Full list of ships in Everspace 2. Where to buy and how to obtain.

0
3
Edit
Full list of ships in Everspace 2. Where to buy and how to obtain.

In Everspace 2, players have a choice of a small number of ships to choose from, but some of them are not so easy to obtain. In this guide, we will explain how to unlock and purchase new spacecraft, as well as provide information about their features.

Where to buy and how to obtain new ships

To access the upgraded ships, players must progress through the storyline. After completing the "Spares & Scrap" quest on the Nephtys Plains, you will meet Officer Shaw. Once you have defeated the criminals attacking the colony, you can dock at the station and purchase one of the available starships.

Visit a ship trader where you can buy one of five different spacecraft. Some of them are just cosmetic changes, while others are unique and have their own characteristics.

When you reach the Union System in Everspace 2, you'll have access to even more spacecraft in the Freelancer Hangar that you can purchase. From this point on, you'll be able to buy practically all the combat vehicles available in the game.

Note: Everspace 2 is still in development, so it's possible that more spaceships will be added to the game soon. We will make sure to update this guide.

Sentinel I

This is the starting spacecraft available to all players in Everspace 2. It comes equipped with a fragile shield, so you'll need to return to the station often for repairs.

Sentinel I
Sentinel I
  •  Shield: 25%;
  • Armor: 0%;
  • Hull: 280;
  • Feature: "Calibration" - increases the duration of buffs by 30%;
  • Ultimate ability: "Static Overload" - turns the ship's primary weapon into lightning guns that fire electric arcs at enemy ships;
  • Passive ability: when you kill an enemy with Static Overload, your shield is restored by 10%.

Sentinel I+

An upgraded version of the standard ship with better stats such as a more powerful shield and armor, as well as more hull points. If you like the standard ship, you'll need to save up 31,177 credits and head to the Freelancer Hangar on Nephtys Plains station.

Sentinel I+
Sentinel I+
  • Shield: 30%;
  • Armor: 5%;
  • Hull: 392;
  • Feature: "Calibration" - increases the duration of buffs by 30%; 
  • Ultimate Ability: "Static Overload" - transforms the ship's main weapon into lightning-fast guns that release electric arcs onto enemy vessels;
  • Passive Ability: reduces the cooldown of combat devices by 20%. 

You can also purchase other upgrades for this ship with unique passive effects:

  • Instantly resets the cooldown of all support devices when the shield is depleted (can be used once every 2 minutes);
  • Each enemy destroyed reduces the cooldown of a random device by 1 second.

Interceptor I

Initially available for purchase at Nephtys Plains station for 13,325 credits, this ship has a special ability that allows you to destroy enemies without using up your weapon's energy.

Interceptor I
Interceptor I
  • Shield: 10%;
  • Armor: 5%; 
  • Hull: 360;
  • Ability: "Power Converter" - the weapon uses reserve energy after the main energy supply is depleted; 
  • Ultimate ability: "Weapon Overdrive" - significantly increases weapon damage and fire rate, and grants unlimited energy. Killing an enemy increases remaining duration by 1 second;
  • Passive ability: increases main weapon damage by 10%.

Note that if you purchase Interceptor I at Freelancer Hangar in Union System, it will have a different design and a passive ability that returns 20% of used energy after deactivating the ultimate. It is available for 13,153 credits.

Interceptor I "Plus"

An improved version of the spacecraft, which can be purchased at the Freelancer Hangar for 30,620 credits. It has higher durability, armor, and shield, but otherwise does not differ from the original version.

Interceptor I
Interceptor I
  • Shield: 15%;
  • Armor: 10%;
  • Hull: 504;
  • Special ability: "Power Converter" - the weapon uses reserve energy after the main weapon energy is depleted;
  • Ultimate ability: "Weapon Overdrive" - significantly increases weapon damage and firing rate, as well as providing unlimited energy. Killing an enemy increases the remaining duration by 1 second;
  • Passive ability: increases main weapon damage by 10%.

You can also choose other modifications of this spacecraft with unique passive effects, such as:

  • Collecting energy orbs increases critical hit chance by 1-20% for 8 seconds;
  • Hits from the main weapon restore 30% of energy.

Striker I

Available at the Nephtys Plains station for 12,885 credits, this ship's ultimate ability allows it to deal damage to multiple enemies at once while targeting only one. When combined with the "Close Combat" special mode, the Striker I becomes a powerful weapon.

Striker I
Striker I
  • Shield: 5%;
  • Armor: 10%;
  • Hull: 300;
  • Ability: "Close Combat" - increases damage by 5% for each enemy within 500 meters, up to 30%;
  • Ultimate Ability: "Quantum Tether" - damage dealt to one target is transferred to other enemies within range. The more enemy ships around the target, the greater the maximum damage;
  • Passive Ability: reduces the speed of locked enemy targets by 20%.

