Tiny Guardians
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A Tower Defence Game Without Towers
Prepare to embark on an epic adventure with tiny heroes in this tower defence game with a twist! Summon unique guardians to defend Lunalie against various enemies as she journeys through the wilderness of Prism.
Try different class and upgrade combinations to battle against waves of enemies! Each unlocked class expands your collection of dazzling cards. Various updates and unit classes allow for diverse strategies, allowing a different experience on every try.
Features:
- Tower defense without towers, a refreshing take on this strategy genre.
- 12 guardian classes (with 4 upgradable levels each) are available.
- Over 40 diverse enemy types. Come up with different strategies to defeat them!
- Exciting and unique boss fights, along with special events in certain levels.
- Each level has a Story and Challenge Mode, each with three difficulties.
- Gorgeously illustrated cards to summon guardians. Collect them all!
- All the above allow for plenty of strategies!
About The Developers
Kurechii is a Malaysia-based independent game studio, fuelled by a healthy mix of creative minds. We aim to create a diverse variety of memorable games for players across the globe.
For more information, find us at:
- Tiny Guardians Official Site: tinyguardians.com
- Developer site: kurechii.com
- Twitter: twitter.com/kurechii
- Facebook: facebook.com/kurechii
- Contact: hello@kurechii.com
Steam User 19
Really fun combination between Tower Defense and RPG
You upgrade heroes instead of towers
Cute graphics
a variety of units with different upgrades and abilities
Tons of challenges and side quests
Has achievements and trading cards!
Steam User 16
It's a Tower Defense like game made from South East Asia (SEA) Developer.
Malaysia to be exact.
This game was 1st released for Mobile so yeah It's more mobile friendly.
As a PC game it lacks many things especially the character control.
Nevertheless, it's a fun game to play.
Steam User 2
this is one of those love/hate games for me. pretty little game, but don't let that fool you. it is tougher than it looks. until you figure out the tricks to beating it. expect to grind quite a bit. not impossible to beat the game and unlock all achievements, but you will be challenged. if i could do it, anyone can.
Steam User 3
TL:DR
F**d up controls due to being lazy mobile port.
Annoying achievements.
Cute graphics and nice, almost relaxing gameplay if you play on normal.
Things I didn't like in detail:
This one is a gem with a flaw.
You don't notice it that much untill you try to play on hard.
You can't really put towers in place you want. Yes - you can move them, but once they reach their destiny - they start to move again in whatever doirection they want. AI and target priorities are stupid - so towers placement is important...
Also moving them is quite unresponsive, since everything works as drag and drop mechanic.
No keyboard shortcuts for abilities or units - all of them have to be dragged/dropped by mouse. Things get chaotic once boss with insta-kill aoe skills appears.
This part will only affect achievemnt hunters:
- mistakes in achievemnt descriptions (Kill 100 enemies with Starfall - should be 1000, revive 1000 - should be 100, finish 12 lvls on hard - should be 14 etc..),
- achievement for killing 30 units with trap during one mission is painfull one xD Trap skill have insanelly long cooldown and deals almost no damage - it kills only smallest enemies. It's probbalby obtainable on only one or two maps and you have to learn by heart enemy spawns + execute it perfectly. I decided to pass - it's not fun anymore in that way xD
Steam User 15
Despite its cute outer shell, Tiny Guardians is a surprisingly-challenging—not to mention unique— take on the tower defense genre.
.Story.
You are Lunalie, a sorceress who is in search of her master. There’s not really any explanation of why you’re braving the dangers of world map, but fine. At least we have a purpose. Lunalie has the power to summon guardians to protect her via the usage of cards—a talent I’m assuming her master taught her—and she’ll make use of it as she continues her quest.
.Gameplay.
This game is played entirely with your mouse.
In typical tower defense style, it’s your goal to protect a base of sorts by creating units—only, in this case, your “base” isn’t some stationary building or crystal, but a mage who marches across the battlefield. As such, the units you create have to protect your base from all sides against enemy mobs.
You select a stage from the world map and the description tells you a bit of the story. Upon starting the stage, you select which units (up to five) you want to take with you. Then, you can choose which unit—or units, depending on how well you utilize your mana, which is displayed at the bottom right corner of the screen and on the cards you use to summon guardians—you initially want to protect you. Then you start the game and Lunalie begins her trek across the map
.
There’s a blue ring around Lunalie that indicates her range: you can summon guardians and cast spells within it. The guardians are also limited in their movement range by this ring; they will stay within it and have their own attack ranges which can be displayed by clicking on them. In order to summon guardians, you have to drag the corresponding card to one of the available nodes on Lunalie’s magic circle.
You’re able to upgrade both your guardians and Lunalie. Upgrading the former will add to their health, damage, etc and the latter will allow you to control more units. In order to upgrade, you need to have enough mana and, much like summoning, you simply drag the upgrade card onto the battlefield.
Lunalie’s spells are available to you on the bottom of the left corner of the screen. Spells don’t cost anything, but they have a cooldown. Simply drag the card and.. Well, you probably get it already. There’s a lot of sliding/clicking and dragging here. The game is a mobile port after all.
In typical mobile style, you get a rating—one to three stars—for each stage you clear. You fill up a bar at the top of the screen by clearing waves quickly and efficiently and some waves can be released more quickly (they’ll have a timer ring around them, so you have to look out) in order to gain extra points. You’ll lose progress towards the next star if Lunalie takes damage.
*Clearing stages in addition to completing challenge missions (more on that later) nets you gold coins if you complete them in the Tavern tab.
Stars are used to purchase upgrades for the four unit classes: warrior, range, magic, and stealth. There are three units associated with each class:
Warrior: Knight, Paladin, and Berserker
Range: Archer, Sentinel, and Hunter
Magic: Sorceress, Cleric, and Wizard
Stealth: Rogue, Dancer, and Assassin
Upgrades apply to all units that fall into the different categories. You can also upgrade the effectiveness of Lunalie’s spells.
