Soulace
Soulace takes you on an audio-visual journey through the afterlife. It is inspired by the visionary imagery described in the Tibetan Book of the Dead (Bardo Thodol). This experimental and meditative VR adventure takes place in the Bardo, a temporary zone between life and the next rebirth. The experience is designed to immerse the player in magical worlds and uniquely sculpted landscapes. Ultimately, its poetic language invites reflection on the mystery of dying, offering meaning and beauty on the transient nature of existence.
This is the second Virtual Reality artwork of indie developer and artist, Sander Bos, and features music from various artists including Bettina Maureen-ji.
Note: The player can choose between a point and click teleportation style camera and a smooth locomotion camera option.
Steam User 8
It's a short and relaxing journey through the afterlife with simple puzzles and trippy visuals. Some graphics seem dated, but it goes with the retro vibe. It took a bit bit to understand what I was supposed to be doing and there is a lot of backtracking, but I enjoyed the experience. I like discovering things for myself. It doesn't tell you exactly what to do. Take it as a meditative walking simulator with a couple of things to do along the way like draw shapes with your wand and ring a bell. Mostly you just are there to experience the intricate geometric patterns and zone out. It took about 2 and a half hours to complete. The price may seem a bit steep, but I see myself playing this again. Not just a once and done. It does have free locomotion and snap turning. Or point-and-click teleport. The dev is hands on and was quick to resolve one bug I found.
Steam User 3
PLAYED WITH THE QUEST 2 AND THE VIVE PRO 2 USING INDEX CONTROLLERS
The atmosphere is fantastic as well as the audio for this adventure.
Played great with both headsets when I learned how to select the correct controller options.
It is important if you are using a quest to select the correct launch option for the Quest which can be found in the Properties of the game in your steam library select Launch for Quest and will load the quest controller configuration. With the Vive pro 2, since I was using Index controllers, I applied a community configuration from (BP Game template) and they worked great with no issues.
There is a whole lot to explore and items that must be found and collected to advance in this adventure. Beautiful and full of mystery. Full of surprises and the atmosphere audio is outstanding.
I have played at the time of this review almost 2 1/2 hours and think I have only scratched the surface of this journey. Like I said, there is a lot to explore here. Love this adventure. Thank you
Steam User 3
I enjoyed playing this game. It is relaxing, not very challenging but it takes sometime to discover what you should do in some places. It took me between 3-4 hours to finish it (but I do not play very quickly, as I try to enjoy and relax when playin these type of games... :-)
I just experienced one bug, when trying to go down to the burial for a second time, and I had to restart the game, what it was a little bit disappointing.
The only thing I did not like too much was the ending. It looks like the developer was a little bit in a hurry to ending the game, and as far as I could appreciate the last walking scenes are not in 3D.
But in general, I would recommend it for people that like to play games well designed, relaxing and with some but not too big challenges.
As it is a one man work, I think it deserved more attention and more reviews.
Steam User 2
Wow, what a hidden gem of a VR game!
I've always been looking for a game, that would be about spirituality, and I must say this is it. I've never before had so deep spiritual experience in a game, well done!
Visually and auditory wise pretty spectacular, bit reminiscent of pre-rendered intros of old games,
tho also FLAT pre-rendered cutscenes are one of really bad design decisions in this game, which really break immersion, not to mention the 360-photo environments in final part of the game, which really cheapened the whole experience, and messed with the orientation game space.
Another weird decision was the gesture magic, which seems like a cool idea, if the detection of gestures would be working well, and I would not have to repeat simple gesture like 20 times, till the game finally recognizes it.
Puzzles seemed a bit challenging at first, but after coming to the understanding that I should not approach them logically, but rather seek their solutions in the game world, they were quite straightforward and easy. The slow moment speed felt surprisingly well and not annoying, just game world could have been either bit more interconnected or at least have few teleports, or something, going back and forth from one furthest corner of the map to the another, back and forth seemed a bit annoying, tho not really that much detrimental to the whole experience. Also since you've touched Song of Songs, some game focused on Kabbalah would be really cool.
