Alchemy Deck
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About the Game
Your master was a very good alchemist, but it is time for you to become more than an apprentice. You have improved a lot and can create potions that even your master cannot make. There was a need for a young and creative alchemist in a nearby village. Can you sell your potions there and take the first step towards becoming the best alchemist of the middle ages? Now is the time! But it won’t be easy. You’ll be up against some very talented alchemists and you’ll have to be better than them if you have your sights set on the top. Are you still here? Show them how good an alchemist you are!
Collect Materials
Plants, mushrooms, minerals and animal parts are the basic ingredients for creating potions. Take on apprentices and leave them to the resources to gather ingredients. Make no mistake, they will get you the best ingredients. Don’t forget to give them their gold at the end of the day!
Brew Potion
If you have the ingredients, you can make potions. Don’t keep the customers waiting, get to work right away. Don’t forget to use your tool cards while making potions, we’d like to see you as a master alchemist, wouldn’t we?
Sell Potions
Well, you can’t do business on an empty stomach. Let’s make some money. You can earn gold by selling your potions to customers. Don’t forget us if you get rich, okay?
Improve Your Shop
Now that you’ve got the money, why don’t you upgrade your potion shop? You can upgrade all your tool cards and increase their production speed. Of course, if you want to produce The Philosopher’s Stone, that’s up to you.
Attention Attention!
Not everything is so easy, of course there are challenges. Be careful not to be harmed by bandits or wild animals. You can train your apprentices and overcome enemy cards. You can do it, right? Nobody wants to lose their money and leave town.
Features:
- +3000 Unique Potion
- +200 Unique Card
- Card Transformations
- Recipe Book
- Combat System
- Alchemist Ranking
Steam User 6
A Card Game KING review
In its current iteration Alchemy Deck is a bit too simplistic but the foundations are there to build something more exciting out of it. As it stands, the gameplay revolves around gathering ingredients and combining them together into a potion to sell to patrons. Unfortunately, the combination part is fairly straightforward - just pick two ingredients that match the requested category from the order add water and sell the potion. Rinse and repeat with the only difference that over time more ingredients and locations are added to the mix.
There are a few things can obstruct this process such as arsonists, rodents, bandits cards that appear and destroy stuff on your board. This does add some variety, but to me it was a frustrating one as dealing with them requires fast reflexes, something I'm not really keen on being tested on in a game that's mostly about planning and resource management.
The game could also benefit from streamlining some of the processes. Selling potions feels fiddly and the board space feels claustrophobic (doesn't help that water card just scatter on the table). Having the fast forward option in the same click cycle as pause and normal speed, often means that when you want to pause the game you need to click fast forward wasting a few seconds.
The game is in very early access so my expectations are align with this, but the game either needs to make the alchemy part more exciting or lean into the simplicity and get rid of the frustrating real time challenges.
The positive
+ Good foundation for a resource/time management game albeit to bare bones how.
The neutral
* Potions orders feel awkward. This comes from either all orders requiring the same traits and not getting the required ingredientw, from the uncomfortable interface for selling potions, or due to sudden requests for potions requiring special ingredients for which you were not prepared and alerted to.
The negative
- The core gameplay currently doesn't feels as compelling and quickly starts feeling repetitive. Some players might find the repetitive and straightforward decision making meditative but others may find it under stimulating.
- Reflex based tests to solve negative encounters feel out of place for a game about planning.
Conclusion:
Solid foundation for a resource management game but currently lacks the oomph to be engaging for longer periods of time. Careful recommendation since the game is in very early EA, but read the patch notes before committing.
Steam User 4
It has rich ideas for a card game and core gameplay is fun.
As an early access game, there are some issues mostly related to user experience.
Steam User 1
The game is really great! The gameplay is a lot of fun and the graphics are amazing. You should definitely give it a try!
Steam User 3
The game is very fun, but some bugs slow down the game, I hope it will be fixed because it is in early access. It is similar to Stacklands and cultist simulator as gameplay. I recommend it <3
Steam User 0
A fun and promising card game. I m excited for the full release, definitely worth giving a try
Steam User 0
As someone who loves card games, I liked it very much. It has an unusual fiction. Finding new mixtures and trying to fulfill orders is very fun, and the game also has a successful story.
Steam User 0
I have played games with similar mechanics before, I like this style and combining it with alchemy is interesting. I did encounter some bugs, but since it is early access, they can be ignored. I am sure bugs will be fixed as soon as possible. There are also some tutorial shortcomings that need to be fixed. I really like it and I will follow it closely..