Kowloon High-School Chronicle
Kowloon High-School Chronicle is a hybrid RPG, adventure, and first-person simulation game originally released in 2004 in Japan.
Treasure Hunters – Adventurers who search for buried treasure scattered around the world.
In Shinjuku, Tokyo, a young man appears as a transfer student at Kamiyoshi Academy. While he seems like a normal student, he is actually a treasure hunter. His mission is to discover a mysterious ruin hidden deep beneath the school. Accompanied by his new friends from school, he sets out to discover the mysteries of a super ancient civilization. However, numerous traps, monsters called “”Kehito”” that lurk within the ruins, and the clutches of the “”student council”” stand in his way!
Build your relationship with friends, solve puzzles, dodge traps, defeat enemies, and discover the great mysteries and treasure sealed beneath the school!
Steam User 0
★★★★★
Truly buried treasure. I bought this thinking it was Undernauts: Labyrinth of Yomi (which I still haven't played), and it was one of the best mistakes I've ever made. A deeply flawed game in a hundred different ways that nevertheless make it relentlessly charming to me. Some of its running gags have permanently entered my vernacular.
I know about: Ancient supercivilizations
I don't know about: Japanese pyramids
Steam User 0
So, I pretty much put all Arksystem works games on my wishlist. Never would I have thought this game would be made by the studio behind Tokyo Majin Kenpuchou. Well, at least I have played one of those games now. BTW this game has nothing to do with Kowloon or Hong Kong. I guess saying Nine Dragons isn't fancy enough.
As for the game it is pretty fun. The setting is a weird mix of Indiana Jones plus some mix of 90's anime with transfer students, student school council and Ooparts. Story is mainly told visual novel like with full voice acting. I also liked how it is told in a 13 episode format like an 1 season anime show complete with opening and ending.
Gameplay is first person dungeon crawler with the combat playing out in turns. Later on you can clear entire rooms within 1 turn as long as you build your character right.
The puzzles and systems of the game are really vague though. I highly recommend using a guide to play through the game if you don't to waste your time. The problem though is that the good guides are in japanese. I recommend the one on spwiki.net/kowloon.
Steam User 5
Please release the Director's Cut and other games in the series!
Steam User 3
I want to display
Sausages
for an unknown creator's
history expo
as a side decoration.
Steam User 1
About 50% of the game is dedicated to dungeon crawling, the other half are the visual novel parts of the game.
The dungeon crawling and combat are both very fun, though they do start getting repetitive near the end of the game. There are some puzzles, but they are all way too easy in my opinion.
The story is mostly episodic, most chapters focus on a single new character and their problems. I like most of the characters, they have a lot of charm to them and are fun to be around.
I think it's one of those games that need to be played with a guide though, it's very easy to miss out on a lot of content of the game by picking wrong choices or not getting specific items before certain points. The subpar translation doesn't help that either.