Queen’s Wish: The Conqueror
You are royalty of the mighty empire of Haven! Your mother the Queen rules, while you enjoy a life of sheltered luxury. Then, one morning, you wake up to find yourself banished to your Empire’s lost colony. You mother has declared your childhood at an end. Your mission? Prove yourself by reconquering Haven’s rebellious vassals, or don’t bother to come home.
At last, you have been given wealth, magic, soldiers. The Queen thinks you will submit and join the family business. Now that you have freedom and power, you might have other ideas …
Queen’s Wish: The Conqueror is a epic, indie fantasy role-playing adventure. Wander free through an enormous world, sink into a fascinating story full of surprises and interesting decisions, and use your cunning to outwit a multitude of dungeons and foes. In this open-ended adventure, you can build an Empire or free the oppressed. Serve the Queen or rebel. Fight or use diplomacy. Build fortresses, smith enchanted blades and armor, and deal with nagging relatives!
Queen’s Wish: The Conquerer features:
- Epic fantasy adventure with over 50 hours of gameplay.
- Open-ended story in a variety of mysterious lands, featuring many choices, paths and endings. Lots of replay value.
- Suspenseful tactical combat. Select from fifty different abilities. Build and rebuild your warriors to face rapidly changing foes.
- Explore (and conquer) an enormous outdoors and a huge variety of dungeons and enemy fortresses.
- Gain strength with a unique fortress system. Build and equip fortresses, making your warriors stronger in a wide variety of ways.
- Not just orcs and elves. Features the unforgettable races and characters that make Spiderweb Software adventures unique.
- Over 100 side quests and hundreds of magical artifacts to hunt for.
Enjoy a new adventure from Spiderweb Software, now celebrating 25 years of making fine indie fantasy role-playing goodness.
Steam User 3
I'm somewhat obsessed with all the Spiderweb Software game series, and of late, Queen's Wish has been on the top of my list of their games.
There's everything here I've been looking for in a good RPG for years now. It has excellent writing and a compelling story with amazing world building, which is my personal biggest driver (and is true for all of their other franchises), and the game loop is just right. Tactical combat is turn based and fast paced with reasonable depth and no extraneous elements. Exploration is satisfying and the world is large and feels very lived in (and the fast travel option becomes more and more useful as the game progresses). There is a lot of content, yet none of it feels like it's there just as filler (there is some repetition in mine-cleansing quests, but it's not too problematic).
What I also like is that character progression and equipment procurement is meaningful. Each level brings much needed ability increases, and 1 added level might make a difference between a quest being possible to complete or not just yet. Equipment is rare and relatively expensive, so there's no meaningless looting here - every find is useful.
Base and kingdom building adds one more layer, and is well integrated with the questing and exploration aspects of the game. There's an interdependence between personal quests and the state of your colonies that feels natural and adds to the overall experience in a way which makes it larger than the sum of its parts. Evolving familial and personal connections are a cherry on top.
There's also an elephant in the room with these games. For what it is, I find the graphics quite compelling though. Queen's Wish doesn't try to be flashy (on the contrary, it embraces its scrappiness), but I find the graphics appealing nevertheless, and they are very readable and quite varied. No sprite or character portrait here will win an art contest, but there's many little details scattered throughout the world, and each tells a story, which to me is, again, the most important thing in a game like this.
Finally, I'll add that I'm playing this mostly on the Steam Deck, and it's great! Almost all game text is presented in dialog boxes that take a relatively small central portion of the screen, which works great with Steam Deck's ability to toggle zoom in and out on a mappable key press. I set the display zoom to 220% is settings which allows me to instantly zoom into the text portion for dialogs and for reading tool tips on the small screen. I mapped the left trackpad to an on-screen menu with numbers 1 through 6 which I also positioned centrally, so it appears overlayed on top of text popups for choosing dialog options. Loaded up with all Spiderweb games, my Steam Deck is almost like a specialized ebook reader for choose-your-own-adventure books filled with tight tactical combat. I love it!
To me, these games are like cozy adventure books with surprisingly compelling, deep and multifaceted stories, and Queen's Wish is unique among them.
Steam User 1
So it is a spiderweb software game. You know what that is if you are here, if not it is a game made by a dude, his wife, and a handful of people who get contracted on occasion, it will be a very classical style of computer RPG, and the writing will have a particular flavor to it, a love more of talking about the world itself and the relationship those individuals have to the world/political situation at large. This game hits all of those notes but tragically experimented in a way that was not the best received.
This game is not pretty, even by Spiderweb standards because the design is meant to quickly and accurately communicate the state of the battlefield, it is a wonderfully set up map, if you are judging it as more of a tabletop RPG encounter, this is built for you to look at the field, know everything and make sure you can learn what all the pieces on the board do so that you can have a handful of short but vicious fights on that map, achieve what you went there to do, and move on to the next thing you need to do, the next decision you need to make.
Because that is what this game is, political and moral choices that can come with consequences down the road broken up by some pretty clean fights and good pacing (as long as you don't drag your feet too much). It is damned good in my book, I enjoyed all the time I put in to my playthrough, grew to enjoy the primary movers and shakers in the plot, and appreciate the twists some of the factions themselves have. It is a great game, but unfortunately it may be the last time Spiderweb software really gets to try making something new.
