RoGlass
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RoGlass is a tile-based roguelite puzzle game where you place unique tiles to score points and unlock new spaces. When you run out of tiles, you can clear the board but keep your progress on achievements, upgrades, and spaces unlocked. Continue to expand the board and discover the secrets of RoGlass!
Start with a single tile:
Earn achievements to:
- Add more spaces to the board
- Unlock new tile types
- Upgrade tiles
- Unlock more features
Use strategy to maximize your score:
Steam User 6
RoGlass is a tile-based roguelite puzzle game with an elegant stained glass aesthetic. Its a placement game where you use stained glass tiles on a board to score points and unlock new spaces. Each tile scores points based on the rules of that particular tile, adding an interesting twist. As you earn achievements, you can use them as “power-ups” to enhance existing tiles. There are a total on 100 achievements to unlock. The game has a nostalgic vibe, reminiscent of classic board games like Sagrada.
The roguelite elements, such as resetting the board while maintaining progress on achievements and unlocks, add a layer of challenge and replayability that keeps you coming back for more. There is no option to undo your last move, however you can hover over the board before placing the tile down to see how many points that particular tile generates.
Window mode functions the same as Windowed Fullscreen, but that can be solved by pressing Alt + Enter on your keyboard.
Overall, RoGlass is a unique gaming experience that showcases the talent and passion of its creator. With its accessible and "just one more round" gameplay, stunning art style, and sense of progression, this treasure is a must-play for fans of puzzle games and anyone seeking something completely new.
For more puzzle game reviews, news and everything puzzle-related, follow Puzzle Lovers and check out our Steam group.
Steam User 6
This is a fun little game! There are definitely some choke points in the progression where there are only one or two ways to make any progress, but overall it's a very enjoyable game. As you get achievements, you unlock new tile types or upgrade your existing tile types, which allows you to get better combos and higher scores, which unlocks achievements, etc.
Steam User 4
Beat the whole game in one sitting, I couldn't stop playing and got stuck in hyperfocus mode. Great game for people that are into puzzling and optimization! Would love to see more added to this so I have an excuse to come back <3
Steam User 5
Very fun puzzle game with a great progression system!
The way that progression basically works by achievement hunting is so fun and a great implementation. Figuring out how to get the situations in the tasks/achievements to get improved tiles as reward that in turn make previously impossible tasks achievable so now you go after them to improve other tiles and so on and so forth.
It's an addicting and fun loop.
The presentation is nice and this game on mute with your favorite music playlist is just a great time.
The only negative is that it is too short. I want more! Looking forward for more content!
Steam User 5
RoGlass is a puzzle game about placing stained glass tiles in order to earn points, and to fulfill achievements which unlock new mechanics. It's a fun, short, focused experience. I enjoyed it a lot.
The game is a neat mix of chasing highscores and other achievements. In lieu of a long tutorial, all game mechanics are locked behind achievements, so as you progress, you slowly unlock additional complexity. By the end, some tile rules are very complex, but the increased complexity never outpaces your increasing familiarity with the game. Kudos for this design!
Here's how my playtime looked like: I would check the list of open achievements and pick a few that seemed attainable, like reaching a new highscore, or placing 4 copies of the same tile in succession. Depending on the achievements, I would then either try to reach them with the current start, or instead reroll a bunch until I found a particularly good start for it. Then I'd eventually obtain an achievement, which both unlocked new achievements to aim for, and also unlocked either new mechanics (e.g. star tiles gain +2 points) or some bonus (e.g. +1 reroll). Then I'd pick new achievements to aim for, and rinse and repeat.
I'm not sure how fun that sounds, written like that, but I found it very enjoyable in practice.
As usual, I do have a few criticisms, but they're pretty minor. (EDIT: Several of my criticisms were fixed in an update.) In terms of UI, there's only a single audio volume control; music can be muted, but you can't adjust only the music volume. There are a few looping music tracks, which is good, but they don't switch automatically, which is weird. The maximum game resolution is 1920x1080, which is bizarre for a game released in 2024, but this didn't affect my enjoyment much despite playing on a 1440p screen. The font is a bit hard to read, which is unfortunate since there's lots of text for the achievements. And finally, a few achievements are rather luck-based and necessitate rerolling a bunch in quick succession, and I wished there were a keyboard shortcut for quick rerolls.
Overall verdict: Highly recommended, provided you like short and focused experiences, otherwise the game might feel overpriced for its playtime. Anyway, there are other popular highscore-based tile placement games out there, like Islanders; but RoGlass is the first one I really enjoyed myself.
For more puzzle game reviews, news and everything puzzle-related, follow Puzzle Lovers and check out our Steam group.
Steam User 7
Tile-laying puzzle game. You get a hand of tiles, and place them in a grid, scoring points based on position and the other tiles around them on the board. As you achieve various objectives, you unlock extra tile types, get to redraw tiles and expand the board making it easier to achieve higher and higher scores on successive runs.
It's well designed and well presented. The tiles are pretty, the synergies work well and there's about the right amount of randomness - you aren't always going to get the tile you need at the right time, but you always have that hope right up until the last minute.
Each run is fairly quick - even by the end, you only have about 25 tiles to lay, so you can load it up even if you only have ten minutes free and probably get a couple of runs in.
In terms of the gameplay, I only have a couple of quibbles. For the most part, the objectives are presented in a decent order, with the easier ones being higher up the list. But there are a couple where they appear too far down the list, because they're so much easier to get earlier in the game - play the same tile x times in a row and fill the supply with the same tile: on my first run, I didn't see these until a bit late in my play, and it's obviously harder to get them once you've unlocked all the tile types.
My other issue is that the game crashes - now, I was playing on an older machine (maybe about ten years old?), and at launch a window popped up warning me that my graphics driver wasn't up to date and there could be problems, so I'm not entirely blaming the dev for this. But it seems that the graphics driver isn't supported any more, so I can't do much about it, and when it crashed, it killed my run and I had to start again from scratch.
On my other system, which is a bit more modern, I had no warning message and I'm running the game with no issues at all, so I suspect that there will only be problems if your hardware is a bit outdated.
On the upside, the crash made getting the achievements I mentioned before much easier, now that I knew about them!
Some people have mentioned that the game is quite short - yes, it's not the longest, but I don't feel as though this is a play it once only game - the game tracks your total score until you've finished all the objectives, so there's always the challenge of trying to get your score down in a speedrun kind of way.
Overall, I consider it money well spent, and I think this will be staying in my favourites list for quite a while.
Steam User 2
The game is fun while it lasts, but a little short. Scoring is interesting, and has similarities to games like Dorfromantik or Sagrada while still feeling different.
I found the scoring progression in the game a little fast. It actually felt interesting and more strategic when a tile could only score for nearby tiles (e.g. the campfire), but when the scoring expanded to all tiles within a distance of 2, it became a bit too easy to get max score for that tile.
Hopefully the dev will keep improving it and find ways to fix it. For example, having each tile be a domino with two sides might make the game a bit more strategic.