Elohim Eternal: The Babel Code
Confirmed to work on Steam Deck!
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to come face-to-face with your Gods.
Play the role of Joshwa Asa, a soldier blindly devoted to his gods, and who is on the verge of losing everything he’s trained for. To make himself worthy to his superiors, he takes on a mission to infiltrate enemy territory and obtain a sacred code that could bring humankind closer to their Makers. But when secrets long buried are unraveled and a deadly cult will do anything to keep them hidden, Joshwa must question his beliefs and find the truth before the gods send flames of mass destruction.
Enter an exotic setting that blends the best of fantasy and science fiction, all through the lens of ancient religion backed by years of research into Judaism and Christianity, as well as ancient Babylonian, Sumerian and Egyptian religions.
Reveal enemy weaknesses and use divine magic to decimate your foes. Use that same divine magic to boost your power and break enemy shields.
Equip elemental and divine magic and gear your characters with the right weapons and armor to challenge and defeat any enemy, even those sent by the Gods.
Steam User 4
Story starts out slow then builds up as you go, telling a epic tale of Enemy becoming friend and Betrayal of loved ones. Fair few Biblical references and other statements about faith. Nothing that in your face and make you regret playing well written game.
Some of the characters start out as someone you don't like but start to grow on you slowly as characters growth expands through out the game. Each character brings its little quirky charm to the adventure.
Combat is fun, Mix of shin megami tensei weakness as well classical turn based combat. Each foe has it weakness and exploiting it will give you bonus damage if you time the quick time event right. Heavenly or Godly bonus damage. Combat isn't too hard either, some fights do require some changing of abilities so everyone can damage the bosses.
I didn't run into any bugs during my game play, which overall is good since nothing would stop your progression of story. Game also does have two modes select from story mode if you don't want any combat during your story and just enjoy the story or combat on and enjoy the story as well the combat.
Overall this has been a fun experience playing Elohim Eternal The Babel Code. It's well worth your time, so give it a try and enjoy the story being told.
Steam User 2
So, I beat this game earlier today and followed up with Elohim Eternal: Exodus. So that should give you an idea that I like the series so far as a whole.
I want to LOVE it, though. I recommend this series for people who like a lighter JRPG experience and for people who are interested in biblical-fiction storytelling. There is a lot here as far as character growth, worldbuilding and lore and George does a very good job making his own stories while borrowing from biblical stories.
I have some constructive criticism though for things I think are definitely holding this game back from being like a solid 8+/10 for me. I hope that these things can be addressed sometime if the dev is able. I know that gamedev isn't easy. These things are all mechanical:
1) Character growth feels very limited and stagnant. I used the exact same attacks throughout this 15+ hour experience. I think maybe halfway through, I already had all the Divine Mageia I wanted and everyone was set up to do their thing. I would have liked to have seen a spell progression similar to FF ala "Fire, Fira, Firaga" or something.
2) Divine Mageia feels like it's really only good for support spells. The attack spells just weren't worth the time or the Life cost. I was scratching my head a bit at attacks costing almost half of your LP in boss fights where on average some attacks will take a quarter or more of your health. Too risky. So I just went full Elemental at the end of the game and it became a cakewalk. Maybe this could be fixed with Ultimate attacks?
3) Combat needs more fleshing out. I genuinely think the only boss fight that was interesting was the last one due to the gimmick that it had. I'll keep it spoiler free, but it was the only boss I could remember that did anything other than attack, basically. I feel like some of the funnest systems out there have a cadence to them where you sort of build up into these big damage moments and reset. I think this game could've really benefitted from some kind of good rhythm or battle flow.
4) The damage minigame feels tacked on. I don't know how else to put it. Perhaps having it as a minigame for all attacks wouldve been better? Attacks don't even feel worth doing if you don't know the enemy weakness and the damage dealt from hitting an enemy's weakpoint makes it feel as though it was definitely balanced in a way that you are meant to hit that, or basically waste a turn.
5) Please just add in some kind of basic attack skill. You shouldn't have turns where you don't know what else is worth hitting other than "Guard". Just let me poke 'em with my spear lol.
6) I wish equipment felt more dynamic and "build defining". Give these items some cool and unique skills. What makes Avrams sword better than the very first sword Beyoz has other than the number it hits for is bigger? I think there is some room to grow in that area.
7) Lastly, I feel like the Rayha or "scanner" item is just tacked on as well. Why am I buying these very necessary items? Why not just make it a skill at that point when I am going to be using them in literally every fight?
