Onirike
Dreams are fed by our own desires. They dwell within us since we are born and this is what we call them until they become real. But… have you ever wondered what happens to dreams that never come true?
Onirike is an original 3D adventure, puzzle and platformer video game which takes place in an intricate open world, designed with a non-linear narrative and presented with a peculiar audio-visual aesthetic.
Throughout the game, the player will take the role of Prieto, a strange being unaware of his own nature, but who has the rare ability to become invisible. Exploration, stealth and cultivating gypsophila flowers will be key to unveiling the story of Prieto and the orb in which he lives.
Main features:
- Explore Onirike’s intricate open world.
- Discover its captivating non-linear story.
- Be amazed by its peculiar audio-visual style.
- Help Prieto gain new abilities.
- Strategically grow gypsophila flowers.
- Avoid the devourers of souls by becoming invisible.
Onirike is a project funded by Red.es and the European Regional Development Fund (ERDF) through the Red.es Program to promote the videogame industry. These grants are co-funded by the Spanish ERDF Pluri-Regional Operative Program (POPE) 2014-2020.
Steam User 1
Onirike, developed and published by DevilishGames, is a surreal 3D platformer that blends dreamlike exploration with light stealth and survival mechanics, all wrapped in an aesthetic that feels equal parts eerie, whimsical, and otherworldly. It follows the strange and fragile figure of Prieto, a being who has no memory of his origin and lives in an endless loop within a distorted dream world. The game frames his journey as a search for truth—one that requires gathering key fragments scattered across an ever-shifting landscape of nightmares and fantasies. From the outset, Onirike embraces the logic of dreams, presenting environments and characters that defy structure, expectation, or explanation. It aims to pull you into a place where curiosity is always tinged with unease.
The world itself, known as the Orb, is a standout element. It is built from bizarre architecture, crooked pathways, carnival-like nightmares, and characters who seem stitched together from subconscious fears. DevilishGames leans heavily into a handcrafted, almost stop-motion-inspired art direction: models have a claylike texture, lighting is stark and theatrical, and animations carry a slightly uncanny stiffness that deliberately enhances the discomfort. Walking through the world feels like wandering into a forgotten corner of a Tim Burton sketchbook—dark, grotesque, but undeniably imaginative. Each region introduces new motifs, from rotting circus tents to fog-drenched hills, and the visual tonality works hand-in-hand with the story’s themes of identity, memory, and existential loneliness.
Gameplay centers on platforming, exploration, and a unique invisibility system tied to gypsophila plants. Prieto cannot fight; instead, his primary tool is his ability to turn invisible, which allows him to evade threats. This invisibility, however, doubles as a survival hazard. Stay invisible too long, or let the gypsophila gauge deplete, and Prieto risks disappearing entirely—a full reset that sends you back to the nearest planted checkpoint. This mechanic adds tension to even simple traversal. The world constantly pushes you to manage time, search for new gypsophila, and decide when to advance or when to retreat and secure progress by planting new flowers. The result is a platformer where every movement feels tied to a resource, amplifying both caution and urgency in otherwise open environments.
Puzzle design contributes variety as you progress. Collecting key fragments often involves completing small challenges: navigating quirky mazes, resolving environmental puzzles, or interacting with strange NPCs whose requests are as unpredictable as the world itself. Some of these puzzles are clever and thematic, while others feel more like interruptions to the flow of exploration. Prieto gradually gains abilities, such as a dash that improves mobility, but the mechanical depth remains modest. Platforming itself can feel imprecise—jumps may have floaty momentum, and the camera occasionally becomes unruly during tight spaces or steep vertical climbs. These technical quirks can be frustrating, especially when paired with the pressure of the visibility mechanic.
Narratively, Onirike operates through suggestion and symbolism rather than clarity. The story unfolds through narration and environmental hints, emphasizing Prieto’s search for meaning and escape from repetition. The game rarely provides direct answers, instead encouraging players to interpret its metaphors about dreams, identity, and the fragility of memory. This approach can be profoundly resonant for those who enjoy introspective or experimental storytelling, but it may feel too abstract for players looking for a cohesive or straightforward plot. The emotional tone is melancholic yet hopeful, presenting Prieto as both lost and striving, fragile yet determined.
Onirike is not a long game; most players can complete it in a handful of hours. Its world encourages exploration, but the mechanical loop—managing invisibility, planting gypsophila, platforming through surreal spaces—remains consistent throughout, with little mechanical escalation beyond new ability introductions. The game’s replay value largely depends on one’s fondness for its mood, atmosphere, and visual identity rather than deep gameplay systems.
Despite its shortcomings, Onirike succeeds in carving out a distinct place among indie platformers. It is visually striking, thematically unusual, and bold in its willingness to embrace surrealism over convention. While its controls and systems may frustrate at times, its imaginative world and dreamlike presentation linger long after the experience ends. For players interested in atmospheric, metaphor-driven adventures—experience-first platformers that prioritize tone over precision—Onirike offers a uniquely haunting journey into the subconscious. For those seeking polished mechanics or traditional narrative structure, it may feel too uneven. But in its strangeness, it finds its strength, offering a world that feels unsettling, creative, and unmistakably its own.
Rating: 7/10
Steam User 0
I always like a game about being a clown and collecting spores.
Steam User 0
A cosy platform game that never gets too hard, with a simple story and some interesting gameplay mechanics. Pretty short, linear and enjoyable. The movement system may be a bit clunky sometimes, but in the end it feels good enough to not be frustrating. Recommended but its actual full price of 15 euros feels like too much, bought the key instead.
Steam User 0
Cute and charming platformer with interesting style and aesthetics.
Steam User 0
It's a pretty good, short, platformer, i would play with a controller though and if the game is lagging it's almost unplayable. The checkpoint system is weird but it doesn't really matter cuz you can put down your own checkpoints every few feet so I can't complain.