Friends vs Friends
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5.00
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Digital Deluxe Edition
the Game
Play 1v1 or 2v2 in online, fast-paced, chaotic combat! Gain player levels, get new cards, improve the ones you already have, and get to know an array of eclectic characters with their own unique passive skills. The best part? At this price, you can invite all of your friends to get wrecked, guilt-free!
- Friends vs Friends: Matchmake with players worldwide in 1v1 or 2v2 combat, or host private matches with your friends. Need Support? Invite your friends to spectate!
- A Game with Character: Choose from a stylish cast of characters, each with their own abilities that improve the synergies of your deck.
- Low Price + High Quality = How?!: In order to keep the crew together, we made sure to level the playing field on cost so jumping in is a big-brain move.
- Progress to Impress: Level up and get new cards through matched bouts and timed challenges.
- Stack Your Deck: Collect weapon, trap, and curse cards, then level them up to increase their power.
- Updates and Seasonal Content: Expect post-launch content including new unique characters, cards, maps, and upgrades to your home base.
- Play Dress-up: Unlock cool cosmetics like skins and card design variants for bragging rights!
- Practice, Practice, Practice: Go up against bots to try out new card combos and improve your skills for when it counts.
🎵 Let me tell you ‘bout some friends who invested all they had in a shady site that looked like a scam 🎵
Steam User 30
While I absolutely adore this game, it is not easy to recommend it to others. This game's core design is extremely beginner unfriendly, despite the devs best attempts to help new players. As this game, whether intentional or not, is structured so the rich get richer.
Starting out:
When you first start playing this game the first couple hours will be a hazing period of constant sensory overload, getting your ass handed to you by things you don't understand, and only being given a basic description of what you experienced at the end of the match. The only way to get the full explanation and stats of a card is to unlock it. As of writing this review there are roughly 74 unlockable cards in the game, so unlocking all of them will take quite a long time for someone starting fresh due to the Card Pecks being complete RNG with few ways to mitigate it.
The Perk System:
To add onto the confusion is the Perk System. A well intentioned idea to help give new players, who are usually a low rank, an edge when they get matched against higher ranked players in the form of Perk Cards. Perk Cards are buff cards with a light green border that are automatically used right before a round starts and only applies the to low ranked player, not their teammates.
I feel the need to explain this because there is no explanation for this system in-game, which confuses new and returning players alike. There is also no way to opt out of receiving Perk Cards, so someone like me who plays the game casually (and is usually a mid to low rank) will still be given Perk Cards despite having 200+ hours in the game. Winning with the help of Perk Cards tends to cheapen most victories.
What to expect:
You will lose over and over again.
But eventually your options will expand.
You'll unlock new characters, you'll unlock new cards, and the cards you own will level up and get stronger. And eventually, you'll start winning more and more consistently. However, due to card progression being entirely RNG some players will get ahead faster than others, so it's best to focus on what you find fun rather than trying to optimize winning. Everyone has fun in different ways, so this aspect of the game won't appeal to everyone.
That's what got me hooked on this game. It's very similar to Team Fortress 2 for me, which is the only other PvP game I've ever found consistently enjoyable. It's a game where I can improve my mechanical skills, knowledge of all the systems, and feel like I've earned my wins. But it's also a silly game with a lot of random elements to it, and by proxy a lot of dumb strategies to experiment with, so it's best to not take things too seriously and just focus on the little things that you find enjoyable.
Granted there will always be those matches where your opponent gets all the best card synergies and you draw all the crappy ones, but hey, that's just how card games can be at times. It doesn't help that the current meta of this game is to make it impossible for your opponent to play the game, usually by spamming all the disabling cards, stacking card effects with Card Profaner, and using Mindblowing and/or Akimbo + Snipers/Shotguns to one shot most characters from across the map.
There will be times where you finally get a weapon card you've been looking forward to using and as soon as you try to use it your opponent will delete it or steal it or both. Or sometimes they'll place down a bunch of turrets and camp in a corner waiting for you to attack them cause they have nothing better to do with their time on this mortal plane. But from my experience the people who play like that aren't the majority.
Even after all my hours in this game there are still some basic card combos that just completely shut me down, so don't feel bad if some cards still stunlock you after a dozen hours of playtime.
In summary: This game is a brutal stream of sensory overload and confusion for new players (and sometimes veteran players), but if you're a masochist like me and enjoy overcoming that kind of adversity through dumb luck and embracing this game's chaos, then you'll enjoy Friends vs Friends.
Steam User 101
Good with friends. People who played it for rank are a bit cringe so get some friends to avoid them.