Obviously, I do not expect for this game to change so drastically at this point. That's ok. I just would love to see the series improve over time because as a believer myself, and one who has his own ideas for this very style of game, I want to see my creative brothers and sisters in Christ succeed at the stories they are telling and the work they're putting out there into the culture.
I do genuinely believe though that this game is worth its salt if for no other reason than the writing which really surprised me. I can recommend it for that, as well as the general world and artwork. Oh and the music is great too! Love the intro theme and the battle music! Give the game a shot and just know that there isn't any fights that are so difficult that you'll be walled out of any story stuff.
To be fair as well, there were times in some of these fights where there was genuine tension. I won't take that away from the game. Just most of the fights felt like going through the motions. I know that this series can be more than that.
God bless you George, I pray for the success of these games!
Steam User 1
There hasn't been a recent review for this game, so I thought I'd add my own after just now beating it, clocking in at a smidge over 11 hours of playtime. Do note that I am an incredibly fast reader and a JRPG veteran so the playtime of around 15 hours or so documented by other users is very accurate as well depending on your reading speed and how much time you take exploring and tinkering with the game's systems.
So speaking of the game's systems, we'll start there. Battles I feel ARE the weakest link of this game, with them being fairly rote turn-based fare that ultimately found me spamming the same skills and using generally the same setup and strategy throughout. The extra timed button press after hitting an enemy weakness was interesting but undercooked; the press never varies or changes in any way, not even with status effects affecting the timing or anything like that. The inspiration is clearly something like Legend of Dragoon for this, but LoD had increasingly complex button chains with almost rhythmic timing and this fails to deliver on meaningfully enhancing the combat experience.
Divine mageia (sort of like limit breaks but a bit different) had some interesting concepts but so long as you basically kept the heal on all three characters and the purple shield destroyer on at least one you could make it through the game with minimal difficulty. This isn't inherently a bad thing, as I don't believe games need to be hard to be fun, but for an entry with a lot of promise in every other area I did find myself wishing the actual combat had been given as much attention. I essentially spent most of my time using the big nuke divine skill and healing up afterward with another character. Despite that, I did find that there was a lot of flexibility with how you wanted to set up your characters (I had one as the standard magic user, one as the big divine skill nuker, and another with insane speed on permanent support duty), so I'm hopeful that future entries give the combat a bit more thorough tweaking. It was fun to PLAY with, but I felt like hardly any of it MATTERED, if that makes sense.
Now, onto the parts where I think the game really excelled: music and story. The music is surprisingly well-crafted and really sets the atmosphere well. There's a solid amount of tracks for a 10-15 hour game and none of them I felt were recycled ad nauseum. The only one that got a bit stale was the basic battle theme, but I find that true for almost any JRPG if they use the same track for battles for the entire time (Battle for Survival from Digital Devil Saga 2 is about the only exception I've ever heard in my 20+ years of JRPG play). Boss battles did actually have their own separate tracks, 2-3 of them I want to say, and they were wonderfully done too. Character and monster art were solid for an indie title, and I liked that none of the monster designs were reused - every dungeon had completely brand new monster art and that was rad as hell. The main character also goes through a few changes throughout the story and that is actually reflected in his character portrait too.
Now, onto the big meat of why you should play this game - the story. I know all of the other reviews mentioned this as well, but it's clear the dev has a very ambitious tale he wants to tell, and I think he did a fantastic job of setting it up with this first entry. Some parts are rough - the plot moves almost TOO briskly in spots and I think some of the more shocking moments don't really have time to sink in - but there's a very engaging mystery set up with a separate dimension where gods seemingly dwell and the factions in the game trying to either reach it or not reach it (there's a reason the game's subtitle references the Tower of Babel, ha). The Christianity influence is present here, but it was also present in Xenogears and in other JRPGs, so I don't think it's anything fans of the genre will find preachy or oppressive. We're used to having to kick God's butt in some way or another, after all. Of the three main characters, I will say that the only one who felt truly compelling to me was Beyoz, but the other two are perfectly fine in their own right and don't actively detract from the story. The main character, Joshwa, does start out fairly unlikable but this is undoubtedly by design, as he undergoes quite a bit of progression throughout the story as his worldviews are constantly challenged. Ruthia starts out as a strong character but I felt by the end of the journey she was a bit too plagued by self-doubt and worry - this isn't an impossible or out-of-nowhere change, given the circumstances, but it felt like a backslide to what was a strong female entry in a fairly male-dominated game. Again, none of the characters outwardly spoiled the story experience, these are just my personal thoughts.
