Sail
Sail to earn more!
Trade Sails is an action adventure game that places you as a trader in a fantastic realm. You will buy and sell materials to earn money by tracking prices, info and predictions. And of course… With a bit of luck.
Sailing has always been dangerous. But never like this
There is a danger at the sea! Sailing is a gamble for careless traders. You will have to be your best to elude and fight with this danger.
Find your best boat to overcome this task succesfully. Buy weapons and get ready to fight back! With enough money, you can always upgrade your boat and weapon.
Features:
-4 different islands to discover
-A Dynamic and balanced trade system
-Different boats and upgrades
-Weapons and upgrades
-Fight with the Shadow at nights
-Day and night cycle
-Winds to navigate your way and strong waves to avoid
-Cargo objectives to earn money beside trading
Steam User 2
8.5/10 I highly recommend playing with friends that are your age group. A lot of people can be either really chill or really toxic. Try searching for a 2 player crew in your age group THAT HAVE MICS!!!
Steam User 1
To start off I want to say that I am giving this game a thumbs up because I genuinely like it (I've put almost 30hrs into it so far), and to support the dude that made this. Pretty sure it’s made by literally one dude. There may be a couple more people on the dev team now but it all stems from 1 person.
I got the game heavily on sale for like 3 bucks. I usually don’t bother with EA games, but I have a huge boner for pirate games so 3 dollars isn’t going to be missed if I hated this. I will say 15 bucks is steep for this. Maaaaaaaaayyyyybeeee before the crossplay was removed (due to hacker/cheaters) but right now you will be by yourself 90% of the time. PC players are few and far between but I’ve run into some folks here and there. There is a quest 3 version with worse graphics but a little more populated.
Okay here’s what I think: It’s clear this was inspired by Sea of Thieves, but this isn’t nearly as involved as SoT. There’s a lot of jank and a lot of bugs. Some of these will result in time wasted. But once you kinda learn what they are, they’re avoidable. Example: I was jumping around an island and got stuck between 2 rock slabs. I couldnt jump or move. Just spin around. I basically had to force quit and lost my loot. Now that I know that’s a thing, I am more careful about certain terrain.
There are 3.5 ship types (There are 4 but 1 is a little raft so yeah 3.5). You can customize between cross wind sails and regular sails. You can pick between 3 sail types (regular, speed, maneuverability). Also there are 3 hull types (regular, heavy duty, light weight). Depending on your ship size, you can mount cannons and hookshots (you can shoot this to latch onto another boat's sails for boarding or onto land for getting on/off your boat easier). There’s an anchor to lower/raise, sails to lower/raise/turn, and a helm wheel of course.
There are quests you can buy depending on your level. They’re all pretty generic. Follow this compass to this spot to find the thing, now go to this spot to get reward. There are a handful of different mechanics hunting down the chests which were fun but some were tricky to figure out. I actually had to ask for help in the discord for a couple of them. As you level up you get access to more expensive quests. They’re longer and the rewards increase by a lot each tier but the objective is the same.
All over the map are icons of different types. The game tells you nothing about them and you’re encouraged to figure it out for yourself.
There are 2 currencies: gold and star coins (looks like blue doubloons from SoT). You use gold to buy quest clues, quest skulls, health potions and ammo for weapons. You use the star coins to buy cosmetics for your pirate, your ship, 2 weapon types, pets, and instruments. The star coins you can earn for free doing the daily spin and daily quest. There’s also a quest board of basic things to do in the game that will net you a nice little starter chunk of the star coins. If you want to pay real money, you can buy star coins that way too.
Side note: Pretty sure the devs are going to start rebuilding this game from scratch to make it easier to add new content without breaking and bugging out a ton of other stuff in the game.
I recommend checking this out as long as you have an open mind and don’t need to be impressed within the first 5 min of playing a game. Again, the game is very rough around the edges, but like I said before I have a huge boner for pirate games so I have a soft spot for it I guess.
Steam User 2
ive put more then 75 hours into this game and regret none of it!!!!!
i highly recommend it if you're looking for a sea of thieves VR game.
thank you for coming to my ted talk.
Steam User 0
Good game but graphics are ahh and theres not alot of players
Steam User 3
Janky as hell but I believe that's part of the charm. SOT in VR, it's a lot of fun. You can find all the pvp and treasure you desire.
