Magefall
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SOAR OVER FOES AND UNLOAD MAGICAL DESTRUCTION!
MASSIVE SPELL EXPLOSIONS SEND EMEIES FLYING!
Can you fend off the swarm of elementals long enough and defeat the massive elemental guardian?
Features
- Sling a barrage of actively cast and triggered passive spells in FPS-style high action combat
- Slay foes to level up which allows you to choose a spell from the collection of over 70 spells to expand your power
- Select a repeat of an already known spell to increase the spell’s rank and its destructive power
- Fly freely over the terrain to rain down destructive spells from range or get up close and personal with melee spells
- Send enemies flying with full force spell physics explosions
- Destructive environment- your spells will bring down the abandoned buildings across the land
Gameplay
- Start by choosing a starting spell and map
- Survive long enough and you will face the massive elemental guardian
- If you can achieve victory you will attain crystal fragments that can be spent to unlock new starting spells
Steam User 5
This game is basically a cool prototype.
I think it could turn into something good,
but also it has some major problems.
(note that some of these have already been addressed, leaving as reference but the complaints are no longer completely reflective of the current version)
Awkward controls, ex:
- hold right-click for the entire game to use your energy shield
- press 1~7 during WASD to 'equip' a single-use spell
- hold left-mouse after equipping a spell to charge it
- wait until the charge meter at the bottom is full and release to cast
- release a second sooner and the arbitrary charge meter resets
- now that you have successfully casted one spell, it is no longer equipped
- select 1~7 again to equip a spell again
- sorry, you can't equip that one, it's on cooldown
- also hold spacebar for the entire game for some reason
meanwhile the game is easy, so all of this control scheme hassle is the only difficulty.
I would hope the final version has 10x better controls and 10x difficulty
It has major performance issues (lag spikes/load times/memory leaks)
there were times I dropped to 1fps for no discernible reason, despite the graphics making it seem like it might be lightweight and even lowering the quality. The game was also using ~90% of my RAM after a single run, nearly crashing the computer. If not for this, I'd probably continue playing, but I prefer to not stress my computer on the games I play.
There are also some balance problems, lack of any real options, extremely minimal enemy variety, buggy spells, broken descriptions, and other nitpicks that probably are expected of an early access, but it kinda adds onto the 'prototype' feel of the game, which doesn't sit well alongside the price being 3x higher than some other arguably better 'survivors' type games.
So I recommend wishlist and wait - see if there are significant improvements/refinement, and if there are you should buy the game at that point, because it does have a good foundation and some unique ideas. This is a case where debug/optimization and other 'boring' patch note items would actually be the most ideal, since any amount of new content will unfortunately get suppressed by the same exact problems. Most likely the developer would also rather be working on something more fun than these things, such as even more spell variety, but that's just how I see it... there's no way around having to fix these before the game will reach its potential.
tldr :
- lots of spells/passives/spectacle hindered by control scheme, bugs, lag, load times, and outside of those, zero 'real' difficulty.
- something to keep an eye on, but definitely qualifies as "very early access" right now