Space Hulk: Tactics
Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers. Battle through two distinct, narrative-driven campaigns: lead, customise, and upgrade a Blood Angels squad or, for the first time in a Space Hulk game, control a swarm of Genestealers! Engage in bloody tactical battles aboard a gigantic Space Hulk Play through two campaigns from the point of view of the Blood Angels, and for the first time the Genestealers! Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment. Test your skills against other players in the online competitive multiplayer. Create and share your own missions with an intuitive map creation tool
Steam User 59
There is a good game in here that is hidden behind a number of obstacles that a player will have to navigate in order to find the joy of playing it. First, if your cogitator is of the newer variety and running Windows 11 it is likely that machine spirits will not be pleased, and the game will not work for you unless you perform the Rites of Repair which will require Invocation of the Omnissiah and the Rite of Environment Purification, the details of which can be found in the guides. If your cogitator runs on Linux you already have the blessing of the Omnissiah and machine spirits should be pleased.
There are no Sacred Technical Litanies for this game (a manual), so once you have it functioning and you can do the tutorial mission to learn the absolute basics and then you're on your own. Only through trial and error and strict observation of all visual information will you learn the rules of this game which can be a frustrating experience. Once you get the hang of it and you realize it is simply basic statistical and risk analysis the game becomes easier. Notice I said easier and not easy. The missions are such that you will be required to take uncomfortable risks to complete them and sometimes you end up on the wrong side of a series of dice rolls and your squad wipes. There is nothing worse than the feeling of helplessness of being down to your last marine and know that mathematically you are doomed but you must continue on...For the Emperor!
If you want to know the back story, or lore related things, like "What's a Space Hulk?", "What's a Genestealer?", "What's a Terminator?", "Who the hell are the Blood Angels?", "What is an inquisitor and why should I care?" too bad! You will get none of that information here or in the game. Knowledge is power, guard it well...I guess, or so I learned from other WH40K games.
Steam User 30
As a Warhammer fan and having played the Space Hulk board game since 1994, please don't listen to the bad reviews given to this game. Most of the reviews are emotional-biased and based on lame non-relevant to gameplay matters such as being unable to start (new Windows tech needing you to do a simple workaround), nobody in lobby (it's been some time since release and people naturally find interest in other games), etc. People also tend to rate this game unfairly as to them it is difficult and they get X-COM-level probability and chances with their shots, but these people have no idea how the Space Hulk game mechanics work and not understand that this is indeed the way things – how notoriously punishing things can get for the Terminators if they make mistakes with positioning and juggling between turtling and playing towards the objective.
This game is a labour of love and is very true to the Warhammer 40,000 franchise The story is engaging and isn't a rehash of the more popular story involving the Sin of Damnation space hulk. The game dialogue between Blood Angels, Ordo Xenos, and Adeptus Mechanicus was a joy to listen to and truly on-point. The Genestealer campaign is much shorter compared to the Blood Angels', but it was really fun to kill the Forces of the Imperium for a change!
The Skirmish and Mission Editor allows lots of replayability and quick fun if you want to experience the board game. The graphics and attention to detail with Terminator customization shows the developers love the franchise and paid attention to the things that matter. Do get this game especially when it's on sale!
DEATH TO THE FALSE EMPEROR! CHAOS INNUMERATUS
Steam User 13
Do you like Space Hulk?
For me, this game is without a doubt a masterpiece—above all because it’s a brave game. Its greatest strength may also be its weakness, the very thing that kept it from achieving the success it deserved. Let me explain: this is not an adaptation of the board game. This is the board game, exactly as it was. You simply cannot be more faithful to the original 1989 release. As a result, the gameplay mechanics aren’t those of a typical video game, but those of a tabletop experience. I believe this is why many video game players found its mechanics strange and disconnected from what they’re used to.
Pros – This is a fantastic game for 1v1 play, its cinematics are great, and the WH40K lore is spot-on. It also offers two campaigns that are very different from each other
Cons – The game is now completely stagnant; its communities are barely active, and there doesn’t seem to be any future for it.
Steam User 19
Review
As someone who liked to original that you cannot buy anymore on the store I was really surprised that not only ascension but also tactics came out. The games had not so good reviews and it’s understandable why.
Gameplay
Space Hulk: Tactics is a turn-based strategy game set in the Warhammer 40,000 universe where you command squads of Space Marines against Genestealers inside dark, claustrophobic space hulks. The gameplay focuses on tactical positioning, careful movement, and managing action points. A great feature of this version is the inclusion of a speed slider, enabling you to speed up animations.
One unique feature is the card system, which allows you to play special abilities that modify combat, movement, or defense. You can also convert cards into extra action points. This works for both genestealers and space marines. You can play either as space marines or genestealers. In the singleplayer campaign you can slowly upgrade and modify your squad, although this system is very basic, even more so in the genestealer campaign. There are no alternative endings and the like.
The biggest drawback and punchline of the game is the chance-based gameplay. All actions are dice rolls. You can do the same strategy 10 times and will not always win. You can reload but it will not affect dice rolls as they are set in a specific frequence. This works as a surprise mechanic but might be disliked by some players.