Steam User 41
You've heard of boomer shooters, right? Well, I think we have a new genre with this one: zoomer shooters.
Friends vs Friends is an online PVP shooter, but also a card game, leading to some pretty frenetic, chaotic gameplay; managing your cards, playing them at strategic opportunities, playing countering cards against what your opponent(s) play all while jumping around like crazy and shooting at enemy heads.
The game oozes with style and the art, sound, and design aesthetic are all top-notch. The mashup of chonky retro graphics with dismembered, gored anthropomorphic animals is striking, to say the least. I think it's meant to be cute, fun, and friendly, but due to the skill ceiling and ranking system, it can get a bit heated and competitive.
A game like this lives and dies with its player base and balances its online play with skill-based matchmaking. The trouble with that in this case is the lack of players leading to sometimes very unfair matches. Because of this dynamic, I often let my opponents win a few times just so they wouldn't run away, and so I would have an opponent for more than a single match. That's only a side effect of its current state though. I'm sure this was less of a problem when the game was a bit more populated. As a reference point here, I played at a time when around 100-300 players were on at any given time.
Given that the current state of the game matches you against some less-than-desirable players, it's quite surprising how playable the game is versus people who are not in the same region as you. The game will of course match within your region, but will branch out over time if your wait is too long. The net code is quite good, although the hitboxes tend to get a bit wonky when the latency gets high across the players. I think it's more forgivable due to how chaotic the combat can be sometimes. Still though, de-ranking to somebody because somebody kept shooting you through corners and walls can be frustrating... not that rank even really matters especially when gold-ranked players can go against brand new players.
There's plenty to do here with seemingly every expansion and update adding more things to collect (skins, card backs, avatars), new cards, and characters with daily/weekly quests. After 40 hours in, I still have yet to unpack every card (curse you RNG!). It's a shame the game is kind of forced or pigeonholed into being a PVP game. Paradoxically, I think adding more single-player content into the game to explore everything here would bring in more players even if it would go against the very name of the game. There are bot matches, but most reward mechanics are disabled there and the bots are so bad you need to try to lose, even as a new player.
I think one of the biggest downfalls of the game currently is the performance. Don't let the retro-inspired graphics fool you. This game maxes out my 3070 with ease on the lowest graphics settings possible. The only way around this is to play at non-native resolutions or limit the max FPS to less than my monitor Hz is set to (144 in my case). If this is improved, the game would be much more accessible and possibly bring in new players.
Some of the combos can leave you with a bad taste in your mouth and will make you feel not very friendly at all. Those who save up their hot potatoes, garbage piles, and barbed cards will have some frustrating moments when they are more focused on card management than actually shooting. I may concede that is probably the intention or design, but in particular, some combos feel a bit unbalanced... *cough* akimbo *cough* any weapon... They also lead you to use those particular combos and likely scare off other new or old players never to return.
Overall, it's a great game with lots of love and countless more hours for me to enjoy; however, it has some serious, but fixable flaws.
Steam User 22
great game to play with friends, not matchmaking online players. Nearly every person I've run into were either super high level or hacking. Like in a deck of 25 cards that don't get shuffled until you deck out, how the hell does one player get the same 5 cards every round for 3 straight rounds. Also, the enemies always seem to active the cards before I can even press 'e' once. So, great party game for only friends, not really a fun online shooter with all the stuff I keep getting put with.
Steam User 13
A lightning-fast arena shooter/fighter with a rogue-lite deckbuilding flair.
Fairly fun while it lasts, but goes away as quickly as it comes.
Steam User 32
This game deserved so much better. It's currently pretty dead sitting at about 300 concurrent players & I genuinely believe it could have a solid 3,000 just shooting around. The main issue is the lack of maps. Honestly if there was just more interesting maps this game would have a lot more replay value than just logging in to do quests to farm for cosmetics. Starting-off with a pistol every time feels a bit boring. Having a side-grade weapon equivalent would be fun. (that isn't a f**king katana) Having more modes other than the traditional fps ones like 1 v 1, 2 v 2, FFA (which mind you is still in beta) would be super refreshing. If workshop content was possible I think that would be amazing, but I would have no idea where to start with that & it may be a bit too late for that. All in all, I had fun I just wish I could've came back to a community where I could really outplay in not just traditional shooter strategy, but also with the creative cards the devs clearly went through a lot of effort designing & making.
Steam User 23
I want nothing more than for this game to breakthrough and become incredibly popular and well known and beloved in the gaming community because it really deserves it with its level of polish and its strong identity