There are a total of 30 units to unlock and you start off with two. The rest, excluding four you unlock by earning coins from completing quests, are unlocked as the story progresses.
.Atmosphere.
The graphics are cutesy and colourful. Your little chibi units march to battle against little chibi enemies on battlefields that are done in the same bright, cartoony style.
The music is nothing to write home about. In fact, I typically play with the music muted so I can play my own.
.Longevity.
There are three difficulties: easy, normal, and hard. Difficulty effects how much mana you start a match with and how quickly you gain mana as well as enemy strength.
There is corresponding achievements for defeating the game on the highest difficulty, so that offers a incentive to add a few more hours on your game clock if you played through on an easier difficulty to learn how best to approach the stages.
In addition to the campaign, there are challenge stages. These limit your unit usage, number of times you can upgrade, the spells you can use—anything to make the game more difficult for you. Completing challenges gives you coins so that you can purchase new units. It’s important to note that challenge stages don’t have ratings, so you don’t have to do well—you just have to finish. Which is good because, true to their name, they can be quite challenging.
.Pros and Cons.
Simplistic gameplay that’s easy to pick up and put down.
The ability to change resolutions. I’ve noticed that ports tend to overlook this, so kudos to Kuremii.
A range of units with different strengths. These add a layer of strategy to the game.
The cutesy character models and portraits are charming. The portraits change when upgrading a unit, which is a nice touch.
Boss fights require you to actively command your units in order to dodge oncoming attacks. They’re tense and challenging, allowing for a feeling of satisfaction once you’ve figured out how to best them.
The A.I. acts in a specific way and the game tells you that: i.e, Knights attack whatever’s closest and Assassins will protect Lunalie. No stupid A.I. here; they act as specified.
The game is difficult in the worst of ways. Many of the stages have to be played just so or else you’ll fail.
No sound options other than to turn it off entirely.
The price point versus the iOS and Android versions. The PC version costs nearly three times as much and, while it doesn’t contain in-app purchases for units like the mobile version does, the difference between the two is a little steep considering the content.
The controls aren’t terrible, but they’re very much intended for playing on a touchscreen.
.Bottom Line.
Tiny Guardians is a fun, albeit sometimes frustrating experience. You don’t have to be an aficionado of the tower defense genre in order to enjoy it and the simplified gameplay allows for just about anyone to pick it up. The game is challenging, it performs well, and is worth at least a quick try if you’re a fan of strategy titles, but aren’t looking for something too complex.
To those of you who picked this game up in the Majestic Bundle from Bundlestars: don’t let this casual little strategy title fall prey to your backlog. If you missed that chance, I’d advise waiting for the game to go on sale by at least 50%--otherwise you’ll be overpaying in comparison to the iOS/Android version.
Steam User 4
At first I thought this was going to be another Kingdom Rush clone, but I was wrong. Sure, the art style looks similar, but the gameplay is closer to Anomoly Warzone Earth, if you've played that game.
Basically instead of building towers, you're the "mob" (so to speak) making your way down the trail towards the end goal, all while being assaulted, not by towers, but other groups of mobs. You have to protect the summoner in the middle of your group, because if the summoner reaches 0 health, game over. The summoner can summon several different types of units to protect her, like a warrior, archer, mage, rogue, and variations of those 4 basic classes. You can upgrade the effectiveness of these units using the stars you win after each level, as per usual, and there are "challenges" where you re-do levels with certain restrictions. Music is okay, although the sound effects get annoying after a while.
All in all, I think it's a pretty enjoyable experience.
Steam User 5
Role reversals are a common thing in games, whether they effect the story or gameplay. In Tower Defense terms, this usually equates to you being the attacking force (which I'd say turns it into a whole other genre, really), but there are a couple out there now where you're the one trying to get from point A to point B, and enemies come in to stop you. Not a huge change to the idea of course, but it mixes things up a tad, and Tiny Guardians is an appealing enough game even outside of that.
You play as Lunalie, an apprentice wizard who wakes up to find her master vanished, and signs of a struggle in their house. Concerned, she sets off to rescue him. The roads are dangerous of course, but thankfully she is a summoner, able to call for defenders from magical cards. There are four classes: melee, who are the sturdiest and can take the heat off squishier units, ranged, who can move and shoot quicker in addition to attacking from afar, magic, who can pierce armor and do splash attacks, and stealth, who can avoid hit and deal critical attacks more often. Each class also has its own list of upgrades you can buy with stars, and has three representatives you collect throughout the game.
In stages, Lunalie moves along until enemies appear, at which point you can control whatever guardians you've summoned and direct them to different places. It's got mobile controls, so doing that, as well as upgrading and dismissing them, takes some dragging instead of clicking normally. A bit of a pain, but not game-breakingly so, as the guardians will move on their own to deal with enemies if you let them. There are spells you can use to assist them, too, so far a healing field that lasts for a few seconds and an area of effect attack.
One thing I like so far about the game is the scoring system. Rather than relying on Lunalie not getting damaged, which seems like it would make the game really finicky, you gain points for defeating enemies and calling waves of them early, and lose them when she's hit. This means perfection isn't totally required, which is nice.
It doesn't seem like the game will be particularly long, though. There are 64 Stars, and four to a level, which would mean sixteen overall. I'm not sure yet if that would feel short or not, so I'll update this part of the review once I'm done. I doubt I'll feel particularly cheated though, since it's quite a charming game and I picked it up in the Majestic Bundle on BundleStars, which has it and nine other games for four dollars, and still has more than a week to go at the time of this writing. For that price I'd say it's certainly worth a try.