Spellgear
SpellGear is an exciting action role-playing game with a unique combat system, an Open World, perilous Crusades, and engaging Arenas where players can test their mettle.
The battle system of SpellGear is “non-target”, which means the game doesn’t automatically target your enemies for you. You set the direction of your attack yourself, and a successful strike depends entirely on your accuracy and skills. Also the game implements somersaults, blocking moves, and the ability to repulse enemies, helping you avoid damage and survive the most difficult of combat situations.
Another distinguishing feature of the SpellGear combat system is how weapons and equipment don’t bind specifically to players. For example, say you’re playing a game as a melee fighter, and you suddenly regret that you don’t have a bow to nail that half-dead scoundrel trying to get away… But there’s someone right there who has a bow—ah, but they can’t give it to you as it’s bound to them. Instead of cursing your luck and arbitrary binding game traits, we allow you to not just replace and trade your weapons with other players, but you can even do it in the heat of combat! Not only that, but you’ll be able to gain more skills with a range of weapons, allowing for you to craft all manner of interesting character builds. We feel this “Unbound” mechanic really helps round out Spellgear, and it makes your game experience truly dynamic and as hardcore as you want it to be.
SpellGear also offers several kinds of arenas with a variety of gameplay. There are a number of modified MOBA arenas, such as Domination, Team Deathmatch, and Capture the Flag. We also provide MOBA arenas with classic and awesome elements like Towers, Minions, and Bases. You can also dive into a more traditionally styled MMORPG Battleground Arena with up to 128 fellow gamers. Naturally, you can also get some for two or four player dueling arena time in!
The expansive open world of SpellGear is called “Astarma”, which is inhabited by many diverse creatures and denizens. Once you select one of several magically-inclined classes you can choose from, you’re ready to jump into this amazing world and start exploring. Astarma two large, fully fleshed-out islands, of which travel between them is through powerful portals created from eldritch sorcery. These lands are quite striking to travelers when they first arrive, and you can almost feel a gentle breeze on your face as you take in the peaceful beauty of Astarma…
But beware, Astarma is not nearly as safe and idyllic as it might initially seem! Since ancient times, these peaceful-looking lands have been torn asunder by a seemingly endless and bloody war between two rival Houses. Clashes can happen at any time and with great frequency as the entire world is open for PvP skirmishes. As a player, you won’t be able to stay on the sidelines—you’ll need to make a choice and pick a side. Until that point, though, new players can feel rather safe from members of the warring Houses. And for those who never want to pick a side, they’re welcome to take up the life of a freebooter—a mercenary—with all the consequences that come with that dangerous (but lucrative) decision. It’s important as a player to remember that choosing a House should happen after you’ve become acquainted with Astarma. Going through the main quest chain for the first level of battle ranking will greatly help you make the right decision for you.
SpellGear takes place in a world riddled with crusades, and exploring these treacherous places will gain you valuable rewards. Any loot that you don’t deem necessary for you own needs can always be sold at auction. Indeed, crusades will provide you a lot of danger, sure, but you can rake in a tidy in-game income along with treasures, items, and weapons for yourself.
When you have no more room in your bag to carry loots and other things, you will then be ready to move into your very own home. There you can store your hard-earned booty and relax. If you grow tired of playing the “regular” Spellgear, we’ve designed a PvP Hub where you can chat with your buddies, check in and dive into Arena brawls, or just go about your business with (almost) no fear of being killed.
Astarma is a world full of people, and so with SpellGear we encourage all players to play with friends. The game gives you the ability to form small groups or entire clans, and these teams of players may be actual friends or new and old friends who have met in-game. Each clan is, of course, honorably distinguished by their own unique name, motto, and coat-of-arms. You’ll find that joining a clan can be very useful for you; because besides allowing you to team up with friends, you’ll also receive certain features and benefits.
A virtual land of constantly bubbling and boiling action, SpellGear is a place chock full of in-game events that top leaders of the Houses regularly host. This is the part where we say “Well, what are you waiting for?”—Are you ready to choose your destiny?
Features:
- Our unique and innovative combat system is non-target based, and you’ll have plenty or moves at your disposal, like dodges and special blocking maneuvers to counter damage;
- We offer some wicked modes: MOBA, MOBA-style, Classic, and Duel. Each one of these modes has their own particular rules and tactics. Pick your poison and have at it!
- You also get ability to use weapons and equipment of other classes. Choose a weapon and change skills in combat smoothly and with no worries;
- Astarma is a beautiful and open world, complete with dynamic day and night cycles. There are plenty of quests to undertake, interesting characters to encounter, enemies to conquer, places to explore, mysteries to solve, etc. Or you could simply enjoy a pleasant sunset with some good company;
- The main quest chain is specially designed to help you choose which House you’ll join (or if you’ll take the road less travelled and go Freebooter). In addition to all the quests you can take on, there will be various daily tasks to keep you busy, as well;
- Spellgear’s system of battle ranks is the equivalent of a level in classic RPG games. Increase your rank and become stronger, faster– better;
- PvP Hub! A special box is provided with the ability to check into Arenas, chat with friends (which is also possible outside of the hub), and lead your clan without having to enter into the open world;
- Dungeons! For three, four, or five party-members with loads of loot and treasure awaits all comers. You can dungeon delve as a part of random or pre-assembled groups;
- Auctions and a well developed in-game economy. There’s always an opportunity to earn extra money. Be an active part of Astarma’s economy;
Steam User 29
Okay, this one's a bit tricky. I'm giving Spellgear a tentative thumbs-up, but really my opinion could go either way.
