Fall of Porcupine
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About the Game
Step into the town of Porcupine and take to the well-loved scrubs of Finley, the newest fledgling doctor to join the ranks of St. Ursula’s hospital. As the seasons in the small-town change and life starts to stir, you’ll soon realize that things aren’t always what they seem: Not everyone is honest with themselves and others, the healthcare industry is not as illustrious as it seemed in medical school, and the work/life balance Finley strives toward might be impossible to achieve.
Check out the “Save the World” Edition
Explore A Beautiful, Diverse World
Not only is there a lot to discover in the old hospital, but also in the small town of Porcupine itself. Take the time to meet the villagers and have a beer with them in the local pub, take a trip to the nearby forest, or spend quality time with your friends.
Hardened Professionals, Sweet Friends
The blunt head doctor, the selfless nurse, Finley’s smart friends, and many other residents populate the small town of Porcupine. Engage in funny, profound, and sometimes serious dialogues, in which you’ll be able to choose your answers and influence your relationships.
Demonstrate Your Skills and Empathy
You don’t even have time to look at the clock because your patients are waiting! Investigate what’s wrong with them through your conversations and treat them in different minigames that challenge you in logic, speed, and skill.
Expose Social Injustice And Structural Problems
At first glance, the small town is a warm, friendly place where everyone knows and greets each other. But if you live there for any length of time, you’ll suspect that not everyone is as honest as they pretend to be – especially in an unhealthy healthcare-system.
Steam User 10
For someone working in healthcare this game is quite relatable and so deep and emotional.
Really adorable story line with moving happenings! Really enjoyed it.
I do say this game is better played with a controller than on PC because some minigames are very confusing and not very clear with how to use the controls.
Steam User 6
Still pretty early on this but couple of comments.
+ Very pretty
+ Music and sound are nice
- This would be extremely confusing if I hadn't seen the prologue played already - I didn't see the prologue bundled in game either so guess I lucked out by seeing a streamer that
- Definitely a story delivery system but full of typos
- Phone UI is an absolute mess for KBM users
- Dialogue skipping is unintuitive - tapping to advance it should display the full text for a speech bubble, then tapping again should advance to next bubble, but it's very inconsistent across the title. Sometimes (~15% of the time) tapping to display a bubble will just skip that dialogue entirely so I've missed a good bit.
- Missed some bugs, like, sequence breaking with story stuff. "Why can I take this elevator when my objective is to get the elevator fixed" kind of basic scripting issues
Like I'm happy I'm playing it, grab it on sale and play the prologue first, but it could stand a QA pass and patch or two
Update - finished the game. It gets substantially buggier as you go along, but it's playable. Pay attention to details - the ending makes sense and is fulfilling if you put a lot of pieces together yourself. However - and this is as much as note to the developers as anyone else -
How does the player character NOT face justice or at least incredible survivor's guilt at the end? They're the one who hit the switch- there was surely an investigation, and they were horribly depressed and the town was ready to lynch them for doing their job *correctly*. You'd think the resulting chaos would put them off the deep end or in prison.
Steam User 5
At first, it was hard for me to get into the story because, due to its very specific pacing, the game takes a long time to build momentum. For the first 8 hours, very little actually happens: small, melancholic moments here and there, caring for patients, solving puzzles.
However, by the end, the story reaches such an emotional intensity that it even made me tear up. The final hours of the game were absolutely worth the entire playthrough. It turned out to be a powerful and deeply emotional story.
I’m proud of our doctors and medical workers and endlessly grateful to them for their work and selflessness—sometimes going against the system and even against ourselves.
10 medics out of 10
Steam User 5
creepy cute mystery game. I loved the game "night in the woods" and this gives the same vibes. it's pretty relaxing also for a chiller. play time 15hr when I split it between 3 days.
Steam User 4
The game and story are decent. The art and animation are charming.
There are still bugs in some mini-games, especially those requiring keyboard inputs. Although it doesnt matter if you fail them.
Traveling between locations in the city and hospital quickly becomes tiresome.
3 achievements require a 2nd playthrough and with no way to skip whole dialogues, replaying soon turns into a chore. I think the game was long enough without forcing players through another run.
Steam User 3
I am being very kind by putting this as a recommendation. I appriciate what they were going for.
Artistically I love the game, the vibe is great, the music is nice, the worldbuilding is intriguing and the dialogues are mostly solid. HOWEVER.... there are many things which could have been executed much better. Unfortunate to say, because I had very high hopes for the game. Mini-games are explained with text also giving you story exposition which didn't really help me understand them as much as actually playing them did. One in particular, I felt, was explained so poorly I couldn't comprehend anything with several re-reads. Playing it didn't help either because the explanation made me so confused, I ended up looking at a tutorial... it was a simple puzzle actually. I didn't feel like I had enough agency to choose my dialogue options often enough. The QA should have been more thorough, as well as translation checking. These things do not affect the gameplay, but it is annoying to see.
Some characters don't feel fleshed out enough, or maybe we didn't have enough time with them. Dr. Krokowski for one is such an interesting character but we never find anything deeper about her since the dialogues are confined to "do your work, Finley". I wish I could have learnt more about the History of Porcupine (albeit upon finishing the playthrough I saw I am missing an achievement for that, so maybe this is my fault). There are many missed opportunities; I was expecting and hoping one of the twins dies making their plotline so much more memorable and better, but the game just kinda forgets about them at one point. Same goes with the dementia patient, I though some grand cult scheme or whatever would be uncovered but no. In the prologue the boxes falls on your head because someone pushed them, I guess it was the hospital's director then?? but why he would be on the 5th floor at the same time as us . Mia urges us to squeeze out more information from the old man, but then the game completely forgets about him. Ironic.
Certain events don't make any sense and left me frustrated, like at Irma's funeral when Finley gets kicked out of Gulian's for causing a ruckus, when in fact I did literally nothing and that miserable old dog was the one ruining it. I understand it's necessary for the plot, but it just makes other characters feel flat because right after that, they go over their actions and say "hey no harm no foul, right?" The enitre climax of the story is so... anticlimactic. the main doc runs away, then comes back to reveal this grand exploitation scheme and just dies. I did not care for his death at all. The hospital burns down, we have a really interesting and stressful event, then the game just ends. No insight into what this outbreak is, no final dialogue with Krokowski or Karl or Mia, the last two whom you have been building a relationship for the entire game. The great build-up is for nothing. Maybe the devs got lost in their own plot. I also wish there was a bigger variety of species and sprites, why is a guy wearing a t-shirt in winter, but this is a minor thing. The quality of art is very impressive considering only one person made it,
Steam User 3
A very cute and emotional story in the life of a pigeon named Fynn (correct me if I misspelled XD)! Fynn is working at the hospital in a town called Porcupine and you get to expierience a part of his life there. The characters all seem very lovingly created with unique personalities. For those who tend to get very attached and emotional might very well shed a few tears when playing through the story (just a fair "heads-up")! But all in all it is definitely worth a playthrough or two (or more XD)!