Imperator: Rome
Military Traditions Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units. Different Government Types Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system. Character Management A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art. Diverse Populations Citizens, freemen, tribesmen and slaves – each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness – your success depends on their satisfaction.
Steam User 235
WILL YOU GIVE THIS ABANDONED PARADOX GAME A SECOND CHANCE?
Okay, so if you're here, you're probably wondering if the game is any good. Perhaps you've heard of people calling it one of the worst paradox games back in the day, or perhaps you played it on release and didn't like it. Well, for the longest time, I used to bang on the same drum. I played it on release and wasn't impressed. But things have changed.
So, what is Imperator: Rome, why didn't people like it and what changed?
Imperator is actually the sequel to a little-known old paradox game called Europa Universalis: Rome. It's kind of a mix between PDX's other titles. It takes the empire management from Europa Universalis, the character interactions from Crusader Kings and the population system from Victoria. It adds a few of it's own twists and packages it up into a game set in classical antiquity.
So, that sounds fairly promising, why did it flop on release? Well, the general consensus was that it had four major issues.
The first and most important issue was mana. "Mana" in PDX games reffers to abstract resources that are spontaneously generated (usually by national leaders), that are used to enact various actions. Most grand strategy players aren't huge fans of mana systems and Imperator on release had a terrible case of them. Mana wasn't just a game mechanic. Mana was THE game mechanic. Everything in the game was tied around how much mana you had. You felt less like a Roman ruler and more like a God, limited only by his mana pool. Researching technologies? Mana. Buildings? Mana. Want to convert a given province's population? Happens instantly with mana. How about teleporting them across the map? All doable with mana. While you had mana, you could instantly alter the fabric of reality. While you were out of mana, you were reduced to a passive observer of the game, waiting patiently for your mana to regenerate. This not only lacked realism and failed to create immersion, it was simply boring. You'd watch the game play itself until you got the mana to magically spawn in whatever you wanted.
The second issue had to do with the Roman political system - it wasn't accurately represented. Most controversially, the Roman Republic only had one Consul, even though the Romans were very particular about there always being two. In most other games - this would have been a nitpick. However, when you're making a political game called Imperator: ROME, getting the Roman political system wrong is a non-starter.
The third had to do with the interface - many found it confusing and unhelpful. I personally thought it was just OK, but then again I was used to EU: Rome, which many hadn't played.
Lastly, the game felt like a skeleton devoid of content. There was little differentiating playing Rome, versus Carthage, versus Egypt, versus a random Germanic tribe.
Well, players complaned and, to their credit, Paradox listened. Imperator 2.0, as they called it, completely overhuled the game. The interface was completely redesigned into what I believe to be one of the best and most beautiful grand strategy interfaces of all time. Rome got it's co-consul. New flavour was added. Lastly and most importantly - the mana met the fasces at the chopping block. I didn't believe it at first. It was so intrinsic to the game, and they did away with it.
Better - they didn't just remove it, they replaced it with the kinds of systems grand strategy players love - intricate systems, based off real, interactable elements that make the player feel like this world is more than just an excel spreadsheet. Technology now had it's very own tech trees, with progress tied to the abilities of characters you appont to certain posts, with certain technologies requiring you to have enacted specific policies or fulfiling specific conditions. Would you choose to appoint those that are most able, risking potential political issues and perhaps even treason, or those most loyal - sacrificing scientific progress in the name of stability? Well, those are the kinds of questions the new Imperator will pose to you.
Your pops are also no longer subject to your divine orders. They now acted how they should. If you wanted to convert a given population's culture or religion, you couldn't just press a button and have it done instantly. They would convert slowly and over time, if you provided them with both opportunities and incentives to do so. You could choose to integrate cultures, perserving their specificities, which would make them happy, but piss off all the other already integrated cultures, or try to assimilate them into your dominant culture. The success or failure of these policies depends on their size, geographic spread and your policies. You can encourage one or the other, but you can't force it. If you want to move a given population - guess what, you can't just magically teleport them. You can encourage or discourage immigration to and from given provinces, but you can't just beam half of Rome into Gaul with your magical powers. You would have to provide good enough conditions for them to wish to begin migrating - and then wait out as the process happens naturally. A locally dominant culture in a far away province won't just accept Romanitas. You'll either have to integrate them, or try and create colonies to attempt and get your own culture in there. The locals won't let you do this easily.
I could go on and on. The game is now nothing like it was. So how is it in general oday?
Put simply? Fun. If you like grand strategy, you should try Imperator. If you like other PDX games - you HAVE to try Imperator. Nowadays, it's a great game. If it had launched in this state, as opposed to the way it did, it would likely have been a major success. Sadly, it appears that most PDX fans didn't give this game the redemption it deserved. And so, Paradox axed it. Imperator is no longer officially supported...
..by paradox. But what if I told you that this game has an active modding community that is helping Imperator not just survive, but thrive? Well, it does. There are many mods for this game, but above and beyond all of them I would recommend the Invictus mod. It adds to many things to the game, while still staying true to the original vision and time period. Playing with Invictus, which still gets regular and beefy updates, makes you feel like Imperator is still actively being developed.
And perhaps that isn't as far away from the truth as might appear on the surface. Paradox dropped an update for Imperator in 2023, several years after officially announcing that they were dropping the game. Although they specifically cautioned that this didn't mean it was back into active develpment, we can see that PDX still has some interest in the game. Counting this, and with a loyal modding community to boot, Imperator still might have a bright future yet.
