Star Stuff
Welcome to Star Stuff, a relaxing puzzle automation game that mixes bot programming with real time shenanigans.
Ever since the Big Bang, our starlien friends have been fabricating and flinging stars, creating solar systems and the possibility of life. As a brand new employee in the star factory, embrace the role of a bright-eyed engineer named Mija and join them in blazing clouds of hydrogen and stardust.
Starting from an entry-level position, make your way to the top through thoughtfully-curated challenges and mind-bending puzzles, with the little help of adorable bots. Take your time and find peace in the process.
Your job: Code bots. Run code. Mija, run!
Making stars is a difficult task, but you won’t be alone! You’ll find friendly bots, each with different skills like lifting, lasering, and more, to help you get through it. Give them directions, see it play through, and interact in real time with their actions!
It’s simple…
We did say this was an entry-level job! Take your time to get familiar with your new job and learn the basics in bot automation.
…until it’s not!
Once you’ve got your feet wet, tackle on bigger and more complex levels that’ll melt your brain like hot plasma!
Also your job: Don’t panic.
Take a break and smell the sun-flowers. 🌻
Features
- High-level but low-tension chill: Automate your bots with useful commands, see it pan out in real time – and if you fail, just try again!
- 100+ hand-crafted, purposefully designed puzzles that get you thinking!
- Delightful breaks in cozy lobbies where you can interact with gizmos of the cosmos!
- Stellar tunes to puzzle to: Enjoy tasty star-themed tracks that will help you focus and stay immersed in star factory life!
This is a game about tackling big problems step by step. Shine on! ✨
Warning
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Steam User 13
Difficulty : 2.5/5 (A bit Hard)
Global : 4/5 (Great)
Curator page : Anokturnus
In Star Stuff, you play as Mija, a recently recruited engineer working at the Popoca star factory. It's only your first day, yet the factory is in crisis and it's up to you to fix everything using your programming skills.
Everything in this game is made to be as approchable as possible. The cute and clean visuals, the music, the soothing atmosphere (yes the factory is in crisis, but a relaxing one it seems), the basic programming...
And that's usually not a good sign for me as it probably means the difficulty will be ridiculously low. I mean, a cute game with basic programming can't possibly be challenging, right? Right...?
The goal of each puzzle is to reach the button at the end, using the help of various robots and mechanisms.
The first thing you do when you enter a level is to go to the terminal, this is where you write the code for the robots. Well, you don't need to write anything as the commands are all listed and you just need to drag and drop what you want, then specify the targets; it's very easy to use and convenient.
The number of commands each robot can receive are limited, everything needs to be optimized. Once you've written your code, you run it and the robots will start following their commands... then it's Mija's turn.
Of course, programming robots in not enough to solve the puzzles, YOU are also part of it. That means the game is kind of heavy in action and timings, however it's never unfair and you can even rewind if you make a mistake.
Star Stuff shines thanks to that contrast between writing code and actually interfering with it. This allows the game to combine easy programming with classic puzzle solving, resulting in a fresh and very interesting experience.
The game loves to play with "eureka moments"; they won't always blow your mind of course, but that's the type of puzzle design I like a lot.
More robots and commands are introduced as you progress, yet the game never strays from its simple approach. It only gets harder by being smarter, the most difficult puzzles often even only have a few commands required.
Speaking of difficulty, Star Stuff doesn't forget people who want more challenge, each area has bonus puzzles designed to be trickier. I even got stuck for a long time on two of them in the last chapter, which is something I absolutely didn't see coming.
The only complaint I could make is that there is no level editor. I'm sure there are more things to do with the current mechanics, and like every other aspect of the game, even creating Star Stuff puzzles seems approachable.
... I also just want more.
Whether you're into programming or not, whether you like easy or challenging puzzles, whether you're a child or not... it doesn't matter. Star Stuff satisfies everyone and does it very well, which is really not an easy feat for a puzzle game.
Great game, highly recommended.
Steam User 8
If you like logic puzzle games this is a great game. Probably on the easier side--kid level stuff. The polish on this game is superb an excellent execution on a logic puzzle game.