Multiplayer is possible too and it also offers a lot of community made levels, including a map editor where you can create your own missions. It even shows statistics on which team more likely wins in a level which enables you to see which faction has a higher difficulty on a map. Multiplayer itself is dead and you cannot make a hotseat game on a single computer.
Story
The game offers two campaigns: one where you play as the Space Marines and another where you control the Genestealers. The Space Marine campaign follows the Blood Angels chapter investigating and solving missions inside the space hulk, while the Genestealer campaign lets you experience the conflict from the alien side in form of a prequel to the main story. The latter is very basic and not as interesting. The space marine campaigns story is also very basic, don’t expect any twists or revelations.
The story itself is fairly straightforward and mostly serves as a backdrop for the missions.
Sound
The sound design does a good job capturing the tension of exploring dark corridors filled with unseen threats. Mechanical footsteps of Terminator armor and the eerie ambient sounds of the hulk.
Voice acting is solid but somewhat limited, in levels characters never talk aside set story dialogues.
Graphics
Visually, Space Hulk: Tactics captures the dark and gothic aesthetic of Warhammer 40K. The environments are filled with industrial corridors, dim lighting, and heavy machinery, creating a convincing sense of being trapped inside a drifting space wreck. Additionally, there are three types of environments: ork, imperium and eldar ships which have all their own gameplay quirks.
Character models for the Terminators and Genestealers are alright, though the environments can feel repetitive after several missions. Animations are just functional. Sometimes a video is seen that shows the current situation like an enemy evading an attack which shows the very basic graphics. Additionally space marines can play the game solely in first person.
Conclusion/TL;DR
Space Hulk: Tactics is a faithful adaptation of the classic board game. Its slow, methodical gameplay and high difficulty will appeal to strategy fans and Warhammer enthusiasts, but the pacing and repetitive environments may turn off players looking for faster or more varied gameplay. Its a solid tactical strategy game for Warhammer fans, with a decent atmosphere, but slow pacing, luck based gameplay and repetitive missions can make it feel niche.
Steam User 11
A lot of the reviews here complain about it being too difficult. I found the difficulty to be one of the main things I enjoyed. Solving these missions is like solving puzzles, each one is beatable but if you are not good enough you will lose, the units you choose to deploy matter, the cards you choose to deploy with matter and analyzing the map and where good choke points are is all important. Don't listen to the reviews that complain about difficulty, it's a skill issue for sure, I beat and never had to skip a single mission, it's great fun as long as you enjoy the process of solving the puzzle that is each tactical challenge. The game never crashed or had any issues for me so I cant speak on those complaints.
Steam User 8
this game is an underrated gem for anyone looking to dip their toes in warhammer video games aswell as people who always wanted to try the space hulk board game thats stupidly expensive irl they've really nailed the hopelessness and against the odds feeling of these terminator space marines in this claustrophobic environment. and as with all space hulk adaptation attempts it is extremely unforgiving AND somewhat unfair (cant savescum :[)" but it is so addicting to play and keep trying to minimize risk as much as possible with codex inspired TACTICS before that inevitable intense moment where you HAVE to risk it all and pray to the emperor to guide you through that exceptionally dangerous maneuver or fail and lose everything... i guess this game is not for everyone but i thoroughly enjoyed it!
ps. i havent tried the 2013 space hulk and space hulk ascension games because they are delisted but looking thru old gameplay im sure even if i play them id still consider this adaptation the best!
Steam User 7
Did you like the board game Space Hulk? Have you played Deathwing and wondered what the foundational material was like? Are you into improbably difficult tactical games that are essentially a puzzle in the form of combat? Are you immune to frustration? Are you fond of dressing up Space Marines in an impressive variety of utterly superfluous cosmetic additions?
If so, this might be your game. I happen to like the customization options quite a bit, if only Mordheim had featured such a range of options. The game itself is a bit clunky, notoirously difficult (especially on the Imperium side), and requires a great deal of patience. The vartious mission options are largely the same, get the thing, go to the thing, get the ♥♥♥♥ out with the thing and just plain Get The ♥♥♥♥ Out.
The Genestealer side is a bit peculiar in its dynamics, with spawn points deciding where and how many units you can place, often with restrictions that can range as difficult as "units die after 3 turns". It is a faithful replica of the original board game that harkens back to a foregone age of board games from Games Workshop, and the game flow very much reflects that.
The addition of a 1st Person option is somewhat interesting, allowing you to get a view from the perspective of your imperiled Terminators as they squeeze through the narrow corridors and tight spaces in their cumbersome armor, always one dice roll away from oblivion. It serves little benefit to the actual gameplay, but what board gamer didn't at some point wish they could get a glipse of the action from the perspective of their little plastic soldiers? Probably lots...if so this might seem rather tiring to you.
Like all WH40K products it's difficult, often a bit slow (like all turn based tactics), and incredibly demanding in terms of patience and planning. Still, even though it's difficult as all hell, it's cool to throw together a custom squad of Ultramarines and toss them into the meatgrinder of a foreboding Space Hulk in a desperate struggle for survival, archeotech, and of course glory for the God Emperor.