P.A.M.E.L.A.®
P.A.M.E.L.A. is an intense open-world survival horror game set in Eden, a fallen Utopian city.
Play as a Sleeper, awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. Utilize a wide range of hi-tech weapons, equipment, and build-able items that can be upgraded to suit your needs. Meet PAMELA, an omnipresent AI overseer who is left alone watching over the once-vibrant city, now reduced to a silent monolith gliding across the ocean.
Key Features
- Friends and Foes
Survive against multiple NPC factions, including the Afflicted citizens, security droids, robotic custodians, and more mysterious denizens hidden within Eden’s depths. Each faction exhibits its own unique behaviors and alliances which can be manipulated to turn the tide of combat.
- Scavenge to Survive
Experience tense gameplay in a richly developed sci-fi universe. Each decision is meaningful, and each encounter could be your last. Wield and customize an array of modular equipment to defend yourself and explore the environment. Utilize an immersive UI and full body awareness, which removes all boundaries between the player and the horrors of Eden.
- Enhance Yourself to Thrive
Manage the power reserves of the city, using energy only when necessary to avoid the dangers of being stranded in the dark. Upgrade your weaponry, and construct a safe haven to defend against the denizens of Eden. Enhancing your body with Bio-Augments will give you an advantage over your enemies, but at what cost?
- Uncover the Truth
Uncover the tragic events that lead to the downfall of a civilization, and fight for your life as the broken citizens of Eden defend their home against your intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease.
Steam User 3
First and foremost: Yes this game was abandoned by its developers because they took forum trolls too seriously. My understanding is that there was a lot of frustration by both players and the devs over how things were going.
I really enjoyed PAMELA, but found myself wanting more. There's a lot going on here, from dynamic base building to some pretty inspiring mechanics like having to repair the maps in order to get better access to electricity. Where the game falls short is it's frustrating enemies and outright terrible endgame.
Enemy design and combat: It's a primarily melee system where you use battery power to fuel your weapons. This battery power is important and the whole combat system revolves around using these weapons. Your basic fist attacks become useless against later game enemies. That and every single enemy just gets in your face and rips it off, with a few exceptions. In the final stages of the game, squads of 3-5 enemies warp in behind you and start attacking. It sucks.
Map design: Fantastic, the entire game world is pre=cached leaving zero loading screens while exploring. For the most part the game world is extremely open (but the devs did throw in a bunch of amazingly annoying barricades because JKLOLIHATESPEEDRUNNERS) and is structured as if people really inhabited the area. The main offender however is getting to the other side of the courtyard to Club Nirvana, there's a very specific route you have to go that is hard to find at first. As stated, they threw in a bunch of waist high barricades and made it so you could barely jump; meaning you have to get creative sometimes getting around.
Story: Something something disease, they never explain it so why should I?
Quests: It's all "Go to Gene Lab, go find these things, return to genelab" until you fight a really garbage boss that you have to cheese to beat. If you die to this boss, you have to find the ingredients for the hazmat armor again or you cannot get to him.
PAMELA gets a lot of hate, but it really is not that bad of a game. It's just not by any means complete or well balanced. There was clearly the potential for a great game here.
Steam User 1
Could use vr compatibility. Other than that it is perfect
Steam User 2
Wow, what a game!
This is as good as System Shock (I and II).
Almost no handholding, nice rpg elements, beautiful modern surroundings with from time to time stunning lighting, very large and detailed map.
Fighting seemed too difficult, until I learned to use energy-management and basebuillding properly and changed the odds in my favor.
Enemy ai is good, although pathing could be a little better.
9,5/10