If you purchase the Striker I in the Freelancer Hangar in the Union System, it will have a different appearance, design, and passive ability: activating the ultimate ability instantly restores 50% of the ship's armor. The price for this ship is 12,741 credits.

Striker I+

This is an upgraded version of the Striker I ship, which has a more powerful shield, increased amount of hull and armor points. You can purchase this ship in the Freelancer Hangar for 30,491 credits.

Striker I+
Striker I+
  • Shield: 10%;
  • Armor: 15%;
  • Hull: 420;
  • Feature: "Close Combat" - increases damage by 5% for each enemy within 500 meters up to 30%;
  • Ultimate Ability: "Quantum Tether" - damage dealt to one target is transferred to other enemies within range. The more enemy ships around the target, the higher the maximum damage;
  • Passive Ability: speed of locked enemy targets is reduced by 20%

Gunship I

This ship can be purchased at the Nephtys Plains station for 12,672 credits. Despite the high price, this aircraft has high durability, which compensates for the cost. Thanks to a well-equipped arsenal and an ultimate ability, the ship is capable of dealing significant damage to enemies at a high rate of fire.

Striker I+
Striker I+
  • Shield: 0%;
  • Armor: 60%;
  • Hull: 480;
  • Feature: "Arsenal" - uses four main nodes, increasing rate of fire and energy consumption;
  • Ultimate ability: "Turret" - an automatic turret that fires projectiles at enemies for 20 seconds after activation;
  • Passive ability: when the turret is activated, it will also attack mines.

Gunship I Cosmetic

This is a cosmetic version of the Gunship I that can be purchased at the Nephtys Plains station for 14,353 credits. It features an alternative appearance for the ship.

Gunship I Cosmetic
Gunship I Cosmetic

Gunship I+

This is an upgraded version of the starship that can be purchased at the Nephtys Plains station for more than twice the cost of the basic upgrade: 30,905 credits.

Gunship I+
Gunship I+
  • Shield: 5%;
  • Armor: 65%;
  • Hull: 672;
  • Special Ability: "Arsenal" - doubles the firing rate and energy consumption of the weapons, thanks to four main nodes;
  • Ultimate Ability: "Turret" - activates an automatic turret that shoots at enemy ships for 20 seconds.
  • Passive Ability: provides a 30% bonus to damage against drones.

If you buy this ship at the Freelancer Hangar in the Union System, it will have a different skin and a passive effect listed as "Coil Gun Turret" in the additional ability. We have not verified this, but it is likely that this turret has different characteristics and abilities than the regular model. The cost of such a ship is 31,247 credits.

Scout I

You can purchase this light scout ship at the Nephtys Plains station for 13,524 credits. It has a small durability reserve, so it's necessary to keep a distance from enemy ships. Nevertheless, the Scout I+ has special abilities that allow attacking enemies at long distances.

Scout I
Scout I
  • Shield: -5%;
  • Armor: -15%;
  • Hull: 160;
  • Special Ability: "Ranger" - deals 2% more damage for every 100 meters of distance to the target;
  • Ultimate Ability: "Shadow Strike" - makes the ship invisible to enemies and gradually increases weapon damage up to 300%. Resets on shot. Shooting weapons also attracts attention and allows enemies to activate autotargeting; 
  • Passive Ability: the ship ignores mines during active ult.

  In the Freelancer Hangar, there are two more versions of the ship with unique passive abilities. One of them has the same appearance, while the other comes in gray with a red border. These versions cost 13,524 credits and have the following passive abilities:

  • Accelerates energy regeneration during the ult;
  • Grants 5 seconds of invincibility after the ult ends.

Scout I+

An enhanced version of the Scout I that can be purchased for 31,016 credits.

Scout I+
Scout I+
  • Shield: 0%;
  • Armor: -10%;
  • Hull: 224;
  • Special Ability: "Ranger" - deals 2% more damage for every 100m distance to the target.
  • Ultimate ability: "Shadow Strike" - allows the ship to become invisible to enemies and gradually increases weapon damage up to 300%. Reset upon firing. Firing weapons will also draw attention and allow enemies to activate auto-targeting;
  • Passive ability: the ship ignores mines during the active ultimate.

If you purchase the Interceptor I in the Freelancer Hangar in the Union System, it will have a different skin and passive ability: weapon range increased by 30%. Another passive perk is 100% increase in energy regeneration during the ultimate.

X
Age Verification
To be able to see content under adult tag.
Confirm