101 Ways to Die
In this puzzle-platformer you’ll play assistant to mad scientist Professor Splattunfuder – a scientist, inventor and weapons manufacturer of questionable sanity. Nearing the end of his career, he devoted himself to a terrible ‘recipe book’ focused on the death and destruction of his enemies, preferably using the most stylish methods possible. An unfortunate laboratory accident resulted in the destruction of the first draft – now it’s down to you to assist him piece the fragments back together. The evil Professor has grown vats full of helpless creatures known as Splatts that he is using to aid him in a range of awful experiments – which is where you come in. Using all your murderous creativity, a generous helping of weaponry, a passing knowledge of physics and a large dose of violence to the poor helpless Splatts, you’ll help the Professor rewrite his classic book of recipes, titled… 101 Ways To Die!
Additional hardware required for Remote Play.
1 player
DUALSHOCK®4
Remote Play
720p HD Video Output
Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.playstationnetwork.com/terms-of-service). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
101 Ways to Die. Trademark 2015 by Four Door Lemon Vision 1. All rights reserved. Published and distributed by Vision Games Publishing LTD.
Steam User 2
Actually not so bad, it's a 2d-puzzle like game where you have to lay traps then engage the level to kill the units in a certain way. Like using spring traps to make them bounce into a spike pit, etc. Not too hard to understand and grasp, graphics aren't so bad. Will be playing this one a bit more for sure!
Steam User 0
Well now. I gave this one a proper chance.
I played it late at night, four times over, when the house was quiet and my patience already spent elsewhere. About six hours in all. Once I even had to take it apart and put it back together again after it broke itself and could not find its own pieces. That is not a thing I enjoy doing twice.
At first, I understood what it was reaching for. The novelty is the point. A little shock, a little dark humor, the promise of seeing what odd contraption comes next. I wanted it to behave. I wanted to like it. For a short while, that curiosity carried me.
But the puzzles asked more stubbornness than thought. It became less about solving and more about enduring—holding on long enough to earn the next spectacle. Like scrubbing a floor not because it is dirty, but because someone keeps spilling on purpose.
What finally wore me down was not the idea, but the fit. The screen never quite settled itself properly. The windows felt wrong for a desk, as though the game believed it lived on a smaller table than the one it was given. It made everything feel careless, even when much care had clearly been taken.
When I finished, I felt amused, irritated, and done. I am glad I saw it. I do not wish to return. The house has stayed peaceful without it.
Steam User 0
For me too much death but idk, joking ofc 0_0 so much fun