Pathfinder: Wrath of the Righteous – Enhanced Edition
About This Game
Discover the Story
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
PLAY YOUR HERO, YOUR WAY
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
FOR EVERY CHOICE, A CONSEQUENCE
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
A NEW WAY TO FIGHT
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
GATHER YOUR PARTY
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
LEAD THE CRUSADE
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
CHOOSE YOUR PATH
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous path toward becoming a living Legend.
Chief 0
Awesome game. Didnt have so much diving into role-playing for very long time. Thousands of small details in game design keep you entertained as the story goes and in every aspect of it game developers added something new. Cons are: so many features can't be without bugs / UX problems. But still very enjoyable.
Steam User 201
IT'S TOO MUCH! STOP! PLEASE, NO MORE!
I played a lot of CRPGs: BG, Icewind Dale, Neverwinter, Pillars, Numinera, you name it, and when I wished for more, I didn't mean literally. It's like we take a game and multiply everything ten times. Would be nice, right? Not quite...
Dozens of classes, huge world, gigantic amount of content... Enormous quantity dragged huge problems along.
Imagine you get into some top of the top restaurant. It's size more like a castle, but you are completely lost there. Menu consists of few thousand entries, but you spend all evening and night to just pick something. Food is made by Michelin 3 stars chefs, but flies circle the rooms, cockroaches run on tables and rats occasionally steal a morsel from plates.
Let's start with problems:
- It is not new player friendly. You need to be a complete pro and know all the nuances and build paths of 50 classes (that can all be combined in tricky ways and on which level), 10 "extentions", trillions of skills, subskills, subpaths, spells, supspells, sidepaths, sideskills, over-and-under skills, and item-wise game progress. If you know, game is a piece of cake, if you don't, better use "auto-leveling" and go play easy mode.
- Because of immense variety, every fight is played on extremes. If you buff yourself to the moon, you get past with ease, if not, simple mobs will wallop your butt.
- Prevous point leave you to a few choices: savescumming like crazy (which is super boring) or sleep almost after every fight (which most of the time break story narrative: "Quick! We must hurry or everyone is eaten alive!!!", "Ok, I'll just sleep for 24H")
- Prevous point also brings huge inconsistency: I haven't encounter hard bosses, even hidden ones, but some very basic mobs made me do up to 50 attempts
- Huge.. No, HUGE amount of bugs.
- I couldn't imagine that in such games could be problems with control, but this game surprised me even with it. Moving in tight corridors is utter pain, during fight characters could run completely away or ignore action and waste it, UI can show you options that are not available, lot's of stuff that make you reload fights again and again.
- Game is atrociously unoptimized. I don't know if it mine cryptocurrency or calculate chemisty reactions, but my 3090Ti roars and overheats. I had to put most of settings to medium and low just to prevent videocard burning, although nothing is slow at highest options.
- Wife had left me because she won't live with a looser which throws 1/20 three times in a row in 90% of cases.
Sounds bad, eh? But let's look on the bright side:
+ Main story, side stories, exploring, world - everything is super interesing and exciting.
+ Many characters, antagonists and most of companions have striking personality, marvelous individual stories and quests, they'll stay in your heart for long time for sure.
+ Vast variety of how to progress the story, who to become, who to befriend, who alienate and which way to use for resolving the crisis.
+ If size of the world, amount of classes, characters, items, spells, quests and other things is not enough, there are built in "Heroes of Might and Magic", literally!
+ Most of DLCs are superb.
After 400h of only just the first playthrough, and after so many downsides, can I recommend it? Of course! Game is definetely made with love and it is seen with naked eye how much effort devs put into this product.
Will I play it again? Although there is tremendous replayability, ulikely, just because is too much time consuming. Will I remember it? 100%, many characters are with me forever. Will I play next game devs are doing? Shut up and take my money!
So, forget about job, kids, wife, frinds, life, deep dive into troubled world of Golarion, take the burden of chosen one and save mankind from demon hordes (or don't, but gain your own pefidious profit, you rascal).
Besides, where else you could do such fantasy and mythical things like: making friends as an adult, earn money, travel the world, make decisions which count, and, most importantly, sleep for 8 hours a day.
"I am helpful, am I not?"
8/10
Steam User 215
I played this game to scratch the itch after Baldur's Gate 3.
As someone who only recently got introduced to the DnD in BG3, I found the Pathfinder system to be more complex and challenging - 25 different starting classes, 161 subclasses, and even more feats, and A LOT of math behind combat. Luckily, the game has many difficulty levels and an excellent in-game guide. A switch between turn-based or RTwP-style combat also adds to the flexibility. Still, it's not a game for complete beginners in cRPGs.
The plot is nothing groundbreaking, imo, yet it is far from boring and has amazing, memorable moments, especially for the companion's quests. For a game that requires A LOT of reading, the dialogue is written well.
