Forgetter
WELCOME TO MINDJOB
Is turbulent life experience a rite of passage for creative people? Could you be a great artist, musician, writer without traumatic (or dramatic) life episodes?
Well, Mindjob, a high tech company proves once again that nothing is impossible. With cutting edge technology, this company recycles genius minds that belong to deceased artists, modeling them into pain-free, skill-savvy, creative wonderlands.
And you, yes you, the 114th Forgetter, are going to make this happen by joining the company and entering the mindscape to:
– explore the creative minds being recycled
– smash everything related to the artists’ traumatic memories,
– including real life artworks!
– vacuum the debris and clean the mind!
– comfort the remaining consciousness left in the minds and escort them to eternal peace
This job is revolutionary! You can:
– experience the pleasure of constructive destruction!
– witness the life episodes of genius minds!
– occasionally time travel from the sweet 1980s all the way to the cursed 2010s, aka the last innocent phase of pure-human history
– be exposed to real "contemporary art" ( a school in human-art history) and enjoy its aura
– and of course, earn a handsome salary!
– Oh, and get a bonus, if you’re doing a fabulous job!
DO YOUR BEST & FORGET THE REST!
Features real life contemporary art works from DSLCOLLECTION.
This game is made by Alan Kwan and Allison Yang Jing from Sometimes Monastery
Steam User 14
I'm new to walking simulators. I'm much more of an FPS player. I wasn't really sure what to expect from FORGETTER, but someone I trust asked me to try it. It was a very different experience than I was used to. I liked the way the game was very straightforward in terms of controls and storyline. It took me a little while to understand what FORGETTER was about, but I think I figured it out. It's a foray into the artistic mind, but also the lived (and often un-artistic) experiences of artists. It's the kind of game that manages to be simple and thought-provoking at the same time. It's fun, but it's not always happy. Once I understood that this game was a lot more about taking my time and listening/looking, I felt like I got more out of it. It's not a huge game, but it's atmospheric and immersive and does a really good job at creating an environment that's very affecting. Like I said, this isn't my normal genre, but I enjoyed FORGETTER because it felt familiar enough in some ways that it allowed me to have a new gaming experience.
Steam User 8
Good game. I liked the storyline, graphics, and actions. There are no jump scares (yey for easily startled people like me). It's an interesting and relaxing game.
If you're controller over PC, some of the vital actions only work on keyboard so have it handy. :)
Steam User 3
What dos it mean to be an artist, is it the works is it the materials or the theme, what is the context behind art, is art without its context still meaningful. these were questions I had asked long before playing this game questions I had my own ancers to this is a game where you don’t play a morally right role, the whole point of the game is that you are desecrating the context from artists inner sanctuary’s for profit it is the definition of art that loses its meaning because if you are only allowed to think about the paint on the wall and not the reason it was put there then it is just that paint on a wall without reason without meaning. I almost cried playing this game it is a depressing game but its also an amazing game, the point is that it’s a warning a tail of thanks to the pain that we go threw as artists in all mediums because without the pain artists go threw there art would lose its meaning it would be baren and not relatable if you haven’t played this game you need to trust me you will be glad you did
Steam User 2
Forgetter is unlike any other game i've played before. It's visually compelling, while also giving the player a sense of control over exploring the terrain. The narrative is both powerful and simplistic, and the memory items embedded throughout the game add a sense of depth to the characters. My favourite level is probably Sophie Dupond's, and without giving much away, it's full of amazing artworks and I really liked the design of the tumors. I would definitely recommend Forgetter to anyone, regardless if they're an artist or not, as it's both personal and universal. 10/10, would recommend :) (also it's super cheap rn, so get it!!)
Steam User 3
This is a great "game".
This game has a heavy focus on story, as someone who usually prefers fast-paced action games, I still really enjoyed Forgetter.
The gameplay of this game is very simple, but Forgetter is still an enjoyable game thanks to it's story, Forgetter's story is unique, and rather deep. This game has very breathtaking environments and levels, the art style is very appealing, however, due to this, it makes the game very demanding in terms of hardware, luckily, since this game is not a fast-paced game, it's still an enjoyable experience despite minor performance issues in certain sections of the game. This game is relatively short, and you would be able to beat it in an hour, but you can spend a lot more time in the game if you stop and look around at the beautiful artwork in the game.
In conclusion, Forgetter is a fantastic game, and I highly recommend it, the price is reasonable. This game is the definition of "short and sweet". If you go into this game expecting a deep story instead of a fast-paced experience, you definitely will not be disappointed.
Steam User 3
Disclaimer: I helped out with testing the game and got the game as a free copy.
The game is mostly a "walking simulator", so the gameplay is kept relatively simple and the focus lies more on the experience of entering the very different minds of two artists and exploring their memories and traumas. Some of these memories I kind of expected (e.g. pressure from parents) but there are also other memories, some of them even pleasant that I didn't see coming. Personally, it felt like I got to know two people by discovering some of their key memories, which was interesting to me, because I don't know much about the artist life. I would have liked to see the game explore the different ways the "brain recycling" technology plays out for people, like in an episode of "Black Mirror".
On a technical level, one can't deny some of the jankiness (weird hitboxes, some graphical glitches), but it shouldn't stop you from finishing the game within an hour as noted by the game in the beginning. All in all, if you can look past these shortcomings, I think it can be an interesting and thought-provoking little trip. :)
Steam User 3
You can follow my Steam curator list for more recommendations:
Interview/AMA I did with the developers:
Forgetter is a fascinating little thought experiment and attempt to find a new medium for how traditional art might be consumed in the future, wrapped up in a walking simulator. What would a world with pretty things, but without artists look like? What if society had the power to give creative minds to newborns, without the experiences and trauma that was attached to the artist? And what might that lead to?
Forgetter is a relatively short game (1-2 hours), but its raises very evocative questions and has a fantastic atmosphere to back up those ideas. The game is a piece of art in itself and also doubles as a trojan horse for some frankly fantastic pieces of modern contemporary chinese art, that you will find all around the game, which are worth the entry fee in itself as a small, personal art exhibition you can enjoy right in your own home. I felt like looking I was even more receptive looking at these artworks due to the themes of the game making me receptive for them, proving that this could very well be a potent idea for showcasing art in the future.
Fantastic and important idea of a game transcending video games and offering a new idea for the arts.