12 HOURS 2
12 HOURS 2 is a horror game in which the main character finds himself in an unusual dream. The main goal of the game will be to wake up, but this will require going through difficulties and not falling into the hands of a vigilant museum guard. The artificial intelligence of the enemy has many functions and abilities, thanks to which the gameplay will be much brighter and more interesting! How far will you go to unravel the secrets of Douglas? What does he hide from prying eyes?
What is already available in the early version of the game:
– large randomly generated level;
– very developed intelligence of the enemy;
– a small storyline;
– a terrible, but sometimes funny atmosphere;
– a set of randomly generated museum rooms with exhibits;
– system of achievements;
– the ability to complete the game in stealth mode.
Steam User 1
HUGE improvement from the previous. I enjoyed the quirks and shenanigans of my antics with the security officer. Truly a game I wish I never woke up from. Never ending fun and excitement that kept entertained and thrilled to my very core.
This will be tale I tell my children one day.
Steam User 9
Making a game is hard. It really is. I can appreciate that a lot of time and effort went into this piece.
It's unfortunate that it's not particularly good. The animations are lackluster, the only enemy character has no weight to his movements or actions, the sound design just simply isn't good, and the game, overall, isn't enjoyable to play for more than about an hour.
However, it's not bad. There are some generally good atmospheric moments, and I had fun with the game, whether I was supposed to or not. For it's low price, it's worth it.
I've made a video with more gameplay here:
Steam User 3
Not bad! Sometimes it's scary, but you don't need to expect more from indie horror!
Steam User 1
nice
Steam User 1
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