Resident Evil 4
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Survival is just the beginning.
Six years have passed since the biological disaster in Raccoon City.
Agent Leon S. Kennedy, one of the survivors of the incident, has been sent to rescue the president’s kidnapped daughter.
He tracks her to a secluded European village, where there is something terribly wrong with the locals.
And the curtain rises on this story of daring rescue and grueling horror where life and death, terror and catharsis intersect.
Featuring modernized gameplay, a reimagined storyline, and vividly detailed graphics,
Resident Evil 4 marks the rebirth of an industry juggernaut.
Relive the nightmare that revolutionized survival horror.
Steam User 175
Thanks, Capcom.
I haven't enjoyed playing games this much in a long time, but RE4 brought back long forgotten feelings and emotions. Definitely the best Resident Evil remake of all three so far.
Steam User 143
The best third person shooter ever made, and I’m not even a big Resident evil fan
This game is basically the Doom Eternal of third person shooters. Incentivises the player to use their full arsenal to succeed and play the game without suffering
Every weapon has a purpose and enemies are made in a way where using all of those weapons leads to higher mastery of the game
The game always makes you think you’re gonna run out of ammo, but you never do, because the balance is pretty much perfect
This is one of those games that opens up more and more with each playthrough. I don’t know if any future TPS game will ever surpass Re4 remake in terms of mechanics
My Goty 2023
Steam User 117
Simply one of the best games of all time.
Must buy and must play for everyone who loves single player games.
Steam User 92
"You'll get some bang for your buck, I guarantee it."
Capcom pulls out the biggest d*ck in their inventory, remakes and retunes it for this generation and it's easily one of the best survival horror games you can play today. Regardless whether you were a fan of the original or not, there's something here for everyone to scratch their itch when it comes to both horror and action.
- RE Engine makes everything look creepier and more immersive than ever before, with the lighting being what really shines and makes the world come alive in multiple ways
- Some gameplay kinks have been worked out and other quality-of-life tweaks have been added, movement & gunplay is streamlined to fit today's standards and it just feels right
- New flashy cinematics + rerecorded voice lines along with some new ones, they toned down the cheese and made it a bit more mature, Leon still serves up those priceless one-liners though
Great job by Capcom once again, and that price tag makes it even more worth it to enjoy the series' most accessible entry in a new way.
Steam User 171
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level ☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Steam User 105
Goat game is so good, so good that I just want to look forward to fighting bosses and monsters, good puzzle gameplay and characters like Ada Wong and Ashley are really beautiful 10/10 :D
Steam User 173
Resident Evil 4 is not just a game to me. It is a piece of my soul. It is the heartbeat of my gaming identity. It is the moment my relationship with video games changed forever. Before Resident Evil 4, I played games for fun, for distraction, for a way to kill time. But after it, I realized games could be so much more. They could be transformative. They could be unforgettable. They could touch something deep inside you that you didn’t even know was there.
The first time I launched the game, I wasn’t expecting much. I had heard it was good, sure, but nothing could have prepared me for what I was about to experience. That opening village encounter hit like a freight train. I remember standing there, controller in hand, heart racing, surrounded by enemies closing in, and thinking to myself, “This is not just a game. This is survival. This is war. This is art.” The fear was real. The panic was real. The desperation was real. And somehow, in the middle of all that chaos, I felt more alive than I had in months.
I became obsessed. Every corner I turned, every building I entered, every enemy I encountered added to the story I was building in my mind and in my heart. I was not just watching Leon Kennedy. I was with him. I was him. His journey became mine. His pain, his determination, his strength, his struggle, I felt it all. It was not just about rescuing Ashley or taking down Los Illuminados. It was about pushing forward no matter how bad things got. It was about holding on to hope in the face of absolute madness. It was about never giving up, even when the whole world wanted you dead.
The gameplay was revolutionary, but it was more than just mechanics. The way it made me feel in control, the weight of every bullet, the decision to fight or flee, the risk of reloading mid-combat, the satisfaction of a perfectly timed grenade, it all built this beautiful tension that never let go. And that inventory system. I loved managing my attache case like it was a puzzle within a puzzle. Organizing weapons and healing items wasn’t a chore. It was a ritual. A preparation for the unknown horrors that always lurked ahead.
The world of Resident Evil 4 felt so rich, so detailed, so alive in the most horrifying way possible. The fog-covered village, the grotesque castle, the cold and unforgiving island, each area had its own personality, its own mood, its own nightmares. The game never let me rest. Every time I thought I was safe, it threw something else at me. A chainsaw-wielding maniac. A room full of cultists. A regenerador breathing just around the corner. I was always on edge. But I wanted to be. I craved that feeling. Because that’s what the game does. It makes you feel like you are constantly dancing on the edge of disaster, and somehow that dance becomes a thrill you never want to end.
And then there’s Leon. Leon S. Kennedy became a symbol for me. Not just because he was cool or funny or badass. But because he was resilient. No matter what was thrown at him, he stood tall. He pushed through. He made hard decisions. He never gave up. In some strange way, he became a source of strength for me in my own life. Whenever I was dealing with something tough, I would remember the way Leon kept going, through hell, through pain, through monsters both literal and metaphorical. And I would think, if he can make it, so can I.
The supporting characters only added to that emotional depth. Luis, with his charm and secrets, left a mark on me that I wasn’t expecting. His sacrifice hurt more than I ever anticipated. Ashley may have frustrated players at times, but I saw her as a symbol of innocence trapped in a world of evil, and protecting her gave me purpose. Even the villains were unforgettable. Salazar, with his twisted arrogance. Krauser, with his personal vendetta. Saddler, with his cult-like manipulation. They weren’t just enemies. They were forces to be reckoned with. They were obstacles I had to overcome not just in the game, but in myself.
And the Merchant. What can I say. “What are ya buyin?” became a phrase etched into gaming history. But to me, it was more than a catchphrase. It was a brief moment of relief. A reminder that amidst the chaos, I had a friend. A strange one, sure, but a constant presence who somehow made me feel safe, even in the darkest parts of the world.
Resident Evil 4 did something few games ever do. It stayed with me. Long after I turned it off. Long after I finished it. Long after I played it again. And again. And again. It’s been years, and I still think about it. I still remember specific encounters. Specific sounds. Specific lines of dialogue. I still dream of those eerie hallways, those desperate boss fights, those close calls that made me jump out of my seat. And I remember how I felt. The intensity. The adrenaline. The triumph. The awe.
This game changed how I view horror. How I view storytelling. How I view perseverance. How I view gaming as a whole. It is not just a masterpiece. It is the masterpiece. The one I hold above all others. The one that reminds me why I fell in love with games in the first place. The one that reminds me who I am.
Resident Evil 4 is more than a classic. It is more than a survival horror benchmark. It is a legend. And for me, it is sacred.
If I could relive the experience of playing it for the first time, I would. A hundred times over. Because in that moment, I wasn’t just playing a game.
I was discovering a part of myself I didn’t know I was missing.
And I will carry that with me for the rest of my life.