Holy Potatoes! A Weapon Shop?!
A hero isn’t a hero at all without the right weapon… or a shop to buy one from! Become the man (sorry, potato) behind the heroes, forging amazing weapons and selling them on for tasty profits in Holy Potatoes! A Weapon Shop?!, a hilarious mash-up of management and simulation.
As a true chip off the old spud, take charge of your dad’s weapon shop and turn it into the place to be for hard-boiled adventurers. Employ eager smiths to craft hundreds of weapons, then sell them to any heroic spud you like. Peel off the profits to buy more materials, find relics and enchantments on your travels, train up your smiths and then do it all over again! The better your weapons, the better your reputation becomes… keep it up and soon enough, you’ll have a shop that really creams the competition!
Includes the bonus adventure – Spud Tales: Journey To Olympus – completely free, no hassle(back)!
1 player
3GB minimum save size
DUALSHOCK®4
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
© 2018 Daylight Studios PTE Ltd. Licensed to and published by Rising Star Games Inc.
Steam User 0
The game is extremely grindy and repetitive. If you have nothing to do and you would prefer to spend a few hours without using your brain - this game is good enough. I would say it's around 6/10.
Btw, achievements are SUPER EXTREMLY ANNOYINGLY,,, grindy. It will take you hours to finish "craft 50 " achievements even after you have done everything this game has to offer. So yeah, if you have anything interesting going on in your life - you'd be better off just completing the game to a certain extent and giving up 100%. (i got 100%...)
If you still want to go for 100%, remember, MAX OUT HEROES BEFORE YOU MOVE TO THE NEXT LOCATION.
Oh also, dlc... If it's on sale and almost free in a bundle you can take it, but the dlc is 3/10 at most.
Steam User 0
It's a pretty good game, definitely get it on sale (I got it for $0.99)! Decently fun gameplay loop, but it starts to get stale in area/world 3 or 4. Definitely buggy, but nothing game-breaking.
Steam User 0
Holy Potatoes! A Weapon Shop?! is a humorous management simulation developed by Daylight Studios and published by Daedalic Entertainment together with Daylight Studios. At first glance the game’s premise appears almost absurd: a fantasy world populated entirely by sentient potatoes where the player runs a blacksmith shop that supplies weapons to traveling heroes. Yet beneath the playful concept lies a surprisingly robust crafting and business management system. Rather than taking on the role of a warrior embarking on dangerous quests, the player supports those adventures indirectly by forging the equipment that heroes rely on. This change in perspective gives the game a refreshing identity within the simulation genre and creates an experience that blends lighthearted storytelling with strategic resource management.
The story begins when the protagonist inherits a small portion of a struggling weapon shop once operated by their grandfather. With the help of the mysterious business agent known as Agent 46, the player sets out to rebuild the workshop and restore its reputation. The overarching goal is simple: grow the humble forge into the most respected weapon shop in the land while uncovering more about the protagonist’s family legacy. While the narrative remains relatively light and comedic, it provides a steady sense of motivation for the player’s progress. The world itself is filled with eccentric characters, traveling adventurers, and rival craftsmen, all of whom contribute to the quirky personality that defines the game’s tone.
Gameplay revolves around managing a team of potato blacksmiths who each possess unique skills and specialties. Every smith contributes differently to the crafting process, affecting weapon attributes such as damage, speed, durability, or magical power. Assigning the right workers to the right tasks becomes an important strategic element. Players must balance production efficiency, worker stamina, and resource availability while maintaining steady output. Beyond forging weapons in the workshop, employees can also be sent out on expeditions to gather materials, investigate ancient relics, or research new weapon blueprints. Managing these parallel activities requires careful planning, as the player must decide whether to prioritize crafting profits or long-term upgrades.
