Trine Enchanted Edition
Trine Enchanted Edition is the origin story for the three unlikely heroes of Trine – Amadeus the Wizard, Pontius the Knight, and Zoya the Thief. Spellbound by the magical object Trine, the heroes must join forces to overcome obstacles and puzzles in a fully interactive physics-based world, battle the undead and their minions, and restore balance to the kingdom!
Features:
– Action and platforming in a fantasy fairytale world, featuring 15 breathtaking levels full of dangerous enemies, hazards, and physics-based puzzles
– Origin story for the 3 heroes – Amadeus the Wizard, Pontius the Knight, and Zoya the Thief, each with their own skills and unique abilities
– Solve challenges and puzzles in many different ways by combining the characters’ abilities, and come up with creative solutions never seen before!
– Online and local co-op multiplayer for up to three players
– Beautiful graphics at Full HD 1080p with a smooth framerate of 60 per second
– Supports Stereo 3D
3D display with compatible 3D active glasses (sold separately) required for 3D features. Visit www.us.playstation.com/support/3D for details.
Steam User 8
One of the best games of my childhood, many thanks to the developers of this masterpiece, especially for adding co-op.
Steam User 6
It's 2009. Lehman Brothers is a bloated corpse floating just off the Azores. Left 4 Dead 2 is on the horizon. "A cash grab," you think, but don't say. You have a laptop that barely works, doesn't work. The demo for Torchlight chugs. Team Fortress 2 is unplayable. You will have this laptop for another four years.
"Check this out instead," a friend says, suggesting Trine. You talk once a day. Soon, you'll be lucky to talk once a year. It's bright, maybe too bright. You feel dark, mysterious, confused, hurtling towards adulthood at an uncomfortable pace, want an edgy game to match. Prototype, Condemned, Dead Space, that was more your speed. Repugnant, headline-grabbing, Trine was not.
So you put it off, further and further. You build a gaming PC in 2013, nowhere near top of the line, but it came with a code for Bioshock Infinite. Installed it, played it, beat it, enjoyed it. What else was there? Trine? No, not yet. The cycle continues. Hundreds, thousands of dollars, miles, seconds pass by, spent, frittered away.
Trine remains. Like that scar on the back of your skull from when you were roughhousing at six years old, lost your footing, caught the edge of the cabinet just right. It's persistent, bubbling up from miasmatic memories when you least expect it, begging for a return to less arduous times, games. hobbies.
Trine is good, maybe even great.
Steam User 6
This'll be short and sweet.
Trine is a 16yr old game that is still just beautiful to look at and just as fun to play. Being able to switch between the three characters on the fly is so much fun as they each have their strengths. For me, the wizard and knight were the most useful while the thief, while a cool character, wasn't quite as useful until later in the game. Still, all characters are fun to use and I'd say all have a place in the game.
I played on the default difficulty, which is to say, it was quite easy. If you're looking for a challenge, play on hard, though I'm not sure how difficult it could actually be.
The game runs nice and smooth, and as I stated above, it's beautiful.
The story is quite simple and minimalistic, but this game isn't going for a super engaging story, so it's serviceable. Gameplay and graphics are the star of the show, here.
And that's about it. Fun and beautiful game if you want to sit back and relax without too much challenge but with a fun experience.
Thank you for reading.
Steam User 5
Beautiful classic! The graphics may be old-fashioned, but they give the game a timeless charm — cozy, magical, and full of atmosphere.
Steam User 12
Played this magical adventure with my 11years younger brother.
I swapped between wizard and thief, solving puzzles and doing the smart stuff.
He was Knight Pontius. Always Knight Pontius.
At first, he was terrible — charging off cliffs, swinging at air, blocking my view with that chunky armor.
The only thing heavier than his sword was the weight he was adding to my workload.
But as we went on, he got better — even clutching a few fights.
And with the gorgeous music and a narrator whose voice could read me bedtime stories forever, the whole thing felt like playing inside a fairy tale.
By the end, we were actually a decent team.
Next stop: Trine 2 — where I’m sure he’ll still be Pontius… but now he might actually help.
Steam User 2
Very cute, but short, game. The art is very very well done. The characters feel extremely different, and this wizard is probably my favorite I've played. He's acrobatic, the most mobile, his conjurations are OP and make every level easier. Thief was the main for my friend with us swapping to the warrior in need.
Music is very good, art is amazing, even the water felt nice. There was very little that was 'off' and if anything it was the floatiness of the jumps but we got used to it quickly. This game is a great game, especially on sale. Even the intro screen where you start the game is a lot of fun as it's fully interactive. The characters can all run around, do things, and find things. It's great.
Over all yeah, I'd give this high marks.
Steam User 4
When physics was still a novelty...
Trine (2009) was originally released during a period where physics was still hot. You have to keep that in mind if you decide to play this great game in 2025 and onwards. That's still true for the Enchanted Edition, released in 2014, which is basically the original game using the engine from Trine 2.
If you're a regular gamer, I don't think Trine will pose too much of a challenge. It's more about the experience of sightseeing the amazing scenarios and having fun with the physics than mowing down the undead. That's so true that the creators didn't even bother to add different types of enemies.
With that in mind, be prepared to experience one of the best platformers out there. You play all the 3 characters as much as you like, since you can switch between them very fast. At a given point, it might make more sense to use the rogue to fire arrows and do some ninja-like acrobatics than using the knight, who doesn't have a great deal of mobility, but can fight like a maniac when there are lots of enemies on screen.
And then there's my favourite: the wizard. I just love drawing boxes and platforms to get past the puzzles. It's pretty cool how much freedom you have to beat the levels in Trine. I am sure that most of time I went through the puzzles in a very unorthodox fashion, and that's definitely part of the fun. The wizard plays a very important role in the sandbox aspect of the game.
If the regular gameplay feels too easy (and it's likely that will be the case for most long-time gamers), try raising the challenge a bit by playing on Hard + hardcore mode and completing all the achievements. Then, find someone to play with you, which adds another depth since players might approach a puzzle in different ways. Laughing at the mistakes is a must, so don't get frustrated if things don't go well in multiplayer. ;)
Playing Trine is a very relaxing experience in general. It's a game focused on art rather than addictive gameplay. The soundtrack and beautiful sights will definitely pay off the lack of challenge.