as a fully developed, expansive RPG.
Rating: 7/10
Steam User 0
This VR game has lots of potential but isn't quite there yet. I enjoyed the almost 4 hours that I played. The combat while a bit janky does work. I found that stabbing instead of swinging seemed to work better for some enemies that blocked attacks. The music is very nice and blends well with the environment. The spells are the best part of the game as they are easy to choose which element and they all have satisfying effects. I found the use of the green vine trapping spell was very useful to slow down mobs and allow for easy hits. The gold element is almost over powered as you can use it to launch enemies off cliffs in a "one shot" and not even bother fighting them. Choosing between the two equipped spells can be a bit of a hit or miss. Mana does generate slowly over time or when you get melee hits.
The game is rather on the short side with only 12 chapters. The game store page states it is still in early development but not much has been done recently so it seems like it might never get updated further. I would like to see more chapters and further the story but for now I am satisfied with the short experience that I had. One real strange thing is that your NPC companion doesn't actually do any damage as she constantly shoots off ineffective arrows. The other bad thing is your character move slowly so enemies can easily overwhelm you.
There is a level progression and some light crafting. But once you can actually get some decent weapons, the game is over. The final boss is fairly easy but he locks on you so there is no dodging but you can parry his attacks. With only 2% or so actually finishing the last boss (achievement), it seem most players give up well before this point.
Get it on a good sale and enjoy! There are far worse VR games out there than this one.