The Invisible Hours
The Invisible Hours is a complex murder mystery in which players freely explore an intricate web of interwoven stories within a sprawling mansion. A group of strangers receive a curious invitation from the enigmatic inventor, Nikola Tesla, offering each of them the chance to make amends for their darkest wrongdoings. When the last guest arrives at Tesla’s isolated mansion laboratory, they find him dead – murdered. Disgraced Swedish detective, Gustaf Gustav, vows to find the killer amongst the other guests: a blind butler, a convicted murderer, the world’s most famous actress, Tesla’s former assistant, the son of a wealthy railroad magnate, and rival inventor Thomas Edison. But none of these people are what they seem. The player is invisible, with freedom to follow and observe anyone in the story – or to explore the mansion for hidden clues.
Steam User 1
An amazing game that I'm shocked more people don't know about. The main mechanic of the game is so interesting to play around with and the many perspectives and stories of each character are well played out. I would recommend this game to anyone who loves a good mystery.
Steam User 1
This was one of the coolest ways to experience a story, in my opinion. There wasn't really much gameplay, however being able to walk around the set, follow any character that interested you, and piece together what is happening in your own time is an incredible experience. I can't think of any other game that has done this and that is a real loss to us all, as it is just a wonderful way to see a story play out.
It's watching a movie, but you have control of the camera and can examine anything you want, whenever you want.
Steam User 1
A genuinely unique visual novel-like experience where you can follow the story by following different characters around. You get to the end of one story and think you 'understand' what is going on only to follow someone else later and realize you had it all wrong. Only by following each character can you finally piece the whole story together. Great use of VR.
Steam User 0
Far more passive than most games, this interactive experience is more designed to immerse than to interacted which is a surprisingly novel idea.
Steam User 0
What a fun way to experience a story! I really enjoyed learning bits and pieces of the story depending on which character I was following. The story was really well written and the characters are very fleshed out. The game was originally made for the VR and it definitely shows. The controls can be a little wonky at times because of this. The intrigue of a good mystery made overlooking the wonky controls pretty easy though. Right when I thought I had the mystery solved, The Invisible Hours threw me for a loop.
Steam User 2
A really fun whodunit style mystery with a similar gameplay mechanic to The Sexy Brutale, where multiple scene play out simultaneously while you move around and manipulate time in order to piece everything together.
Steam User 0
I was skeptical about this game for at least two reasons. 1) I was tired of Tesla’s mythological reputation. 2) For years, story based 3D adventure games (e.g. Agatha Christie, Blacksad, The Council, State of Mind, Frogwares games) have largely failed to deliver on their promises, with the exception of Telltale Games.
But wow, was I wrong. I haven’t finished the game yet, but I’m about halfway through, and it’s been a blast so far. I’m not particularly drawn to gameplay-focused games unless they have psychologically fleshed out characters, interesting relationships, and good voice acting. This game ticks all those boxes, and it has managed to pull me in so thoroughly that I’ve found myself playing for hours on end.
Sadly, as is often the case with a specific type of games I enjoy, it hasn’t sold well. It seems to me that story based games (except the pseudo-deep ones like Disco Elysium, Talos Principle, Undertale, A Plague Tale, Oxenfree, This War of Mine, Bioshock Infinite, and for some reason Doki Doki), have been struggling for years to find an audience, as evidenced by the downfall of Telltale Games, unless they’re paired well with good gameplay or interesting atmosphere (e.g. SOMA, Outer Wilds, NieR Automata, Hellblade, Pathologic, Stanley Parable, Enderal, Firewatch, original Bioshock, Mass Effect, and lots of point-and-click games). So I think Tequila Works needs to sugar their upcoming pills with unique settings if they want people to give them a chance. Spec Ops The Line had the same problem, a nice story with not-so-interesting gameplay and setting. I mean, make Tesla a cyber-cat or something, I don’t know..
Oh and it's not a one hour game unless you're rushing to the end, which is basically skipping the game.