Probably my biggest complaint about the story is that...it's a cliffhanger ending. I try not to say things like this in reviews, but I only think it's fair for those coming in to be aware - this seems like a very ambitious project, and the way the first game ends is clearly intended to set up things for a sequel. This can make a lot of questions feel unanswered and frankly, some of the character arcs to feel unfinished, especially since we know the second game doesn't take place in the same realm. I can only hope a lot of these questions are solved in the sequel, since my initial reaction upon beating the first game was "...that's it? I feel like I barely know ANYTHING still". That's not a bad thing, since it means the game successfully piqued my interest, but dangling threads tend to unravel things if there are too many of them, if you know what I mean.
Overall, I'd recommend this game, especially if you can get it on a solid sale, maybe bundled with the sequel like I did (I think I paid $12 for both games, not bad at all). There's definitely rough spots, but if you want to play something that really attempts to create the feeling of a huge story with a heavy religious and futuristic scope like Xenogears, this game is definitely worth a playthrough.
Steam User 0
If you like Xenogears or the works of Tetsuya Takahashi, then a few dollars and ~15 hours of your time is more than worth it to see what this game has to offer. It really scratches the itch for overt gnostic/christian themes mixed with fantasy and sci-fi (and yes, Mecha).
I actually got a lot of Xenosaga and Xenoblade vibes from this game. Fans of Xenogears often do not like its spiritual successors for various reasons and I think those game does a great job of packaging the themes and worldbuilding of Saga and Blade in a way closer in tone to Gears.
RPG Maker is going to turn some people off. When I first saw this game I scoffed at it and put it in the back of my mind not ever thinking I would play it. But every few months I trudge the same old forums looking for things that will scratch that Xenogears itch. And without fail I will always find George, the games director sharing his game. He is always kind and positive and passionate and this time I decided to just give it a chance. I am really glad I did and I am so interested to see where this series goes.
Just because it wears its influences on its sleeve and markets itself by invoking Xenogears, that does not mean that that is all this game is though. There is a compact, fast paced RPG with fun mechanics, great character development, and mystery. The gameplay does enough to keep you engaged in order to enjoy the stellar world building. If you don’t vibe with the combat then there is even an option to skip it entirely and just experience the story. I elected to play through with the battles and I don’t regret it but the option is there.
Ultimately this game series is attempting something that Takahashi himself hasn’t totally accomplished and few developers would even attempt: telling a complete and cohesive story over the course of several games. The small scale and the passion and soul of a small indie developer are making it happen. If “episode 5” at the end of the Xenogears credits inspired your imagine like mine (and I imagine George Alexandros) then please give this game a shot.
Steam User 0
I have only begun to scratch the surface of this game but I am already immersed in the excellently written lore and intrigued by it's characters. I love battle systems with an active component that allows you to stay active during combat (You have a chance to do more damage during combat by pressing the action button at the right time.) It also has stunning visuals. For more rpgmaker games please check out my steam curator
Steam User 0
The first game in the Elohim Eternal series is off to a great start. The story keeps you intrigued throughout its 15 hour runtime. The brisk pacing keeps you interested the entire way, from one revelation to the next, you are always hooked and want to know what happens next. The writing and story is the standout stars of the game. The music is great and the monster art is very unique.
If Xenogears is one of your favorite games then you are sure to enjoy this game as a lot of themes are similar. Its inspired by one of the greats. A very impressive first showing in the series and made me wishlist the sequel instantly. I can't wait for the next installment.
Steam User 0
There is a short demo called Elohim Eternal Prologue that would do more to help you determine whether the game is something you're interested in than any of the reviews. I played it and liked what I saw enough to buy the main game.
I found the combat maybe a little too simple, and rarely had to change loadouts other than armor as I got new ones. I don't mean that in a bad way, I lost around three or four battles, but never needed more than a second attempt to win.
The storyline is a little complex and lore heavy, but I think it pays off in the end. I enjoyed it, and it did a pretty good job ramping up the intensity at the climax of the game. I felt like half of the epilogue could have been the prologue to the next game though. It is the first of a planned series, but that is obvious from the get-go.
There are not many side-quests and the character quests are short and late-game. Personally, I like that as I find side-quest heavy games to be annoying.
Game length is a little over 10 hours to 100% everything. You do not need to do any grinding to make it through the game. There is a little backtracking involved if you want to complete every little thing, but not much.
All-in-all I enjoyed the game, I like good stories that don't take an entire work week to get through and don't require me to spend several hours grinding so that I can get to the next part. If you do too, check out the demo.
I forgot to review the OST when I first posted my review. It's really good! Who ever did the soundtrack did a very good job capturing the moments of the game, pivotal events have excellent tracks.