Evertown
Evertown is a RTS (real-time strategy) game with some survival elements. The goal is to raise your town to make it safe (the longest you can). It features a day/night cycle system and monsters show up at night and may attack you. The number of enemies and their power increase as the days pass.
There are 5 resources in Evertown (food, wood, iron, gold and glory). You get glory by building stuff and battling, and you can use it to buy upgrades for you town and levelling it up (unlocking NEW buildings and units)! Food is also really important in Evertown since your population consume it, and when there’s no food on stocks, they starve to death.
At the beginning of the game, you get to create your hero, and he is going to be very important for your village, since he gets stronger as he levels up. You get to be careful and try to keep him alive, so he won’t lose too much experience points!
The world is randomly generated with lakes, hills, pines, sand, etc and you need to adapt your gameplay based on where you’ve spawned.
FEATURES:
– AoE-like controls;
– Awesome pixel art and animations;
– Randomly generated world;
– Lots of upgrades, units and buildings (more will be added);
– Challenging difficulties;
– Fun cheats to change player’s experience a bit;
– Instructions for units (defensive mode, follow, patrol, aggressive);
– 30, 45, 60 or 80 FPS.
The game is still in development, and it is not feature full, lots of things will still change (for the better, I promise).
PLANNED FEATURES:
– Bosses;
– “Survival of the fittest” mode;
– More sound and visual effects (graphics revamp is coming);
– Boats;
– Map editor;
– And much more!;
– French, portuguese and spanish languages;
– Linux port;
Steam User 26
Evertown (formerly known as TownCraft II) is a fantastic real time strategy game made by indie developer indiemaatheus and in my short time of experiencing this game - I'm in love with it. From the get-go, you're presented with an awesome feature that really sets this game apart from other RTS games - hero customisation. This is a great feature which definitely boosts the replayability and freedom within this game.
You'll also notice the game is created in the art style of pixel art - overused, maybe - but it looks beautiful and effective within the world of Evertown. I personally love pixel art and I think that it is an art style that the dev is very talented at. I also can't really complain about the game's interface either - it's simplistic and effective, just like the gameplay in Evertown. Right now, it's as simple as surviving in the harsh world this game has to offer, but the game's mechanics make this game a fun, interesting and effective experience - despite the current lack of content (which is 100% understandable since the game was only recently released).
A quick list of some of the things I'd love to see eventually implemented within the game:
Multiplayer (I'm aware that this is a highly requested feature at the moment)
The selection of multiple races
More interesting, interactable landscapes
The ability to zoom in and zoom out
More music!
There are a few minor bugs and glitches within the game, but what can you expect from a game in early access? Don't be deterred by the little things, but immerse yourself in the world Evertown has to offer, filled with masses of potential.
I would highly recommend you purchase this game, even if you're not familiar with RTS - it may lack in a few things, but it's a wonderful start to the genre and I'm sure that this game's stage in early access will be an exciting adventure thanks to a great start to a game and committed Dev.
Steam User 6
Cute, but possibly abandoned. Which is unfortunate because the dev barely got around to putting in gameplay. If you survive 3 nights, which isn't remotely difficult, you're probably set for the rest of the game... which I assume doesn't have an end.
Steam User 12
Really loved what i've played so far! Only had one random crash, but its not unplayable. Looking forward to seeing future developments :D
Gameplay video below!
Part #1
Part #2
Steam User 8
Early Access Review
Finally, a game that is priced appropriately for the content that it offers.
The game is very early in development, and there is not much content at all. I will list the current content, and my pros/cons, during the review I will try to be objective as possible.
Current Content
=Farm: Used to grow crops, needed for unit construction.
=House: Used to increase population limit.
=Fence: Decorative item (not sure if it prevents hordes from attacking).
=Road: Increases unit speed, although units do not "auto-follow" the roads (yet).
=Tower: Used to deal ranged damage to enemies.
=Woodcutter Shack: Used as a secondary resource drop for wood choppers.
=Barracks: Currently in-game, although the materials needed to create it are absent (in my experience).
Pros
+Nostalgic 8-bit graphics, scanlines and all.
+Good difficulty curve.
+Ability to choose your hero class/perks.
+Heroes respawn after falling in battle.
+Promising game/mechanics.
+Procedural world generation.
+Ability to distribute XP "your way", i.e. either for Tech, or for Level Upgrades
Cons
-Limited content (currently).
-A.I. don't follow build orders/can't queue up build orders.
-A.I. pathfinding needs improvement, guards appear to retreat to random areas after a conflict, rather than to their post.
-Can only queue up to 5 units for creation at a time in the Town Center construction.
-Menu options are very limited, don't seem to save preferences.
-The procedural world generator can leave you with no resources, or room to build.
Subjective/Personal Thoughts
The game has a solid idea, using this low resolution graphical style the options seem to be limitless. Currently the game is very in development however. I have had maps start where I simply had no room what-so-ever to build due to terrain issues. This is because you cannot build on/cross over mountains, and water tiles.
