FTL: Faster Than Light
FTL is now available in 9 languages! English, German, Spanish, French, Italian, Polish, Brazilian Portuguese, Russian and Simplified Mandarin!
************************
The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty, and events by Tom Jubert and guest writer Chris Avellone.
If you already own FTL it should update the new content automatically. Advanced Edition is included free for anyone who purchases the game from this point forward.
************************
In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It’s a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.Key Features:
- Complex Strategic Gameplay – Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle.
- Play at Your Own Speed – Pause the game mid-combat to evaluate your strategy and give orders.
- Unique Lifeforms and Technology – Upgrade your ship and unlock new ones with the help of six diverse alien races.
- Be the Captain You Want – Hundreds of text based encounters will force you to make tough decisions.
- Randomized Galaxy – Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same.
- No Second Chances! – Permadeath means when you die, there’s no coming back. The constant threat of defeat adds importance and tension to every action.
Steam User 154
The best game i'll play in my life.
I spent over 2000 hours on FTL, have every achievement on Hard and taken every ship over 7k point victory. I never played any mods, not even multiverse, because the base game was enough.
Most of my hours were racked up when i quit drinking 10 years ago. FTL got me through that. Today, I just finished my last run with the Kestrel. This was the last time I'll play FTL. I have given enough of my life to it and I am so thankful to have had this. Time well spent.
P.S.
One of my many idiosyncrasies: I always put KazaaakplethKilik on doors and make him be "Elite Doorman Kazaak" + attempt (O2) related deaths when i had him. If you are reading this, please put him on doors sometimes and let the legend live on. I can just imagine him pulling little levers and enjoying it. :)
Steam User 66
>boarded the whole crew on the enemy ship
>epic fight breaks out
>Ship's Automatic Fire System fires at enemy ship
>enemy ship is destroyed with 100% of my crew present on it
>run ends
10/10
Steam User 61
After all this time. I've finally defeated the Normal mode. I bought this game like ten years ago. Too hard so I quit. Now, after some time, I tried again and it was still hard. But after religiously playing this game, I've finally done it! I just wanted to at least win once before I die haha. Man this feels good :D
Steam User 88
FTL remains brilliant because it's honest about what games actually are: elaborate distractions from the permadeath awaiting us all. You'll sink hours into perfecting strategies against randomized cruelty because it feels like practice for real life. It isn't. The void always wins.
Steam User 57
A very meaty, challenging game with a great soundtrack, but held back by certain problematic "old-school" design choices.
Good:
- Music
- The learning curve and the level of challenge in general, the game respects you and expects you to improve
- Lots of builds, events, ships, systems... There's a lot of game in here, and it mostly feels well integrated and meaningful, very little chaff.
Bad:
- Each run is a bit too long
- Early games, once the player learns how to deal with the challenges, feel too similar (and the very few random events that change this are too punishing and non-interactive, such as the early game shield disable event)
- No event output descriptors: This is a big problem for me, I like the kind of randomness that leads to strategic risk-taking, but this game expects you to memorize all event outcomes and provides no information on the potential outcomes. This is bad design in general, but it's even worse with the longer run duration.
- The ship unlock system is very poor, there are essentially random quests with weird requirements that you have to get lucky or look for a guide.
- In general, this game requires way too much outside-of-the-game help. This is exactly the kind of old-school that should be left behind.
Steam User 64
Pretty good game, but very limited replay value for the price.
Steam User 32
"To boldly go where no man has gone before." – Captain James T. Kirk
FTL manages to immerse you in a brand new story every single time you set out in a shiny new ship. As you’ve probably gathered from other reviews, you will die often and spectacularly. Your crew will suffocate to death, be eaten by giant mutant space spiders, get beaten to death by rock aliens or mantises, burn up while flying too close to a sun, or be wiped out by a virus. Over and over again. FTL is brutally hard, and that’s exactly where its beauty lies. Your ship and crew improve gradually, and every loss hurts. When a beloved slugman, human, or android gets sucked into the cold abyss of space, it stings every time. Few games manage to create such an intricate, random, and volatile universe as FTL does. The tactical sacrifices you’ll be forced to make will make you cringe, curse your luck, and swear vengeance on the rebel fleet all while pushing you to keep going for just one more run.
The combat system is deep enough to deserve its own Wikipedia page. Every weapon, ship upgrade, character ability, and subsystem has its own strengths and weaknesses, and understanding them along with those of your enemies is key to survival. Balancing your ship’s limited power between weapons, shields, and other systems is one of the most brilliant mechanics ever designed. You never know what the next FTL jump will bring, so every decision feels like a gamble whether you’re spending scrap to upgrade your shields, repair your hull, hire new crew, or buy a beam drone. The game is smart, punishing, and completely engrossing.