Rain City
Rain City: a city where rain always pours. This puzzle game features warm, picture book-like graphics and a story with lifelike animals.
The game begins with the main character, a cat, who embarks to Rain City to find his sister. The story is both bizarre and exciting making players get lost in a mushroom field, search for a secret passage, and run experiments in a laboratory. The reason rain continues in Rain City is uncovered when players find his missing sister…
Players control the main character to look for his sister in the city. The story moves along while meeting various characters, gathering information, solving puzzles, and clearing minigames. There are elements that test skills including memory and observation, and the many items that appear add to its appeal to the game.
The picture book-like graphics and story about animals who live like humans will draw you in to the world of Rain City.
Steam User 2
It looks nice but the actual game design is not so good. Some puzzles here are not obvious at all and take ridiculously long to try and fail. The final boss has FPS bug which is fixable but many will rage quit and uninstall before finding the solution. Interface is not 100% compatible with controller, I had to use mouse also. But I still think this game deserves some love. And an English guide, which hopefully I can do in due time.
Steam User 0
Cute graphics, puzzles far from mind twisting. On the criticism side: it's actually the worst movement point'n'click behavior I've ever met! Dialogs (in EN version) are a bit awkward, translation deficiencies throw in also a sentence in French. Nonetheless, the game is worth spending a few hours on it. :)
Steam User 0
Pretty OK if you're a fan of the genre or played other games by the same developer.
Story is nice, art is beautiful, music calm and not intrusive. Controls are pretty bad, but manageable.
What continues to amuse me is how poor the translation is.
Overall I'd say if you liked other games by Cotton, you'll probably like this one as well. Otherwise looks elsewhere.
Steam User 0
I'm hitting the recommend button because this isn't a bad game by any means. My only frustration is the game mechanics which are not the best, and the increasingly convoluted puzzles that made me look up a guide and roll my eyes at the solution. Overall good still.
Steam User 0
Actually not bad. The first point and click game I've ever seen where you know what to do next most of the time.
Я понимаю людей которые ругают игру за отсутствие заявленного русского языка, но в целом я со своим базовым знанием английского спокойно её прошёл. Не то чтобы там был какой то закрученный сюжет или диалоги, для которых необходимо знание языка на уровне носителя, так что я бы посоветовал всё же попробовать её пройти. Всё же игра очень красивая, а загадки в ней в отличие от других игр подобного жанра решаются довольно просто, к тому же почти все предметы используются в локации в которой ты их находишь, поэтому не приходится ходить туда сюда пытаясь понять, что ты не нашёл.
Итог, если у вас имеется хотябы базовое понимание английского на уровне пятиклассника, проблем с игрой у вас возникнуть не должно, к прохождению рекомендую.
Steam User 0
Rain City is a side-scrolling point-and-click adventure game developed by Big Pineapple and published by Cotton Game, a studio known for atmospheric and visually distinct puzzle titles. The game follows the story of a cat who arrives in a city that is perpetually soaked in rain, searching for their missing sister. From the outset, the game immerses the player in a world that feels both surreal and melancholic. It’s not just the unending rain or the talking animals that lend the game its dreamlike quality—it’s the way every scene is illustrated with warmth, detail, and a touch of the uncanny. Visually, Rain City adopts a storybook-inspired aesthetic, with hand-drawn environments and characters that resemble children’s book illustrations, albeit tinged with a quiet sadness.
The game’s narrative is relatively straightforward, but it's told with restraint, allowing the environment and characters to communicate just as much as dialogue or exposition. As the cat protagonist explores Rain City, they meet a variety of eccentric animal residents, each with their own small part to play in the journey. Conversations with these characters are brief but often strange or subtly emotional, reinforcing the idea that something in this world is just a little bit off. The world feels lived-in yet slightly disconnected from reality, giving the player a constant sense of otherness that aligns well with the themes of loss and mystery. The rain itself becomes more than just a visual element—it sets the emotional tone, creating a slow, pensive rhythm to everything that happens.
Gameplay-wise, Rain City sticks closely to the classic point-and-click adventure formula. Players collect items, solve puzzles, and interact with the environment to move forward. The puzzles are mostly intuitive, though they never reach a particularly challenging level. For players who enjoy exploration and solving light logic puzzles, the experience is satisfying without being demanding. Occasionally, the game introduces mini-games that break up the standard formula. These range from simple reflex challenges to memory puzzles, and while they add some variety, they can feel inconsistent in tone. Some are engaging and fit well with the pacing, while others feel slightly jarring or out of place within the broader narrative.
The interface and controls are functional, though not without small frustrations. Movement can sometimes be clunky, with the character needing to stand in very specific spots to trigger certain interactions. This can occasionally pull the player out of the immersive experience, especially when backtracking or trying to solve time-sensitive puzzles. In addition, the game’s translation into English, while understandable, is not always smooth. Awkward phrasing or odd sentence structure crops up now and then, which can disrupt the flow of the story or weaken the emotional impact of some scenes. Still, the overall narrative remains coherent, and the gentle, subdued atmosphere carries much of the storytelling weight.
One of the most striking features of Rain City is its sound design. The ambient rain, subdued music, and minimal sound effects work in harmony to create a calming, reflective experience. There’s no sense of urgency in the game’s pacing; instead, it encourages players to slow down, take in the details, and enjoy the process of discovery. This leisurely tempo won’t appeal to everyone, especially those looking for fast-paced action or complex mechanical systems. But for players in search of a more meditative, story-driven experience, it’s an appealing invitation to get lost in a small, lovingly crafted world.
Rain City isn’t a long game. Most players will finish it in a few hours, and while there are secrets to uncover and optional dialogues to explore, there isn’t a strong emphasis on replayability. That said, its brief runtime suits the game’s structure. It delivers its story with a clear beginning, middle, and end, and it does so without overstaying its welcome. The final moments bring a subtle twist that doesn’t rely on shock but instead reinforces the emotional tone that the game has been building all along—quiet, bittersweet, and reflective.
In the end, Rain City is a charming, if occasionally flawed, experience that places atmosphere and visual storytelling at the forefront. Its puzzles are simple but serviceable, its world is small but emotionally resonant, and its narrative is understated yet meaningful. It may not appeal to those seeking depth or challenge, but for players who enjoy slow-paced, artistically driven games, it offers a thoughtful and soothing journey through a rain-soaked dream. It’s the kind of game that doesn’t demand much but leaves a gentle impression, like a memory of a place you once visited in a dream and can’t quite forget.
Rating: 6/10
Steam User 0
this game is so beautiful - a quaint and cosy game to calm your mind,