VetVR Veterinary Simulator
This is an Early Access version of ‘VetVR Veterinary Simulator’ being developed by a small but passionate indie studio led by real veterinarians. We’re developing this game in association with the Colorado State University Veterinary Teaching Hospital and are excited to incorporate your feedback into the final game. Tell us what you think in our Community Hub!
You got hired straight out of vet school. Your new employer recognized your talent and love for animals, so they’ve chosen you to help them launch their brand-new vet clinic! Show them everything you’ve learned by providing gold star care to a variety of tailed and scaled clients.
Diagnose and treat complex medical conditions, mysterious injuries, and emergency scenarios! Determine what is wrong with your patient based on the animal’s behavior, medical reports, and real-world data such as X-rays and blood tests. Find the right treatments and remember that each decision will positively or negatively impact your patient.
Brush up on all your veterinary fundamentals by playing through numerous training levels created by real-life DVM, MSc, PhD Veterinarians. Grow your confidence as a veterinarian regardless of previous knowledge levels and practice making split-second decisions that affect the life or death of your animal patient. Practice using tools, requesting tests, reading charts, and administering drugs to treat and heal animals in various levels of need. Each patient will require real veterinary logic and test your skills. When mistakes are made, rest easy knowing you can restart a scenario at any time.
As you complete both high and low-intensity scenarios, don’t forget to look around. You might be surprised by what you find. Discover fun Easter eggs, unlock hidden games, and be rewarded with new and exotic animal cases. Between saving lives, take some time to relax in the lobby and play fetch with the clinic mascot, Bruce. Be careful letting him around the snack bar though, he has a reputation for stealing anything with a carb in it.
As you successfully treat everything from minor wounds to unidentified patient illnesses, you will find that your work is really having an impact. Customers are talking about the clinic and even recommending it to others. They’re especially fond of your care for their pets and it seems like the harder you work, the more your clinic’s reputation grows. Get rewarded by unlocking new and exciting scenarios! Did someone say the local zoo was looking for more vets in the area to work with? I guess we’ll find out!
Steam User 2
This game is very interesting and a lot of fun. It has a great mix of education and VR silliness. You can feel the early access but all the details are there behind the sometimes clunky menus. I'll keep coming back to look for new updates.
Steam User 0
Pretty good! Fun little "missions" clearly based on real life examples and enough VR interactivity to make it fun. It's not the most detailed VR game out there, but it definitely teaches you stuff and gets the point across.
Steam User 4
As someone with no medical training, I think this is a really good sim. The main takeaways for me are that I have no idea how to read ultrasounds, and that low blood pressure/high pulse is terrifying when you have the EKG constantly in the background.
The controls are smooth and easy to interact with, on the Index controllers my only issues were I could not teleport with the right controller, and that selecting medications uses a physical grip instead of a trigger press. On a very high-spec machine, this plays butter smooth with no settings touched. Oddly enough, there are physics for the hoses and very little interaction with the dogs themselves, though that may be intentional. (On the table, I have not interacted with any in the lobby.)
I highly recommend this game to anyone who has a passing interest in medical work. I hope to see more practical applications come to "gaming platforms."
Developers:
I assume all the unlabeled medications don't currently serve a purpose in-game, I am not familiar with all of them yet some have their purpose on the container. I assume Fentanyl is dosed in micrograms, whatever unit of measurement it uses has a broken symbol. Because there are no finger physics and objects are grab/no grab, the dial to adjust anesthesia is hard to turn without hitting the switch.
As a player who is interested in medical but has no experience with animals, the pharmaceuticals and blood tests were easy, but I struggled with reading radiology and ultrasounds. It may help to have a slower introduction for imaging as I have no idea where organs are located on a dog and I still don't. It could be helpful to have anatomy charts inside the game itself, perhaps even a full model.