But even with so much critique, which just shows there is still lot to be improved, I still stand by my word, that this game is really a hidden gem, even tho it sometimes has bit rough gameplay, and on few spots of it are not so well made for VR, but overall I've quite enjoyed it. I'd even go as far as to say: it deserves PC version, even tho its better experienced in VR (and the gesture magic, which was like the weakest part of it, would probably not translate that well to PC), but there is imho quite a big hole in market for good titles that deal with spirituality as well as this one.
also I've stumbled upon this game by accident, just picked it up, alongside Visionarium to the count, as I've picked some VR bundle on Fanatical, and trying it I was quite pleasantly surprised, finishing the game in one breath
Completed with all achievements in little over 3 hours
Steam User 2
I'm going to recommend this game, but be aware that it has some annoying elements.
I'm going to be upfront about the fact that I'm reviewing this title on a big curve. The developer has a very ambitious vision and it is clear they put a tremendous amount of effort into realizing the vision. Soulace attempts to portray a spiritual journey into death and the dev states they're using the Tibetan Book of the Dead for inspiration. That, in and of itself, should tell you what they're aiming for. And in all fairness, they've done a commendable (if not perfect) job in doing just that--it's a trippy journey with a strong philosophical message.
Unfortunately, I found Soulace lacking in its design. Specifically, this "journey" is hindered by game elements that detract from both the visuals as well as the message. For example, Soulace requires the user to accomplish specific tasks to progress, but these tasks are not consistently linear--i.e. sometimes you need to back-track along the map. I'm not saying that the "game" is consistently difficult (more on that in a bit), but I found it tedious to search large maps in order to acquire a specific item, then have to search further to use the item in a specific way all while being presented with various other tasks before the previous ones have been completed. And none of these tasks/quests are either enjoyable, interesting, or informative. Sometimes they "unlock" visuals that are key to the experience, but that's just using a gaming mechanic to interrupt the flow of what the devs are really trying to portray.
To be blunt, Soulace would be much better (but a LOT shorter) if it were just a linear walking sim where specific events are triggered by minimal interaction. They've attempted to "gamify" what is effectively a trippy, philosophical/religious experience. Take a look at the VR title Ayahuasca which also portrays a trippy, religious experience--that title is totally passive, but I'd argue is executed more effectively.
I don’t want to be overly-negative. Soulace is a pretty ambitious project and they’ve done a great job. It is worth buying. I just think they made a mistake trying to add in a “game” element because those elements are weak and at times, frustrating.
Steam User 1
I love it when a developers can give me these moments of intense awe. Thanks you ,thank you. That church scene made me have goosebumps and then I felt intensely sad. Very cathartic.
When a (solo?) developer embarks on such an ambitious project there are always pain points. It's sometimes janky, confusing and buggy. Read the other reviews, but it's so clear that Sander is a world class artist, visuals and designs are top notch. Not afraid to try things that haven't been done before. Kudos for that. Hope you keep on making more games. All you need is a small team of people that can do half what you can, and they can work on quality of life issues, bugs, playtesting and general polish. You stay as the lead. If you persevere I am sure you will achieve more mainstream succes in the vr space.
ps for any readers that want to try it. Make sure you always click all items. You want to get stones, flowers and sometimes orbs, alters etc. Click on them.
Steam User 1
Changing my review on this - first off the Dev is awesome and from what i can tell tries to fix or resolve every negative review, question, and topic on the community board - including my own... so - game aside - you've earned a thumbs up in my book! And seriously thank you.
Originally i spent about an hour trying to get the game to work but 100% user error. Launching the game directly from the desktop instead of SteamVR fixed all of my issues like controls not working, achievements, and more.
The game itself is pretty interesting. Although maybe not for all; its been a very good experience now that I've gotten the thing fixed. It's labelled as a "point and click adventure" but i feel that was a bit of a misnomer. It is less of a game and more of an experience though - which is intended i think given the game summary.
Other things to say - it's a little trippy, oddly beautiful, and not terribly difficult to figure out and yet aside from a few cut scene "hints" doesnt do too much to hand hold allowing you to sort of figure out what to do in this crazy new world you are finding yourself in - oddly very parallel to the theme/story. It's one of the few games I've been able to spend more than 15-20 minutes in at a time without feeling sick (VR Headset wise) as well and all in all happy with the add to the library and for the enjoyable experience - thanks SanderBos Team!