Steam User 0
Sail is an ambitious virtual reality pirate adventure developed by Red Team Interactive Inc. in collaboration with Continuum XR and published by Red Team Interactive Inc., and it aims squarely at delivering the fantasy of life on the high seas through physical, hands-on interaction. Designed from the ground up for VR and released in Early Access on Steam, the game focuses less on scripted storytelling and more on emergent moments created through navigation, combat, and player cooperation. From the first moments aboard your ship, Sail emphasizes presence: the sensation of standing on a creaking deck, scanning the horizon, and physically interacting with the tools of piracy forms the emotional core of the experience.
At its heart, Sail is about freedom and scale. Players are dropped into an open ocean dotted with islands, ports, and hostile encounters, free to chart their own course rather than follow a rigid campaign. Sailing itself is a tactile process, requiring players to manually interact with ship systems such as anchors, wheels, sails, and cannons. This approach turns routine actions into immersive rituals, making even simple travel feel meaningful. Adjusting sails to catch the wind or scrambling to load cannons during a naval skirmish reinforces the sense that you are not merely controlling a ship, but inhabiting it. The VR-first design makes these interactions feel natural and physical, distinguishing Sail from traditional pirate games played on a flat screen.
Naval combat is the centerpiece of the gameplay loop, and it is where Sail most clearly delivers on its fantasy. Ship-to-ship battles demand spatial awareness, timing, and coordination, especially in multiplayer crews. Steering while under fire, lining up cannon shots, and managing damage all unfold in real time, creating tense encounters that feel both chaotic and exhilarating. Boarding actions and close-range engagements add another layer of intensity, shifting the experience from strategic maneuvering to frantic, hands-on combat. These moments shine brightest when played cooperatively, as players naturally fall into roles—helmsman, gunner, lookout—without the need for explicit class systems.
Exploration and treasure hunting provide a counterbalance to the intensity of combat. Islands offer opportunities to disembark, search for loot, and uncover hidden dangers, reinforcing the sense of adventure beyond the open sea. While these land-based sections are simpler than the naval gameplay, they contribute to pacing and variety, giving players moments of quiet discovery between battles. The promise of treasure and upgrades encourages risk-taking, pushing players to venture farther from safety in pursuit of greater rewards.
Multiplayer is a defining pillar of Sail, shaping much of its identity. Cooperative play transforms the game from a solitary VR experience into a shared adventure, where communication and teamwork become essential. Crewing a ship with friends elevates every system, from sailing efficiency to combat effectiveness, and even casual encounters become memorable when shared with others. PvP encounters add unpredictability, as rival pirates can appear on the horizon at any moment, turning peaceful exploration into sudden conflict. However, as with many Early Access multiplayer titles, player population can fluctuate, occasionally limiting spontaneous encounters unless coordinated through community channels.
As an Early Access release, Sail openly shows both its potential and its growing pains. The core mechanics are engaging, but the game still exhibits rough edges, including occasional bugs, uneven polish, and content gaps that remind players the experience is still evolving. Island variety and environmental detail, while serviceable, do not yet match the depth of the ship-based gameplay. That said, the developers’ emphasis on community feedback and iterative improvement suggests a project in active development rather than a static release, making early adopters participants in the game’s ongoing refinement.
Visually and atmospherically, Sail makes effective use of VR’s strengths. Expansive ocean vistas, dynamic lighting, and the physical scale of ships contribute to immersion, even if asset detail remains modest in places. Audio design enhances this sense of presence, with crashing waves, booming cannons, and creaking hulls grounding the experience. While the presentation lacks the cinematic polish of larger VR productions, it succeeds in supporting the core fantasy of piracy through sensory engagement rather than spectacle.
Overall, Sail is a promising and distinctive entry in the VR space, offering a hands-on pirate experience that prioritizes immersion, cooperation, and player-driven stories. It is best approached with an understanding of its Early Access status, as its greatest strengths lie in what it already does well rather than in a fully realized content suite. For players who enjoy VR games that emphasize physical interaction, open-ended exploration, and social play, Sail delivers moments of genuine excitement and camaraderie that hint at a much larger adventure still taking shape.
Rating: 7/10
Steam User 2
Had a great time.... crossplay between my index and my kiddos quest 3.