The game is HUGE and very easy to sink many hours into. That's one of the game's strengths but also a weakness since sometimes it felt like a slog and overwhelming. The replayability value, though, is very high.
The graphics are decent, the music is excellent, some annoying bugs here and there, but nothing game-breakable (for me).
Overall, it was an enjoyable and fun experience, and it is worth playing if you love complex RPGs and a good long story. A solid recommendation, especially with a discount! :)
Steam User 489
Data tracking update is being reversed
Steam User 311
They removed the Spyware. So finally I can give it a go
Steam User 183
1009 hours, still haven't beaten, just figured I should leave a nice review at this point.
Steam User 125
Really good if you are going through BG3 withdrawl after 700 hours.. :D
Steam User 152
This game took me nearly as long as Kingmaker. I probably shaved off a dozen hours because of some previous knowledge coming over from that game. That said, I will say that most of my previous complaints still absolutely stand.
For starters, this game is BLOATED. If your idea of fun is 150+ hours for a single initial playthrough, then this is probably your dream game. If someone asked me what "overstaying your welcome" means, I'd show them this game. I'm well aware that this is subjective but it really feels like the end credits should have rolled thrice over by the time you actually see "The End" sprawled across your screen.
In addition, this game is still an absolute mess of stats and balancing, made even worse by mythic powers/paths. Your and your enemies' lethality spikes to absurd levels by the last portion of the game. In this game moreso than the previous entry I felt like the delta between absolutely steamrolling or getting your ass ate on the spot is much higher. The inbetweens are much more rare. So yes, you still need a lot of prior knowledge on the system if you plan on not being miserable.
I would say that the entirety of chapter 4 can go to hell, but it's already worse than hell, so whatever. In principle it sounds pretty cool, an ever shifting city scape that reacts to camera rotation, but the execution makes it so incredibly tedious and frustrating. Combine the weird navigation with the fact that you keep getting jumped around every corner, and for a city you have to explore this really makes it insufferable. If I wanted to experience something like that, I'd go to Chicago.
So what's better? In short, everything. Graphics, stability, performance, UI, sound design, classes and archetypes. Pretty much everything is a straight up improvement over Kingmaker. The world is fully 3D and rotatable, the graphical fidelity is orders of magnitude higher, the music is better, the UI font is so much nicer and for one of my favorite changes, if you're stacking bonuses that don't stack, the game will show you the sources so you don't waste slots on accident. There's a ton of QoL improvements as well, like being able to tell the skeletal salesman what you want him to sell., or there being a small icon on scrolls you are able to copy into your spellbook. Camping rations are gone, which means you can rest at any time so long as the area is clear. This is offset with Abyssal corruption, which is there to prevent you from resting after every encounter. It's a bar that fills up every time you rest, and at certain breakpoints you get debuffs until you go rest at a sanctified area. There's also crafting in the way of brewing potions and scribing scrolls. I have hoarded so many potions and scrolls it started slowing my inventory down, so I've never actually crafted any additional potions/scrolls myself, but it's there if you want it.
One thing I am immensely grateful for is that quests will no longer fail after a certain amount of hours pass. Quests are instead tied to a specific chapter, and the game will ALWAYS warn you if you're about to cross a point of no return. When you're in the last chapter that a quest can be completed in, it will have a red hourglass icon in the journal. This makes exploration so much less stressful, and I'm so glad they did away with the classic time-limited approach. This is by far the best combination of leniency and having some semblance of the fact that the world will not wait on you forever.
Another thing that is VASTLY improved over Kingmaker are tutorials. As in, now there actually are tutorials about things like damage resistance and immunities, level/stat drain, status ailments, methods of attack, flanked/flat footed, etc. This is a much better introduction to the system than the previous installment.
The mythic paths, for all the gripes I have with stats and balancing, are amazing and I love the gameplay fantasy and flavor they add. I am almost temtped to do another run with a different path to see how it will pan out.
I will say that in some ways I prefer Kingmaker. The enemy variety is much, much better in that game, but that's not really fair considering the setting. Also the graphics in this game look kinda waxy? I don't know how to describe it but everything has this strange, pallid sheen that makes the game look like everything is made of clay. Not a fan.
I feel like a battered wife, but I kinda prefer the kingdom management over the crusade management. Don't get me wrong, both are still absolute tumors that should be excised and never attempted again, but at least in the kingdom management I wasn't forced to also manage several armies on the world map. And if you turn it to auto mode, you lose out on a ton of useful relics! Wowee, I hate it so much.
All in all, if you love CRPGs, if you love Pathfinder or other DnD-like systems, you don't mind having a ton of prior knowledge, and are willing to spend well over a hundred hours for a playthrough, this is the game for you. Personally, I enjoyed my time with the game and am more than happy to let it be a one time thing.