Orakyubu
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Orakyubu is a game about 2D puzzles in 3D space.
To compete each puzzle, you will need to push boxes onto every target. However, there’s a catch – each puzzle is contained on the faces of cubes. It is possible, and usually necessary, to move the pieces of each puzzle across the faces of their cube as well as onto other cubes to solve the puzzle.
Orakyubu contains around 25 puzzles. Each one requires you to approach it in a unique way, so no two puzzles are the same.
Steam User 0
mind twisting, very unique, last puzzled stumped me, but honestly the game perfect length to display a simple but powerful game concept
Steam User 0
a fun and relaxing puzzle game.
Steam User 0
If this was combined with Patrick's Parabox, puzzle makers and puzzle solvers will be aiming to stretch the meaning of "mind-bending" against the common individual's limits.
Short puzzle game that's worth the little bits of the feeling of victory gained.
Even when there's a lot of room for new level ideas to be made from this game's premise.
Steam User 0
Great puzzle concept, but too short of a game; it starts to get more complex and interesting at a certain point, but then there are only 4 levels left. I like the presentation, but the controls get a little confusing when changing faces, O had to rewind a few times because I moved a block to an undesired direction because the ball went to a wrong direction.
Overall, it is a good puzzle game, but the game ends way too soon. At least it is cheap and not that hard, so it is very approachable for a puzzle game, give it a try!
Steam User 0
Very creative puzzle game. It gets tricky quickly because of the very specific moves you have to make though.
Steam User 0
A really good puzzle game! Aside from the levels that are just sliding box puzzles stretched over a cube lol, I really liked the unique (at least to me) difficulty of figuring out how to maneuver around and between different pieces of a puzzle, it makes for a kind of weird mapping process. By the end I actually understood in my head how to navigate it, and that's the highest praise I have for a game; it had me "thinking with portals" but with cubes. I hope there are more games from this developer at some point in the future!
Steam User 3
1.5-hour minimalist puzzler with inconvenient controls. like the description says, it's 2d puzzles in 3d space, and as usual, the 3rd dimension only makes things clunky and tedious.
both mouse and keyboard are a must. the former to select things (left click), move the camera (hold rmb) and zoom (wheel), the latter to move the selected thing (arrows or wasd), but no keyboard in the menus, have to click everything there. non-rebindable hotkeys for said menu (esc), undo (z), reset (r), and camera (shift if you prefer it to holding a mouse button).
level select isn't great. somewhat branching progression is always good but it's really zoomed out, no level numbers, no keyboard navigation. zoom doesn't work there but camera rotation does because it's all in 3d. and while there are arrows on the sides, they can't be clicked, there's only edge scrolling (well, edge rotation in this case), making things even worse. the save file has level names (still no numbers) but they're never shown in the game.
25 sokoban puzzles, with the added nuisance of having to rotate and move boxes to find and reach the exit. buttons can be held to move/undo more but undo doesn't work after a level reset. movement is based on the current view, so even if you find an angle where most of the level is visible, holding up might move the circle up on one side, then left, for instance, upon reaching another. can't push more than one box either and no new mechanics throughout. mid-level progress isn't saved on exit, which is most problematic on the final level.
no need for dark mode, as the whole thing is black with white puzzle elements, blue selected circle and green for solved levels, but on a darker monitor like mine, the currently selected cube is barely distuingishable from the others. settings are available anytime. separate volumes, windowed mode toggle for a non-resizable window and no resolution options, so it's useless, plus look sensitivity slider, toggles for inverting left/right and up/down and a few languages. would also need a v-sync toggle.
my dislike of finicky 3d puzzles aside, it just about gets a weak recommendation. would be stronger with better controls and functionality.