Emporea: Realms of War and Magic
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Are you interested in MMORTS fantasy oldschool wargame? Take part in the strong cooperative features, trade with other kingdoms, conquer and defend your provinces and lead your alliance to victory!
YOUR CITY
- choose one of four different races (Orc, Elf, Dwarf, Undead)
- create powerful economy
- research new units or spells
STRATEGY
- conquer new territories
- defend your fortresses
- setup alliance, create pacts, destroy enemies
- PVP (strong teamplay element)
- PVE (regular events)
HERO
- 90+ unique artifacts
- 90+ hero skills to choose from
- 20+ spells
WORLDS
- new realm starts every two weeks
- 97-day long server ending with a challenging bossfight
- many special events with unique artifacts and units
- possible to play on web / iOS / Android
Steam User 0
Drawing comparisons to similar genre titles, Emporea: Realms of War and Magic excels in captivating storytelling but falls short in graphics and combat mechanics.
Steam User 0
In Emporea, you'll build empires faster than a caffeinated Bob the Builder, juggle resources like a broke college student, and battle foes with more sass than a reality TV star! Pure magical chaos!
Steam User 0
Recommended for old-school browser rts players.
If you've played old Evony/Civony, Grepolis, or anything similar to those, you shouldn't have a difficult time learning how to get started. Otherwise, younger/newer players would most likely get impatient or lose interest within the first couple hours.
Some starter tips.
1) Don't be afraid to have some troops killed.
When you use the unit slider on NPC camps (individual or %), the button shows as dark red (total defeat), light red (risky success, but higher chance to get runes/artifacts), and green (total victory). You'll get enough resources to get the troops that died plus extra.
2) Join an alliance and teleport to their hub
Even if the alliance is hardly active (try to join a top 20 alliance if possible), there are still alliance buffs and support. Alliance members can speed up your building, training, and research at the very least.
3) Don't expect to win the end-game
The winners are reserved for an alliance full of money spenders and gem hoarders. Focus on learning the game, don't spend gems for anything, and use the market to sell stuff for gems. You'll get enough gems to give you a more fair edge in future playthroughs.
4) Servers are not permanent
There is a timeline for every server, usually with the same events depending on the server day. Keep that in mind and don't hoard your stuff too late, otherwise you're selling expensive stuff for almost nothing.
5) Races matter
If you're regularly active, I suggest focusing on Dwarves to increase your building speed and keep growing your city. Otherwise, I suggest Orcs so you can hop on and contribute to Mass Attacks/Defenses (alliance feature where multiple members attack/defend a single target). Don't focus on magic until you know what you're doing in future servers.
6) It's just a game
It might even be a boring game for you. Quit if it's not for you. While it's a standard browser rts that requires periodic attention, you can also just focus on increasing your gems for if you want to play it more regularly in the future. Unlike most browser rts, there are actual endgames per server, which typically awards the top alliances/players of a server with in-game content (and probably steam achievements).
Extra) The market economy has been and always will be stupid
There's a typical tax to reduce what players earn based on the price they set. If you sell a potion for 31 gems (minimal price), you'll get 1 gem from the sale. Most players will sell items at the lowest possible price, even if it's a high-grade/level item, which completely ruins the player economy. You can only put 10 items up for sale per day, which can be spells, gear, potions, runes, etc. Btw, spells are not consumed when used, they have a mana cost and cooldown. Potions are single-use. When you want to sell items, compare with existing offers. If it's not there, sell above the minimum and see if someone will actually buy it. Don't straight up ruin the economy further. Never sell anything for gold, even if you're out of gold. You should never run out of resources to begin with, unless if you're constantly attacked in pvp.
I'm pretty sure this was or is a Facebook game too, but this was originally a Kabam game (a shut-down game studio full of greed, corruption, and misery). The game has since changed a lot and added convenient features, but it's still just barely above a Facebook quality game.
Steam User 0
a little bit low on players and the amount of charges to play and raid stuff feels a bit too low making the game a very slow pase game. And its pay2win but idc about that part its fun
Steam User 0
In a world where 'magic' is just another word for 'microtransaction,' Emporea: Realms of War and Magic is a surprise party. An amalgamated jamboree of war, wizards, and the uncanny urge to empty your wallet.
Steam User 0
Imagine if Age of Empires and World of Warcraft had a baby, and that baby was addicted to magic. That’s Emporea: Realms of War and Magic for you. Enthralling, but needs more dragons.
Steam User 0
If 'Lord of the Rings' and 'Age of Empires' had a digital baby, it would be 'Emporea: Realms of War and Magic'. Charming, yet needs a strategy pacifier.