Conarium
Conarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of nature. Inspired by H.P. Lovecraft's novella At the Mountains of Madness, but largely set after the original story. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole…
Steam User 5
(Note: In the Desert level... The Journal button doesn't work. At all. Not on the controller... Not on the keyboard. Someone said "press RMB"... And thankfully that works. You need it for a puzzle. But that puzzle sucks anyway and the image doesn't resemble what the puzzle needs from you at all!!! >.>)
Well, after having to fix this game due to constant crashes... Which occurred every 30 seconds (Thanks Forum people!!!) -> The game was finally playable.
I can't say I've ever read this book, but since I played a H.O.G based on it... Might as well follow with the story.
... (I probably should read the book.) XD
So uh I didn't think this was bad. It's first person, which gives me motion sickness and yet... They let me play with a controller... Which allowed me to enjoy it for longer.
I realized this was more of a walking around, find stuff to solve mystery... Instead of getting chased by monsters. But uh... Why did we need a "crouch" button then? XD
I also feel like this whole mystery was just a shell. It gave us everything that WE already knew in RL and ... I wanted to know the "DEEP MYSTERIOUS SECRETS!!!" But I suppose then this game wouldn't really exist... Because they would know too much.
I like the sceneries too... Which was why it took me a while to complete the game. Sometimes I just stared at the running goo. *shrugs*... I am also conflicted as to why touching your own blood sends you back to the Menu. IS THAT A HIDDEN MENU BUTTON?! YAY!
Anywho, it was okay. I am overly curious about the things beyond the veil though. Sadly, I don't know of any hidden doors.
I'll try the book for now. Thanks for the... Atmospheric game? Can I call it that? Okay yeah. Let's go with that!
Steam User 3
Kinda confused. I wanted to enjoy this game and for a while I did until I realized a lot of the puzzles are very repetitive and if you haven't scraped every pixel of every room, you're going to find yourself lacking the solution to half of them. But even when you do have the hint necessary to solve a puzzle, sometimes the hint is just so far off and useless you still need to watch a walkthrough to find out how to solve it.
The game looks really nice but there are too many instances where you simply have no idea what to do nor are you given a hint and the solution turns out to be : walk the whole way back for no reason and suddenly something happens, maybe, not always. The game comes with a lot of exposition although most of it isn't there to help solve puzzles but to explain the background of the story instead. Which you'll still barely understand by the end of the game so why not use exposure to help you solve the puzzles instead ? Idk.
Overall, it feels like the game wants to do everything at the same time but isn't succeeding in any particular area. Puzzles aside, you can still respect the fact it is an indie game and while flawed, it aims to deliver something original and I respect that. For that alone, I still recommend the game. A little more time in development and this game could have been absolutely amazing.
Steam User 2
A very atmospheric and meticulously thought-out game. Probably the best "screen adaptation" (or gamification) of At the Mountains of Madness.
Each puzzle isn't just a puzzle - it has meaning within the game world.
I recommend it to all fans of Lovecraft, mysticism, dark fantasy, and the so-called literature of uneasy presence.
Steam User 2
I kind of liked this game, but I think I would have enjoyed it better without the cheap mummy chase gimmick where I somehow couldn't run, or the run mechanic wasn't working properly and I ended up getting killed because I was WALKING. Therefore screwing up my no-deaths run.
Luckily I backed up my saves to another folder beforehand. Forewarned is forearmed, no?
Dumb achievements aside, I find Lovecraftian games interesting and typically outside of normal game expectations. This game, while at times quite normal, throws enough spanners into the works that it suitably unhinged me.
There are a few good games out there that step over the line and into the strange and bizarre, and perhaps this one is worth your time.
It is a little odd in that it mentions four scientists in the blurb, but we only ever really come to know about the protagonist and Dr Faust.
There are two main endings but I couldn't say either of them are feel-good endings. Games like these ... you shouldn't expect a feel-good ending...
Considering the game length, I'd say wait for a discount.
Steam User 1
VERY cosmic horror, plenty of Lovecraft references and a good creepy feeling throughout. Now I have to play it again to find the rest of the secrets, trophies and notes and to try and get the other ending! However, if you don't like 'walking simulators' with puzzles that occasionally baffle you, you won't like this game (you can't shoot the monsters but at least you're not stealth-ing everywhere). I enjoyed the feel of the game and thought the voice acting was pretty good, the mix of environments was nicely melded and if you pick something up you WILL get a chance to use it, unless you miss a secret or locked room like I did (found the key, didn't backtrack, accidentally advanced the story to the next 'level' - whoops). Anyway, an enjoyable few hours and worth the cost, for me.
Steam User 0
Conarium is a Lovecraftian horror adventure set in an Antarctic expedition base, openly inspired by At the Mountains of Madness. The premise of a polar research team descending into madness establishes the cosmic-horror lineage from the start.
The atmosphere leans harder into horror than the developer's earlier Transient, with real jump scares amid the tension. Snowstorm warnings, failing radios and the crew's descent into madness build an oppressive mood throughout the base.
Exploration carries the game through the ruins beneath the ice, from the link elevator and the tower with its lighthouse beams to flooded caves and a submarine descent. Collectible relics, trophies and nearly every document reward thorough examination of the environment.
The layered fiction of expedition documents, journals and phonograph cylinders tells the story of the crew's degradation. The torch that illuminates notes is a small but memorable touch in how the game parcels out its lore.
The wearable Canarium device and its pineal-gland symbolism tie the machinery to an ancient source and the third-eye mythology threaded through the lore. The closing sequence commits to a strange, bold direction that caps the journey.
The submarine controls are claustrophobic, with light markers that are hard to spot, and the ring puzzle's rotation controls work backwards. Movement snags on the environment, while blinding flashlight transitions and load screens that skip past legible notes add friction.
Overall, setting and exploration make Conarium a strange and memorable horror adventure. The Lovecraftian atmosphere and the bold conclusion outweigh the finicky controls and the ambiguous connection to its predecessor.
Steam User 0
It's a decent lovecraftian experience. Dont go in expecting to be terrified, tho. Not scary or tense, for that matter. Explore cool environments, enjoy lovecrafrtian flavor.
Very aesthetically pleasing game with a nice story.
Story: 7/10
Gameplay: 6/10
Horror: 2/10
Atmosphere: 8/10
Voice acting: 7/10
Reccomend it if you're in lovecraftian vibe and dont feel like playing a terrifying horror game.