With that, and with this being one of the best-looking (seriously, it's beautiful) grand strategy games out there, Imperator: Rome is an easy recommendation for any grand strategy fan looking for his new fix. For players interested in getting into grand strategies, but wondering if they should finally go for it - Imperator is actually a pretty good place to start. It frequently goes on sale for very deep discounts, has a great tooltip system to help you understand what's going on and moreover, the starting condition of the game, in which there are few major powers on the map, allows you to have a pretty easy start by controlling a nation with just a few small provinces, which you will inevitably guide to great conquests later on in the game.
So, for both grand strategy players and those curious to the ganre being a solid "recommend", all that's left is for you to answer the question that we started out with..
WILL YOU GIVE THIS ABANDONED PARADOX GAME A SECOND CHANCE?
I know I did. And I didn't regret it. Not for a moment.
Steam User 102
Initially launched to disappointment in 2019. Imperator: Rome underwent a transformation with subsequent updates that garnered newfound approval from players. Despite its rocky start characterized by bugs and lackluster mechanics, the game's developers diligently addressed player feedback, implementing significant improvements over time. With updates enhancing gameplay mechanics, refining visuals, and expanding content, Imperator: Rome evolved into a more polished and engaging experience. The dynamic population system, once criticized for its shallowness, became more immersive, and the overall presentation achieved greater polish. While Imperator: Rome's launch may have faltered, its journey from disappointment to approval stands as a testament to the dedication of its developers and the potential for redemption through post-launch support.
Steam User 69
One of the best games on this era. You won't find any game (including SEGA's total war) with deeper mechanics than this one. PARADOX need to come beack and revive this project, it's so close to being truly amazing...
Steam User 49
This is a game that has been called a tragedy in how it was abandoned. I can't blame paradox since the numbers dropped so much and this isn't a staple franchise that needed to work (like eu, hoi, vic, etc). But I will blame them for releasing an unfinished game back in the day that led to the decline of it. Right now, the game is pretty good, very underrated, and is kept alive by a good modding community. I can only imagine where it would be if it got the same treatment as the other franchises in terms of updates and what not. I would very much recommend this game to people who want a mix of eu4, ck3, good economic system, and a detailed political system. Also it has the best map design that they ever made. Don't buy full price, because buying a "dead" game at full price is silly in my opinion. Get it on sale and enjoy the heck out of it.
Steam User 33
Don't let the old reviews scare you, this is very good grand strategy game, especially with the invictus mod. It's entertaining from start to finish. I don't feel overpowered with one of the most powerful empires in my current game. Still plenty of challenges and things to do. If you're interested in the ancient time period and a fan of grand strategy games, you gotta get this.
Steam User 59
Yes, I recommend the game, no don't buy as it won't recieve anymore support from Paradox.
I'm going to be harsh, but over all, the game is in a better state than Vicky 3. Sure, it lacks flavor (playing Rome didn't feel like being unique), could do with several QoL upgrades (more on that later), but the mechanics are all there, work, and are understandable. The UI feels very cluttery, but the outliner is great, it mostly fits on the screen and doesn't reset constantly (once again, looking at you Vicky).
The internal political management are very welcome and make you really feel like playing the head of state, balancing your senate, families, corruption and stability (gave me CK vibes). I especially liked the stability trending towards fifty.
I like the way tech is approached, though it often felt I was pushing for one key tech then "abandoning" the tree for a while and the researcher's ability in his field had no impact (unlike Stellaris for example) since an innovation from one researcher can be used in any of the tech trees.
On warfare, I didn't dig too deep into the specific bonuses of one type of fighting against another and took the one at which my formation was best and over all, it worked well. I found the sieging mecanic a (slight) improvement compared to EU4, yes you have rolls every once in a while, but I felt I never got delays (only stalls or progresses) and sieges rarely took for ever. I also liked the fact that capturing a "state" capital or fort captured all the provinces around (similairly to CK3 where occupying all the castles of a province flips it's occupation). The fact that your can take more than your war goal (compared to CK3) feels good. And the fact that some time after the start of a war if there is no change in the occupation of the war goal, there starts to be a countdown towards peace (of 3-4 years).
On the eco building, I really liked the on hover what it currently gives to what it should give. I enjoyed the simplified budget system, though it may have been a bit too simple.
Also the game has a leger! For the love of grand strategy! That should be in every game!
Steam User 25
It was a disappointment at launch, but thanks to a few passionate devs working on updates and working together with modders to give them tools to work with, even incorporating some of their fixes into the base game: It is actually in a really good state right now. I play with the Terra Indominata mod, wich is a derrivative of the Invictus mod and Invictus is basically the intended way of playing the game at this point, it's the base game but bigger and better. The devs even turned on Ironman mode for modded saves so you can still earn achievements.
It's a Paradox game but well-adapted to the ancient world. I think the mechanics for managing your Empire is some of the best I've seen, it incorporates some of the best aspects of Crusader Kings and Europa Universalis but puts its own spin on it and introduces new mechanics. Aside from the conquest keeping your nation together by managing the power-base and loyalty of characters/factions within the country as well as the loyalty of provinces that have pops of different classes, cultures and religions is suprisingly fun and continues to be a necessity in your campaign without quickly becoming tedious or snowbally like some other Paradox games have a tendency to become.
So basically, it's a shame that they released the game in a sorry state and basically abandoned it, it severely reduced the playerbase. This being said, the consensus at this point is that thanks to some updates and the mods it's genuinly a really good game. So if you want a Paradox game set in the Ancient world, I highly recommend it.