Battle Chasers: Nightwar
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts. Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot. Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes. Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to survive Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills. Dive into the deep crafting system, using the unique ingredient-overloading system to create epic items!
Steam User 6
This game kicks ass. I can't believe it sat in my library unattended for so long. The art style is awesome, right down to the badass loading screens. It has a similar badass art style like the first Darksiders game, combined with a WoWish aesthetic.
The gameplay is fun and the combat is engaging. The abilities are really well thought out so far. Wholly enjoying some turn-based gameplay for once. A definite must have for any library.
Steam User 6
This game is probably the SLOWEST dungeon crawler I’ve ever played. And I played a lot of them.
The artstyle is exceptional from the character design to the world, everyone and his grandma say this in the reviews, we get it, but this is, first and foremost, a videogame.
The fact that the devs did not include some basic features of every dungeon crawler since the Famicom, like skip animation, auto-actions or fast moving or… at least running instead of walking, is dreadful. I mean I am not asking for the moon, right? You move SO slow in the map and inside the dungeons, it takes too much time for something basic as going back to town or teleport between floors. Tie this with a very bad placement of teleporters in the overworld and in the dungeons and you’ll have to do so many slow unskippable encounters even against enemies way lower your level.
This is also that kind of dungeon crawling which makes you repeat the dungeons at higher difficulties for better lootboxes, yes, lootboxes, or for the chance to drop better equipment. Combine this with the excruciating slowness of everything it’s not the best experience of the genre.
At the current time I haven’t finished the game because the slowness has become dreadful so I can’t speak about plot. I just know the Battle Chasers franchise comes from a comic.
The review is positive because this is a game where the devs did an honest good job. The slowness part is really hard but not critical (this time at least).
Steam User 3
This game takes the best aspects of every single kind of RPG you know: the roguelike stuff, the battle systems, the character and class archetypes, the monsters and villains, the gearing, the talents/perks, the graphics and aesthetics, the music, and so forth. And of course the graphic novel style is just par excellence.
Hints from anime like Berserk and Full Metal Alchemist were also endearing.
It's an overall all-in-one classic RPG experience. I had this in my wishlist a good while before I was gifted it. I should have played it far sooner.
Steam User 4
I always had problems getting into turn based combat games.
I prefered the fluid combat of Devil may cry -or- God of war type games.
This game kind of reminds me of the older Final fantasy games...and that's a good thing.
The game has A LOT of lore and I enjoyed exploring it so I'm not gonna be too long...BUT this game was very very fun.
It's a good game for turn based combat beginners like myself and has so much content that in my 55 hour long gameplay i unlocked maybe 70% of achievements and lore...
I will come back to this game eventualy it has a very good replayability.
Try it out you won't be sorry.
Steam User 2
TL;DR: Classic JRPG mechanics with Joe Mad art. Love it! A few kinks, but definitely recommended.
Pros:
+ I haven't played a jRPG in around 18 years and this felt like reliving a bit of my early gamer days.
+ I am a big fan of Joe Mad's art in games. Darksiders FTW!
+ Grinding - this is the main complaint I've seen, but at least on a regular New Game, it didn't bother me at all. It really felt like a part of the jRPG experience without dragging waaaaaay too long or being that boring (again - for a classic jRPG).
+ Combat mechanics - for sure they could have been more complex, but they felt just right to me.
+ Characters - cool and recognizable silhouettes with awesome animations
+ Game length - just right for my taste. May be one more dungeon would have been OK, but one more zone - no.
Cons:
- Combat experience can become repetitive as with any jRPG. I wish that there was a way to do run of the mill battles just a bit faster - may be with faster animations.
- The story is nothing to write home about
- Crafting is kind of boring
- Game manual is OK-ish, but I had to experiment and read online about several mechanics to understand them (attack, haste, heal being directly affected by Att stat, etc.)
- Installed a mod that lets off-party characters passively gain experience. Sure, I could have carried one or two during dungeon runs, but this helped me get things done faster and just saving time without feeling that I'm cheating. Otherwise this is a decision of the game design that I don't agree with.
- Combat logging and overall info is lacking. Even if you see numbers, usually they are not final so you either do calculations in your hear OR you just decide with a margin of possibility/error.
- NG+ starts slow and goes slow so I recommend it only for people who want more challenge and are willing to put the time and effort in repeating content just to get the best out the heroes and combat challenges.
Steam User 2
Combat is the meat of the game. It feels very good thanks to very engaging mechanics, as well as excellent animations and sound design. I especially like that every single ability has at least one build that makes full use of it and that each character has synergies with all the others.
Steam User 2
a nice and "short" RPG with a lot to see.
a very good turn based combat and well developed in every aspect.
totally recommendable!