Give it a buy at a price that you'd feel fine with 40+ hours of neatly paced indie CRPG fun if you are being a bit of a completionist , or better yet play the demo that covers about 1/6th-ish of the game and decide that price yourself and since every spiderweb software game has a similarly generous demo, give them a try too if you like this one, maybe Avernum or Geneforge is more your speed than this and that's A-Okay, but give Jeff Vogel your money for his and his wife's tireless efforts for over 30 years to make fun budget CRPGs.
Steam User 2
Developed and published by Spiderweb Software, Queen's Wish: The Conqueror is a role-playing game that proudly embraces the traditions of classic computer RPGs while delivering a surprisingly fresh take on empire-building and personal choice. Instead of placing players in the role of a destined hero saving the world, the game casts you as the child of the Queen of Haven, sent to a distant and rebellious frontier colony with the task of restoring the empire's influence. What initially appears to be a straightforward mission quickly becomes a complex political journey where loyalty, ambition, and morality constantly collide. Rather than dictating a single path, the narrative encourages players to decide what kind of leader they want to become. You can faithfully expand your mother's rule, sympathize with local factions, pursue diplomacy, or carve out an entirely independent future, making every major decision feel like it carries genuine political and personal weight.
One of the game's strongest qualities is the remarkable amount of freedom it gives players throughout the campaign. Exploration is never treated as a simple checklist but instead serves as the foundation of the experience. The world is filled with ancient ruins, isolated villages, fortified enemy strongholds, dangerous wilderness, and hidden secrets that reward those willing to venture off the main path. Side quests are plentiful and often provide meaningful stories rather than simple errands, introducing memorable characters and difficult choices that further enrich the setting. The branching structure ensures that many situations can unfold differently depending on your actions, encouraging multiple playthroughs to discover alternate alliances, story developments, and endings. This emphasis on player agency gives the adventure lasting replay value and creates the satisfying feeling that your version of the story truly belongs to you.
Combat follows a turn-based tactical format that rewards thoughtful planning instead of quick reflexes. Battles require careful positioning, proper use of character abilities, and efficient management of resources, making every encounter feel like a strategic puzzle. Character progression offers a high degree of flexibility, allowing players to customize skills, experiment with different party builds, and even reshape their strategies as the campaign evolves. Another standout feature is the fortress management system, which ties directly into the central theme of reclaiming territory. As you conquer and rebuild settlements, you unlock valuable improvements that strengthen your forces, expand available resources, and provide lasting advantages throughout the campaign. These mechanics give conquest meaningful purpose beyond simply advancing the story, creating a rewarding balance between exploration, combat, and long-term planning.
Although the visuals are modest by modern standards, they serve the game's design well by emphasizing clarity over spectacle. The isometric environments are easy to navigate, while the straightforward presentation allows players to focus on tactical decisions and exploration instead of flashy visual effects. The soundtrack supports the fantasy atmosphere with understated compositions that complement the world without overwhelming it. More importantly, Spiderweb Software's writing and world-building carry the experience. The setting is populated with distinctive cultures, political conflicts, and believable personalities that avoid relying entirely on familiar fantasy clichés. Conversations frequently reveal new layers of history, diplomacy, and family tension, making the game's world feel alive despite its minimalist presentation.
Queen's Wish: The Conqueror does demand patience from its audience. Its old-school interface, slower pacing, and extensive dialogue may feel intimidating to players expecting a streamlined modern RPG, while the visual presentation lacks the polish found in higher-budget productions. Some sections involve revisiting previously explored locations, and the sheer amount of reading may not appeal to everyone. However, for players who appreciate deep role-playing systems, meaningful choices, and strategic gameplay, these minor shortcomings are easily outweighed by the game's exceptional depth. It delivers a rewarding adventure that values player freedom above all else, proving that strong writing, intelligent design, and meaningful decision-making remain just as compelling as technical spectacle. It stands as one of Spiderweb Software's finest examples of classic role-playing craftsmanship and a memorable experience for fans of thoughtful fantasy RPGs.
Rating: 8/10
Steam User 1
Great game! It does a lot of things different than most CRPGs I've played, but I think the swings it takes in gameplay pay off for the most part. Even with how simple the graphics are, there's a lot of experience here, knowing how to make easily usable and readable UIs with enjoyable world and dungeon maps, even with just basic tiles. Really liked the story and how it explored how the banality of evil can seep into any culture. It also only took around 50 hours, which is brisk for this genre. Gets a thumbs up from me.
Steam User 0
Queen's Wish is another great title from Spiderweb Software in which you take on the role of a Prince of Haven who is sent to a war-torn land to prove yourself by conquering it. During your journey, you have many options - some of which will earn you points with your mother; others of which will bring you her ire. You also get to build up a series of forts which will extend your power and give you bonuses.
I enjoy pretty much every Spiderweb Software game that's been made. The key points for me are the huge open worlds with lots to explore and discover, the plethora of choices that change the outcome of the story, and the rich unique world settings.
Steam User 0
Great stuff if you like story-driven RPGs and don't mind 90s-style graphics.
Steam User 0
Great Old School experience with a unique Mechanic.