Atlantis Academy
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Arcane magic bubbles up from a forgotten city…can you harness the power of the depths? You’ve tamed a feral water dragon and are now eligible to train alongside other magical merfolk at the Naiad Academy. Learning the magical ropes in a sunken city, you’ll enhance your own water magic and perhaps find love among the many suitors of the deep. But beware! Dark wizards want you to join their arcane rites to sink ships for fortune and power.
More lawful merfolk encourage you to use your growing storm magic to protect ocean life. Decide to pursue love, treasure, or ultimate power beneath the ocean waves. A sublime, underwater fantasy RPG!
Steam User 4
An interesting concept helps this one shine despite it falling into the same unfortunate formulaic design of most recent Choice of Games titles. The villain is obvious from the beginning, there are many mysteries that you can learn about and which all come together to support the path to one of the endings.
Huge bonuses in its favor, in no particular order:
1. The importance of the Academy is not overstated. If you want your character to be all "I must get good grades!" you can be, but you can also take the approach of "Yeah I don't give a fuck about grades, I only came here to improve my magic. I'm gonna go do <other thing> now and maybe I'll come back." This is refreshing - a lot of games set in a school setting can sometimes become myopic about the importance of the setting in contrast to the larger conflict of the plot.
2. There's a racist bully, after putting up with his crap a few times, you can just say "Fuck this" and murder him.
3. There's a guy who kidnaps your pet dragon, when you rescue him you can end that bastard's life.
Numbers 2 and 3 make me sound bloodthirsty but just think about all the games you've ever played where there's an antagonist but the goodie-two-shoes protagonists just turn the other cheek over and over and over, giving the antagonist an opportunity to screw with you and gloat. Isn't it wonderful to be able to simply say "No, your part in this story has ended."