The Walking Dead: The Telltale Series – The Final Season
Previously purchased your Telltale’s The Walking Dead: The Final Season – Season Pass here? You'll get automatic access to Episode 4 here on Steam. Episode 4 releases March 26, 2019! Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping and emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends. Emotional, Gut-Wrenching Story – See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
Steam User 22
From playing the first season and seeing Clementine as a young child to the final season as a young adult has been a tragic yet beautiful story. A solid ending for a overall fantastic series. This series has better story telling compared to most TV shows and movies nowadays. Thank you Telltales for this incredible series.
Steam User 15
if a game evokes any emotion, it's great game.
This season made me angry, thoughtful, and even crying, but that's just the tip of the iceberg of the spectrum of emotions these episodes give you.
In my opinion, one of the most important, inevitable themes in an apocalypse is the path of "violence" and "mercy," and both the series and the game "The Walking Dead" explore this. In the final season, AJ grows up as the next generation in a brutalized world, and playing as Clementine, we teach him some necessary, violent behavior to survive. But when we encounter the absolute opposite in the form of James, we can nudge the child toward more peaceful behavior, and I think this gave a huge boost to the plot.
The fact that we can influence the so-called "future" in this apocalypse gives the player a more balanced and rational approach to responding to certain choices. Of course, it's hard to maintain a balance in this oscillation between peace and violence, but I personally tried to achieve it, lol.
And again, in my opinion, if a villain evokes hatred and anger in you, then they're most likely well-written, and this can also be applied to Lilly, who shows that sometimes some people are incapable of change. Although Minnie sometimes evoked similar feelings in me, I'd say she simply found herself in a hopeless situation, and this also affects a person's inner core. The entire school of teenage survivors also plays a role in some of the situations; almost all of them are quite well-written as individuals, and this also affects AJ's behavior and character. I adore this season
«But I remember all the rules. And the first one... Is never go alone»
Steam User 10
It's been over a year since I last played the first season. It's sad to admit, but the moment has finally arrived when I've reached the end of the story.
The season is simply magnificent! It became even better, even more atmospheric and beautiful. I felt like I was playing The Walking Dead 2, as it was so different in quality from previous seasons. The animations, the facial expressions, music, visual design, everything was much better. This game never ceases to amaze!
I also liked the new combat system. Yes, it's looks as simple mechanic, but it's a huge change from the previous three seasons. The only thing I might not have liked was that the fourth season's story revolved around a single location - a boarding school. Compared to previous episodes, where the characters constantly changed locations, it made for an interesting journey. But on the other hand, since this is the final season, the school as a home, as a final point to be protected, was more a good decision than a bad one.
It was a joy to watch the development of the main character Clementine throughout the seasons and her independent adaptation to the dangerous world of the zombie apocalypse. Thank you Lee for raising such a good girl. I also want to thank my friend again for helping me change my mind about this game series. I was wrong.
Now that the story is finished, I will remember this story with a smile and tears. Thank you for everything, The Walking Dead.
Steam User 11
I've played all the walking dead games, watched how much they have progressed, how much the quality has been developed throughout the series, this game is so beautifully heartbreaking and playing it for the first time was a blessing
Steam User 15
The best game among the 4.
Best main character. Clementine is fire, she is both mentally and physically strong, and she use that strenght to protect other and be example, not like many.
Story is good.
Characters dynamics is increadable. Idk why, but this season characters dynamics is more enjoyable than other. Mostly cause they stop killing each likable character, how the did in previews seasons.
Main villian isn't the best, but not worst. Liily try to look tuff, but in the end she show that she some weak ahh villian. William Carver is still best villian. And son of best villian is also amazing. AJ like spong in beggining, and will take you as example. But in the end he will start decide on hiw own, showing to us, that he growup.
And my final score is 10/10. YOU MUST TRY THIS GAME.
Steam User 12
I was a bit let down by the last one. But this brought it back. Beautiful.
Edit: This is one of those games that you wish would go on forever.
Steam User 8
After nearly 10 years since having played the first Walking Dead game by Telltale, I have finally gotten around to completing The Final Season. Naturally, because of these long gaps between games, my memory regarding the previous games has become hazy. So as a refresher, I went back to my reviews for the previous three games, and boy was I harsh. I believe my reviews for the second and third games still hold up, however the first game absolutely not. My biggest problem with that review, and all Walking Dead reviews I’ve written are the over-obsession with gameplay over story, very much a view I no longer have or stand by. Sure, I still think a game should prioritize gameplay over story, as video games are an interactive medium, but that doesn’t mean a game is automatically bad if they decide to focus on story. As I said in my Gris review, ultimately it does not matter whatever medium a creator chooses to tell their story as long as they are able to tell it. As such, with this new outlook I have, I realize I was far too harsh on this series of games in the past, and have really re-evaluated how I review games as a whole. Starting with this game, I will no longer give games arbitrary scores (although they were very fun to come up with some joke with them) as I feel that not only are they reductive to my overall experience to boil them down to a score, but also I find myself pitting games against each other, a mindset that I find exhausting and, again, reductive to the games I play. Now I will simply say if enjoyed or disliked a game.