There are some trees (not sure if all) that seem to never deplete their resources (the fat oaks), I am not sure if this is intentional or not. The issue with this is that it goes against the idea of the game, that you have to outlast the waves of enemies with limited resources.
Of course I would love to see more content in the way of resources, methods of transportation (boats/horses/etc), unit types, defensive structure types, a market, other A.I. towns, etc.
Gameplay
The idea of the game is simple, you have a settlement, a hero, and a few citizens to help start over. You must build up quickly because each night waves of enemies start attacking you. Right now, I haven't "lost" the game so-to-speak, which is a good thing for me, because I hate games that put you in a position to ultimately lose eventually. I like to have a little more control over my fate, and know that through good strategy I can win/survive.
You start the game by picking your hero, his perk, and his class. You then have a handful of skill points that you can distribute before the game starts. Once you are in the game world, you task your workers to start on supplies, and your hunters to scout the area for resources, choke points, etc.
Once nightfall hits, the hordes start moving in. I don't know how random the chances are, because I went through three nights straight without anybody bothering me, and that the same time I have been hit hard multiple nights in a row.
Through surviving the nights (by killing enemies), and building various structures, you gain experience. This experience is then either "saved" to level up your town center, or spent to instantly learn new techs. As of right now, the options are very limited, but I like having the RPG element of picking and choosing how to distribute my own XP. Sometimes it may make more sense to spend that XP on a Fortify upgrade, rather than leveling up your Town Center.
This pretty much sums up the gameplay in the games current state. There is not a lot to see or do at the moment, but for the price, it's more than appropriate. The only concern I have right now, is because of the price, how much content will the dev add in updates.
NOTE:
Some people are complaining of crashes. I have not experienced a single crash yet. The only bug I have found is, if I change from windowed to fullscreen via ALT+ENTER, the mouse cursor becomes out of sync with the game. I have been ALT+TABBING without any issues, and loading/exiting without any issues. The lower resolution may be an issue for some people depending on their pc setup, some graphics cards simply don't run windowed games at such low resolutions. You can see my build information in my profile.
tl;dr
It's a solid purchase at $2.99 to support further development. The only concern is the low price, was this meant to be what it is in it's current state, minus the bugs? Or, will the dev build on this and keep adding content/mechanics. That's a risk that's personally up to each person to take individually. I supported the dev in hopes that he continues to build on this game, I recommend others to do so as well, but I respect everyones personal decisions.
Steam User 0
There's something extremely satisfying about building an army of peasants that live for nothing but harvesting and building structures. I think this game actually might have a lot of potential, as there is already a good base for a game here. You mainly just manage and build up your little town, slowly expanding and filling it with tons of little people. It's fun, I mean sure there could be more but I like where it is currently heading. Haven't paid much attention to the developer so I can't say how well that is doing but for $3 this is a fun little time waster. Worth the money in my opinion. Only issue is there isn't much of a goal besides upgrading your town and I feel like there could be more to this game.
8/10
Steam User 0
The game is definitely still an underdeveloped game (It's an early access game, what do you expect?) that a person can beat in around 30 minutes, and feel satisfied that they're overpowering everything by the 90 minute mark. There's no autosave function, which makes a lot of light players rage, but tbh the difficulty needs to be raised much much higher. You can still save it manually in the setting though.
-Cute Graphics
-I didn't hear the music (too lazy to get headphones~)
-Cute buildings
-Cute mechanics
-The peeps walk too slow, drives my patience insane
-Cute menu stuff (though they need to make the beggining more welcoming... like a tutorial?)
Also, for the people trying to defend the developer... Even if it's one person it doesn't take "A couple of months" to add new things into a bit-game. I know an indie group (OF 2 PEOPLE) who are developing and updating a 3d, cute-graphiced survival game (that's free-to-play, by the way) around every 2 weeks at max, and twice a week at minimum.
Even if you multiply their worst by 2, it's still only one month. A small update a month would already be acceptable.
I'll still give a positive vote though because the potential of the game is definitely underpriced.
Steam User 0
At this point the game is a very promising game but has only a few hours of gameplay at maximum. After those few hours you've build the few buildings that are available at this point around the entire map, which is relatively small. Also the difficulty is very low as of now, if you put some workers on gathering wood and some on gathering food you've basicly won already, there isn't much that can go wrong if you're not an idiot.
A few bugs I've found:
1: Every time I load my game, the upgrades in the town hall are lost except for the first one.
2: (Graphical) Towers and walls sometimes don't display correctly when placed in squares above eachother.
3: Some level requirements for buildings don't'seem to be accurate.
If the devolper(s) keep(s) doing what they're doing I am sure the game will be very enjoyable eventually, however it is clear that at this point the game is in quite an early stage and should be treated as such.