Her Name Was Fire
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DISCORD
About the GameSurvive the 5 stages of grief in this Tarotpunk action roguelike by entering deep into the nightmare and vanquishing the Major Allegories.
Craft Unique Builds
Ignite hordes of void creatures and collect the ash of their remains to progressively unlock cards of spells and upgrades.
Face the Allegories
Descend into the nightmare and face different Major Allegories in each run. Only you can interpret what their presence entails.
Unlock Major Allegory Cards
Unlock powerful cards to expand your deck by defeating the Major Allegories. Choose your fate by forging deadly builds for your future runs.
Deactivate the Void
Deactivate the servers in the pools of void at each stage of grief to confront the Major Allegories and descend into the next stage.
Crossover
Unlock Fire as a playable character in Furcifer’s Fungeon:
Steam User 4
Her Name Was Fire is an alright game, and at its price point it is a really good game. There is not much in the way of content to be fair, but it plays really well and every weapon/upgrade is well balanced. The first however many hours of game play are super fun, and it is super exciting trying out different builds and weapons, however, those few hours are also enough to get used to everything and try out each of the weapons and upgrade paths. I definitely think this game is well worth buying and enjoying and I had a lot of fun with it.
Steam User 2
game feels ok to play and was fun for the first 1-2 hours until i think there's not much customisation/synergies to do. A lot of the skills do pretty much small chance of damage increase and the only powerful combo i found was Witch + Fasting, which after a while just let me skip every boss fight.
The boss cards takes a lot of time to unlock and the only one i cared about was maybe the Devil
not recommended if you're looking for a time sink, but ok for just a short fun
Steam User 1
Personally i enjoyed the game and here is my opinion.
In Her Name Was Fire you choose among 4 different kind of weapons (sorcery) and you can pick one 1 starting buff (Essence). By reaching lvl 5 you choose a specialization (Berserker, Hunter or Dragon). During the run the game is a normal roguelike, smooth and chill.
The concept of Tarot is kinda original and i believe that gives an identity to the game. This latter should be improved though.
But how?
1) BALANCING
- "Profeteering": is the essence (starting buff) that double the experience you gain during the run. This is very broken, because you can easily compensate most of the other buff by leveing pretty fast
- "Dragon": is a specialization that you can choose when you reach lvl 5. I believe it si pretty weak compared to the others and should be improved.
- Tarot boss card should not be acquired by players, they are very strong and help a lot through the run.
2) ADDING COMPLEXITY AND FUNCTION
- I'd give the possibility to choose between more difficulties
- you cannot see your stats, these always should be give to be seen to players
- adding more modality, sorcery and essence
- add more specialization through the run, maybe with a real tree of that complexifies the run and possible builds
- More stages, bosses and tasks that needs to be completed in order to encounter the boss
These are only my persona ideas because i believe this game worth definitely more than 4 euros if improved properly.
I liked it, good job
Steam User 0
A fair and unique roguelike which is well worth its small price.
Steam User 0
this is the game that got me into survivor-likes and i wish it didn't get abandoned like this
Steam User 0
Great bullet purgatory
Steam User 2
20 minutes till dawn if it was actually good