Project Colonies: MARS 2120
Project Colonies: MARS 2120
Story
In the 22nd Century, mankind has developed the technology that made manned missions to other planets a reality. Following these developments, the UN-led a treaty, signed by governments all over the globe, to start investments on building Colonies on our nearest planets as means of addressing the issues with overpopulation and lack of natural resources on Earth.
The treaty was a success and the program, codenamed Project: Colonies, produced inhabited colonies in several planets, the first of which Project: Mars, followed by Project: Venus and Project: Jupiter.
After going unresponsive for several weeks, the First Colony sends a distress signal to the UN on Earth which, in response, sends a group of Enhanced Elite Space Marines, led by Col. Anna “Charlotte” Right, to identify the source of the signal and find out what happened to the Colony.
Upon descent on Mars their Spaceship is shot down, leaving just a wounded Col. Right to explore the Colony in pursuit of the truth of what lies behind all these incidents.
Steam User 12
Living the Elon Musk dream, or may I say nightmare?
Check this fantastic game and more on Hardcore Reviews! ⚡
Mars 2120 is a fun and engaging 2.5D Metroidvania developed in Brazil by QUByte Interactive. It features clever level design, interesting puzzles, and a solid elemental ability system. The movement feels smooth and the platforming is extremely satisfying, with both close and ranged combat. You’ll face alien monsters, deadly robots, and giant bosses with cool designs and unique patterns. The game also plays with camera perspectives to make platforming more dynamic and enjoyable.
Considering its price during Steam sales, the love and care put into the game by the small but talented dev team, and the good time I had playing it, I’d say it’s a solid pick. Definitely worth adding to your wishlist, and if you're a fan of the genre, you might find yourself pleasantly surprised by this hidden gem on the Steam store. For me, the game had me from the opening animation!
It’s also worth mentioning that both English and Spanish translations are great and include full voice acting, so everyone can enjoy the game 100%.
In short, Mars 2120 is a very enjoyable 2.5D Metroidvania with a solid ability system, smart puzzles, and satisfying platforming. I’m really enjoying it so far!
Thanks for reading!
Steam User 1
MARS 2120 developed and published by QUByte Interactive is a sci-fi metroidvania that clearly draws inspiration from genre classics while attempting to carve out its own identity through a blend of exploration, elemental abilities, and hybrid combat systems. Set within a remote Martian colony that has fallen into chaos, the game follows Sergeant Anna “Thirteen” Charlotte as she investigates a catastrophic event that has transformed the facility into a hostile and mysterious environment. The premise is familiar but effective, providing a strong foundation for a progression-driven adventure built around discovery and survival.
The game’s structure adheres closely to traditional metroidvania design. Players explore a large, interconnected map composed of distinct zones, each filled with obstacles, hidden upgrades, and locked paths that can only be accessed after acquiring new abilities. Progression is tied directly to exploration, encouraging players to revisit earlier areas with newly unlocked powers. This loop is one of the game’s strongest aspects, as it captures the sense of gradual empowerment that defines the genre. However, the lack of clear direction can sometimes make navigation feel confusing, particularly when it becomes unclear where to go next or which ability is required to proceed.
Combat combines melee and ranged elements, supported by a system of elemental powers that play a central role in both fighting and traversal. Players can switch between different energy types, each offering unique effects that interact with enemies and the environment in distinct ways. This adds a layer of variety, allowing for different approaches to encounters and puzzles. In practice, though, the balance between these systems is not always consistent. Melee attacks tend to feel more reliable, while ranged options can lack impact, and enemy behavior does not always encourage strategic use of the full system. As a result, the combat can feel uneven, even if the underlying ideas are strong.
Exploration remains the driving force behind the experience. The environments are designed with multiple paths, hidden areas, and optional challenges that reward curiosity. Discovering new upgrades and unlocking shortcuts creates a satisfying sense of progression, especially when returning to previously inaccessible areas. Some sections stand out for their clever use of movement mechanics, particularly when abilities are combined to navigate more complex terrain. At the same time, the game’s map system and level design occasionally fall short in guiding the player effectively, which can disrupt the flow and lead to unnecessary backtracking.
Visually, the game presents a detailed and atmospheric depiction of a Martian research facility. The environments are varied enough to maintain visual interest, ranging from industrial corridors to more alien, corrupted spaces. Lighting and environmental effects contribute to a sense of isolation, reinforcing the idea of exploring a place that has been abandoned and overtaken by unknown forces. While the graphics are not groundbreaking, they are consistent and effective in supporting the game’s tone.
The audio design complements this atmosphere with subtle ambient sounds and restrained musical cues. The use of silence in certain areas enhances the feeling of tension and isolation, while occasional voice lines add context to the narrative. These elements are not overly prominent but work together to create a cohesive auditory experience that supports exploration.
Where the game struggles is in its overall polish and consistency. While it introduces several interesting mechanics, not all of them are fully developed. Combat can feel repetitive over time, and certain encounters—particularly boss fights—vary widely in quality. The pacing can also be uneven, with moments of engaging exploration followed by periods of aimless wandering due to unclear objectives. These issues highlight the gap between the game’s ambition and its execution.
Despite these shortcomings, MARS 2120 remains an enjoyable experience for fans of the genre. Its exploration loop is satisfying, and its combination of abilities offers enough variety to keep players engaged. The game does not significantly innovate within the metroidvania formula, but it demonstrates a clear understanding of what makes the genre appealing.
In the end, MARS 2120 is a solid and occasionally compelling entry that succeeds more through its core design than its refinement. It offers a rewarding sense of progression and a well-realized setting, even if it falls short of reaching the same level of polish as its inspirations. For players who enjoy exploration-heavy gameplay and are willing to navigate some rough edges, it provides a worthwhile journey through a hostile and mysterious Martian world.
Rating: 7/10