However I bought this game based on the marketing "...deceptively cute programming puzzle game." All coding puzzle/problem games have to balance coding simulation vs "gaminess." If you lean too much into the simulation side, your game becomes Computer Science homework while if you lean too much into game, it becomes a pure puzzle game. Star Stuff coding is too simplistic to learn from. Even in the higher levels, you have max three lines of code to work with. Thus Star stuff is programming flavored, rather than a programming puzzle game.
if you like puzzle games this an excellent game and I wholeheartedly recommend this game. If you want to an entry level coding puzzle game, Conge's Crunch Time and Frood Robotics are a better fit.
Steam User 4
Quick Description:
-Star Stuff is a very fun and clever logic puzzler that mixes two parts charm and one part programming language to great effect. Don't be intimidated by the programming components of this game. This is a fantastic puzzler that anyone can enjoy. Whether you are fluent in Java or have no interest in coding, you will have no problem learning the mechanics and solving some really fun puzzles in this cute and colorful puzzler.
Consensus:
-Solid Game (Tier 3 and makes up 35% of my reviews). I really enjoyed my time w/ Star Stuff. I found about 50% of the puzzles to be easy, about 45% of the puzzles to be intermediate, and about 5% of the puzzles were tough head-scratchers. The only thing really holding this game back from competing w/ the best in the genre, would be a lack of really challenging or innovative mechanics. This is a very minor criticism in an otherwise really well made and fun Indie gem.
Steam User 4
the game is 10/10. Presentation is great and the puzzles are fantastic. Lots of puzzles to complete. What more could you want from a puzzle game?
Steam User 4
What a cute and unique little puzzler! I had a blast all the way through Star Stuff, and I'm really impressed with how accessible it is through the level design and gradual building of concepts. There were lots of little clever moments, and some of the challenge levels were quite decent brain teasers.
Star Stuff bills itself as a programming game, but I think it fits into its own niche. The game will gently guide you through concepts like looping, conditionals, and variable scope, but it has enough of its own to spin to really distance itself from other programming based games. In addition to setting up little scripts for the bots in the level, you take action yourself. This means that you are automating with gaps that you fill in through your own actions. That both changes the nature of the logic in the puzzles and adds something of a timing element to the game, albeit very generous with the inclusion of rewind and fast forward. Moreover, the commands you have for each puzzle are very limited, both in availability and the number a robot can be programmed with. Later in the game, some puzzles even require issuing commands that will fail. All of these aspects really push this into feeling more like its own type of logic puzzler than a programming game. That's not to say any of this is bad -- I love this game for how unique it is!
I really appreciated the silly story about preventing a supernova in a star factory along with the cute graphics and chill music. Mija's little dance and victory fanfare at the end of each level were spot on. It's just a well produced, cozy game.
I full cleared the game's ~150 puzzles, with about 1/4 of them being optional challenge stages, in around 13.5 hours without using the hint system. I found that to be a perfect length, though I wouldn't have minded a couple more of the more challenging puzzles at the end!
Steam User 2
Star Stuff is an awesome little programming game with a really chill and relaxed vibe.
The levels start off simple with limited commands but as you progress the difficulty ramps up and you are introduced to more and more commands that let you do different things with your bots. The way the game is structured you only have to complete a portion of the levels in each section (except the last section), meaning you can choose to skip certain levels you can't figure out right now, providing some great flexibility for a variety of players. For more experienced players there are also optional challenges providing slightly harder tests, although I wouldn't categorise any of them as incredibly hard, Star Stuff maintains its casual vibe throughout.
This would be a great game to introduce older kids to programming with, since it provides a similar UI to scratch but likely a more satisfying experience, being able to solve problems and progress through the game. Despite this, it certainly provides enough entertainment and brain teasering for your average adult player, even one experienced with programming games.
Steam User 2
hands down the best programming puzzles game ever made. It has a perfect pace introducing new commands and concepts all wrapped in masterfully polished graphics and controls making the gameplay enjoyable throughout. The puzzles difficulty varies and it is always satisfying when you figure out the solution and see it play out.