So far, it has been a relatively enjoyable experience. The combat is fairly fun, though nothing special. They advertise it as a highspeed action non-targeted fun time party, and it's not really all that exciting. You can do some flips to avoid attacks, but when facing PvE monsters it seems to be better to just sidestep a punch manually. The flips (and sprinting and jumping, yes, jumping) take energy from the same resource pool that is used to cast abilities. Side note: in my first PvP match, I accidentally side-flipped off the map. Acrobatics can be dangerous, kids.
I joined a capture the flag match and it was actually pretty fun! The map design was unfathomably tedious, but the skirmishes that took place were pretty sweet. Both teams sort of clashed at the middle, and the one melee class had a hard time joining the fight without exploding, but with proper timing and tactics, it was possible. Once we started working as a team, we could stand our ground pretty effectively. You can queue for these matches as soon as you leave the tutorial.
Regarding the PvE experience, the first 10-15 quests are essentially:
"Go talk to John."
"Hi John.
"Go talk to Sean."
"Hi Sean."
"I can't talk right now. Pretty busy. See if John needs anything."
I haven't played for very long yet, and I've already been tasked with killing some stuff, so hopefully the quests will become a bit more interesting/dynamic.
It's not a very pretty game, and the menu navigation could use some improvement. But as an Early Access title, you gotta be patient and try to help facilitate proper patching.
Like I said, my opinion is sort of good and sort of bad. I genuinely think the game will improve over time, and I'm excited to see how it changes for the better. If you are looking for a polished game, then stop browsing Early Access titles and play Neopets (actually, the Neopets in-game economy exploded a while back. It's fallen into chaos.).
Anyway, I don't really know who this game is for. I don't think I would recommend it to someone who just likes MMORPG's, because so far the questing and PvE stuff is really bland. But the PvP is neat, and could end up being a strong reason to play the game. It wasn't a negative experience, which is why this review isn't a thumbs-down. Maybe you should wait a bit to try it out, or maybe you'd like to be part of the community that's already giving feedback. It's up to you. I'm going to keep playing it for now and see what happens.
This review is horrendously ambigious.
Steam User 6
It's a good and unique game. It's worth a try.
* The combat system is dynamic, and you need to be smart and skillful, to win.
* The PvE aspect is good, it is challenging.
* The Open World PvP is awesome, the deathmatch arenas are good, too.
As an early access game, there is some work to be done.
* The MOBA arena, needs to be balanced.
* A bit more of PvE content, would be welcome.
As I said before, it's worth to give a try, the game is really good, and it is very promising.
Steam User 8
I play already for 2 weeks. There are not a lot of people , but it's still interesting . Nice locations, rare, but cool arenas . The moba arena is a bit differ than other ones, and still cool. I'm waiting for more players appears in this game to completely check all positive qualities in pvp . Most of all i'm fond of non-target system . Everything consist of your skill level, not pay to win type of game it is .
Steam User 6
For early access this game is really cute. In my opinion, it contains such advantages:
First, in Spellgear very interesting combat mechanics: non-target with jumping, blocks, dodges, rolls etc. Game has an interesting tactical possibilities. Three classes are available and in game we have not bad balance. Skills attached to weapon and this is interesting and unusual.
Available some interesting arenas like MOBA, CTF, deathmatch etc.
The graphics in the game is a bit outdated, but it looks quite nice. I like open-world games, and I hope it will be finished in Spellgear (early access, I understand).
Disadvantages: few people in the game :( I haven't found another problems for me. This game cost is $20 and it matches the quality. If there are discounts (at least 10%) - I recommend to buy this game. In my opinion, Spellgear has a lot of potential.
Steam User 3
First of all, I was given this game for free, since I'm a developer and was in the same group where it was given to, so my review won't reflect on me as a developer, but just in general.
I like this game alot, the graphics are nice, the tutorial you are going through is not too long, and the PVP is actually very nice, it's just such a shame, that noone really plays this game, because PVP coudl be a good aspect of this game, if people were playing it some more.
I believe the game could use some more content, but since it's in early access, I know good stuff will be coming this way.
Steam User 11
So far pretty good game. It still needs a bit of work but it is still in Early Access.
It is an Open World MMORPG but has MOBA style arenas to built it. They are for now focusing on PvP but it is not a 100% forced PvP MMORPG.
The three classes are Tamer (pretty much a Mage), Paladin and Ranger. So, yes it needs more classes which I believe they are working on. Can not wait to see how this game turns out over the coming months and years.
I believe it is very much worth the $19.99 price tag. There are NO plans for them to make it a monthly subscription based game. They said no microtransactions will be in the game (yes, that could change maonths or years from now). So it is not a Pay-to-Win MMORPG at all.
Steam User 6
This game seems promising! For an early access, it is working pretty good. I particularly like the non target system for the combat, and the ambience graphics are ok. I'll be closely following this one, I can see great things in the future of this game.