The weapon crafting system forms the heart of the experience. Players gradually unlock hundreds of different weapon types ranging from traditional swords and axes to exotic fantasy creations. Each weapon can be customized through the selection of materials and the abilities of the smiths assigned to forge it. Different heroes visiting the shop have their own preferences and requirements, meaning that crafting the right weapon for the right customer becomes a key part of maximizing profits and reputation. Successfully matching weapons with heroes increases the shop’s fame, which in turn unlocks new locations, more skilled employees, and additional research opportunities. This progression system gives the game a satisfying rhythm as the workshop slowly grows from a modest business into a renowned forge serving adventurers across the land.
One of the most distinctive elements of the game is its visual and narrative presentation. The art style is bright, colorful, and cartoonish, perfectly matching the game’s comedic tone. Every character is designed as a different type of potato with exaggerated expressions and amusing personalities. Dialogue throughout the game is filled with puns, playful humor, and countless references to pop culture and fantasy tropes. Many heroes resemble familiar archetypes from well-known role-playing games, creating moments of recognition for players familiar with the genre. This whimsical presentation ensures that even routine management tasks feel entertaining rather than repetitive.
The sense of progression is another major strength. As the player expands the workshop, they unlock additional facilities, more advanced blueprints, and stronger workers with specialized talents. The world map gradually opens up as well, revealing new regions where rare materials can be obtained and additional customers can be found. Each expansion introduces new challenges, forcing the player to refine their management strategy. Balancing worker assignments, researching better weapons, and keeping up with the demands of increasingly powerful heroes ensures that the gameplay loop remains engaging for a long time.
Despite its many charming qualities, the game does have a few limitations. The pacing can occasionally feel slow, especially early on when resources are scarce and crafting times are long. Waiting for workers to finish tasks or gathering enough materials for advanced weapons may test the patience of players who prefer faster management games. The interface, while functional, can also become slightly cluttered as more systems and statistics are introduced. Navigating menus and keeping track of all the workshop’s activities sometimes requires extra attention, which can interrupt the otherwise smooth flow of gameplay.
Even with these issues, Holy Potatoes! A Weapon Shop?! remains a delightful and memorable simulation game. Its unique concept, engaging crafting mechanics, and humorous worldbuilding give it a distinctive personality rarely seen in the genre. The game succeeds by turning what could have been a simple joke premise into a genuinely satisfying management experience filled with gradual progression and creative customization. Players who enjoy strategy, crafting systems, and relaxed gameplay will likely find themselves returning again and again to expand their potato-powered blacksmith empire.
Overall, the game stands as a charming blend of comedy and management simulation. It may not offer the deep complexity of some hardcore business simulators, but its accessibility, humor, and addictive crafting loop make it an enjoyable experience for a wide range of players. The combination of whimsical storytelling, satisfying progression, and strategic workshop management ensures that the adventure of forging legendary weapons for potato heroes remains entertaining from beginning to end.
Rating: 8/10
Steam User 0
This is my go to game when I can't sleep and just want to do fun lighthearted tasks to shut my brain off. Thank you for such a cute relaxing little game. I love keeping my little spuddies happy and training them to do really good and clocking the references!
Steam User 0
Holy Potatoes! A Weapon Shop?! is a charming little time-waster with genuinely funny potato-fied pop culture references — spotting the spud versions of Tony Stark, Gandalf, and Lara Croft got a real laugh out of me. The art style is cute and the management loop is smooth enough that I lost track of time more than once just cycling through weapon crafting and selling runs. That said, the core gameplay is pretty shallow: you're essentially doing the same thing over and over across each region, and once you've figured out the systems there's almost no challenge or meaningful decision-making left. It's the kind of game that works best in short sessions alongside something else, like a podcast, rather than as your main focus. If you can grab it on sale, it's worth a playthrough for the humor alone — just don't expect the depth of something like Recettear.
Steam User 0
A nice introductory management game, with a few interesting mechanics going on, with goofy characters, references and so much more. For someone looking for an easy and relaxing experience, I cannot recommend this enough.
Steam User 0
Cute game, great gameplay loop, and dialogue is funny. The core of the game is great and trying to reach the "next level" feels good. Only downside is once you reach the end of the things, there's nothing else to progress further. Ending wise it does feel a bit empty, but overall a fun game.