ANYWAYS!
Enough with the lengthy forward. Let me actually get into the meat and potatoes of the review, and actually provide my two cents on The Walking Dead: The Telltale Series: The Final Season. (Thats a lot of ‘THE’s).
Starting off with graphics/optimization, you know, the part nobody really cares about. When you first boot up the game, you are met with atrocious load times for some reason. Fortunately, these tend to iron themselves out over time. Other than that, there really isn’t much to say on this topic. It runs great, and the graphical fidelity has certainly had another bump up from the previous entry.
However, on that subject of graphical fidelity, there is something I would like to nitpick. I’m not too fond of the artstyle the series has adopted. Character models of the main cast are incredibly detailed compared to the first game, but the environments and secondary/background characters have not received the same love, resulting in this inconsistent artstyle in the game, in my opinion. It was at it’s most apparent when one certain main character turns into a Zombie. That character looks so detailed next to the simplified Zombie NPCs that it is quite jarring. Additionally, there was the return of a character from the first game here, yet strangely I felt like they didn’t update her model enough to be more in line with new artstyle. Like, obviously they did update her a bit, but not to the level of the new cast. She stands out as well next to new characters. Naturally, they likely did this to keep her recognizable, but she was kind of a minor character in the first game, that I only remembered because the story had to spell it out for me anyway. Anyway, I felt the artstyle is inconsistent, or at least more so that the first two games. I did like the detail that far away objects/backgrounds will become more simplified in their colors, somewhat replicating the comics that inspired these games.
I have a few more nitpicks, like how the animations are still a bit rough around the edges, some dialogue was a tad stilted/unnatural, and chapter one had some weird audio quality inconsistencies, but nothing too serious, or out of the ordinary for Telltale games (except the animations, I felt that they somehow got worse as the chapters went on?).
Before I get into the core aspect (the writing), I would like to take a little detour into the subject I was historically way too harsh on; the gameplay. This game is by far Telltale’s most interactive game yet. With collectibles, full 3D movement, free aiming and shooting, and an abundance of the tried and true quick-time events, you can rarely remove your hands from the keyboard/controller. Of course, it’s no first-person shooter or action RPG, but it never intended to be, and that’s OK (screw you, stupid past me). What this game, and all of Telltale’s games aim to be are involved stories with complex characters, and arcs. So, how did this game fair in that regard?
Better than Season Three, worse than Season One. I’d say about on par with Season Two. And, a reminder from the foreward, I have not played Seasons One and Two since 2018, so my memory on those are fuzzy, but the fact that Season One’s story has still stuck with me after all these years, whereas I cannot remember a single character from Season Two other than Luke speaks volumes to me. I felt the story in the Final Season was a bit, meandering. Like not much of importance happened and felt kind of slow overall. Not to mention we didn’t really adventure much beyond the school and it’s immediate surroundings. The new cast of characters are mostly charming, well voice-acted, and have set personalities and morals that make them feel genuine. All but the main antagonists of the game. I can’t really speak of them without getting into spoilers since, as I mentioned before, the main antagonist is a returning character from Season One, and a major secondary antagonist is a somewhat twist within this game’s story. Let me just say, the main antagonist had a lot of potential given, but I felt it was mostly left unexplored in favor of a kind of generic vengeance plot. It’s weird to me we focus a lot more on her relationship with Clementine (who was 9 in the first season and likely would barely even remember her), than the obvious parallels between her and AJ (the second protagonist next to Clementine). As for the secondary antagonist, I really don’t understand what the writers wanted to do with her. The story kept flip-flopping between sympathetic, and detestable. She felt like a walking contradiction, only there to pad out the games villains, and provide a modicum of complexity to the secondary character of Tennessee.
Overall, I think the story was good, not great. I loved the parallels to the first game. The references to events we experienced, the name drops, even the same music and camera angles in scenes in homage to the first game. But by far my favorite callback was the dream sequence in Chapter 3. It was the first time I wept that hard playing a game since the first Walking Dead game. It was magical. Of course, it is not without it’s problems. No piece of art ever truly is. For instance, I don’t like how Seasons Two and Three are almost completely neglected in this game, with almost no references to events or characters from those games, thus making this feel incomplete as a FINAL Season. Additionally, some dialogue options were vague, and resulted in either dialogue that either didn’t feel to match the intention behind the prompt, or lead to narrative changes that felt like a leap from the logical.
All of this said, I enjoyed it more than Season Three, and likely more than Season Two, but I cannot recall. I kind of would like to go back and play the first two games now.